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Open-source engine for Heroes of Might and Magic III
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2015-08-31 08:25:33 +02:00
AI Cache SectorMaps to evaluate multiple goals -> huge performance boost 2015-08-31 08:25:33 +02:00
client Garrison: Move all but one creature when last slot 2015-08-26 08:44:23 -04:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Fix mod schema: RMG templates added. 2015-07-27 08:36:19 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor Final part of the merge 2014-09-04 20:59:07 +03:00
launcher Fixed conversion warnings caused by Qt 2014-11-12 22:46:36 +02:00
lib Cache SectorMaps to evaluate multiple goals -> huge performance boost 2015-08-31 08:25:33 +02:00
Mods/vcmi Fixed generation of CPU teams. 2015-06-01 21:57:43 +02:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Addition to win 64 build 2015-08-20 03:28:04 +03:00
server Fix bad formatting 2015-08-29 20:02:27 +02:00
test Added debug mingw64 build, minimum Windows version set to windows 7, SDL suffixes removed from Build Tagerts 2015-08-20 03:28:04 +03:00
.gitignore Merge pull request #112 from bwrsandman/doxygen 2015-08-24 09:03:56 +03:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added myself to AUTHORS file 2015-03-08 18:11:43 +03:00
CCallback.cpp Fix building with Boost 1.58. 2015-05-06 19:16:51 -05:00
CCallback.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
ChangeLog Version bump. 2015-08-01 18:37:14 +02:00
CMakeLists.txt Add UseDoxygen to cmake 2015-08-22 12:49:27 -04:00
Global.h Cache visible tiles within SectorMap for quicker access. 2015-08-31 07:39:03 +02:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Define public interface of CDrawRoadsOperation 2015-04-03 05:46:14 +03:00
vcmibuilder let data, maps and mp3 directory be truly case insensitive 2014-11-28 17:43:16 +01:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)