..
vcmi_lib
break, fix and break and fix - now its fine :)
2008-12-26 15:00:34 +00:00
BattleAction.cpp
Various changes, including exprank limiter and development towards Tactics secondary skill support.
2011-02-12 16:12:48 +00:00
BattleAction.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
BattleState.cpp
Support for Magic Mirror spell.
2011-07-16 08:28:01 +00:00
BattleState.h
Fixed a bug in phoenix code. Fixed a couple warnings.
2011-07-09 22:42:39 +00:00
CArtHandler.cpp
Some movements towards creature artifacts.
2011-08-13 10:54:23 +00:00
CArtHandler.h
Some movements towards creature artifacts.
2011-08-13 10:54:23 +00:00
CBuildingHandler.cpp
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
2011-07-05 06:14:07 +00:00
CBuildingHandler.h
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
2011-07-05 06:14:07 +00:00
CCampaignHandler.cpp
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
CCampaignHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
CCreatureHandler.h
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
2011-07-05 06:14:07 +00:00
CCreatureSet.cpp
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
CCreatureSet.h
Fixed #756
2011-06-21 09:31:08 +00:00
CDefObjInfoHandler.cpp
- Next part of animation system:
2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h
* a voodoo fix of a mysterious bug
2010-12-27 10:48:28 +00:00
CFileUtility.cpp
* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
2011-06-22 12:44:28 +00:00
CFileUtility.h
* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
2011-06-22 12:44:28 +00:00
CGameInterface.cpp
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
CGameInterface.h
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
CGameState.cpp
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
2011-07-13 18:39:02 +00:00
CGameState.h
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
2011-07-13 18:39:02 +00:00
CGeneralTextHandler.cpp
Quick implementation of stack experience details. Minor fixes.
2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h
Quick implementation of stack experience details. Minor fixes.
2011-03-21 08:14:23 +00:00
CHeroHandler.cpp
Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
2011-06-03 03:23:50 +00:00
CHeroHandler.h
* fixed bug 257
2011-02-09 15:19:53 +00:00
CLodHandler.cpp
- new files JsonNode.cpp/.h
2011-07-21 18:29:22 +00:00
CLodHandler.h
- fixed several crashes with joining creatures
2011-07-18 15:21:16 +00:00
CMapInfo.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CMapInfo.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
CObjectHandler.cpp
* Bonus system caching updated, partially rewritten, much more robust, thread-safe
2011-07-13 18:39:02 +00:00
CObjectHandler.h
Minor refactorings, fixes & improvements.
2011-06-24 17:43:02 +00:00
CObstacleInstance.h
New files for lib:
2011-05-09 22:20:47 +00:00
CondSh.h
* beegee's comments patch
2011-02-22 11:52:36 +00:00
Connection.cpp
Replaced io_service()) with get_io_service(). Fixes bug #780 .
2011-08-04 23:49:32 +00:00
Connection.h
Various player/AI interface related fixes and improvements.
2011-07-17 18:49:05 +00:00
ConstTransitivePtr.h
- Next part of animation system:
2011-02-06 17:26:27 +00:00
CScriptingModule.h
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
2011-06-20 11:41:04 +00:00
CSpellHandler.cpp
Fixed interface freezes for some mass-target spells.
2011-07-15 16:41:43 +00:00
CSpellHandler.h
Fixed #293
2011-06-25 06:55:35 +00:00
CTownHandler.cpp
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
CTownHandler.h
* ConstTransitive CGI more or less done
2010-12-20 21:22:53 +00:00
HeroBonus.cpp
* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
2011-07-16 13:57:25 +00:00
HeroBonus.h
Support for WoG's Defense bonus.
2011-07-16 16:40:38 +00:00
IGameCallback.cpp
- fixed several crashes with joining creatures
2011-07-18 15:21:16 +00:00
IGameCallback.h
- fixed several crashes with joining creatures
2011-07-18 15:21:16 +00:00
IGameEventsReceiver.h
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
Interprocess.h
* refactorings and comment coverage improvements
2009-05-07 17:20:41 +00:00
JsonNode.cpp
- Rewrote Kingdom Overview window - all should be stable now
2011-07-22 16:22:22 +00:00
JsonNode.h
- Rewrote Kingdom Overview window - all should be stable now
2011-07-22 16:22:22 +00:00
Makefile.am
- new files JsonNode.cpp/.h
2011-07-21 18:29:22 +00:00
Makefile.in
- new files JsonNode.cpp/.h
2011-07-21 18:29:22 +00:00
map.cpp
Underground rock tiles will be always blocked -> no spawning monsters in there.
2011-07-22 07:07:27 +00:00
map.h
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
2011-07-05 06:14:07 +00:00
NetPacks.h
* Fixed #33 -> Creatures tend to stop at every hex during movement
2011-08-01 17:36:18 +00:00
NetPacksLib.cpp
Some movements towards creature artifacts.
2011-08-13 10:54:23 +00:00
RegisterTypes.cpp
* some changes
2011-05-22 18:46:52 +00:00
RegisterTypes.h
* further changes towards support for ranged spells
2009-04-15 14:03:31 +00:00
ResourceSet.cpp
* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
2011-07-05 06:14:07 +00:00
ResourceSet.h
Set of minor improvements and fixes.
2011-07-05 19:05:41 +00:00
VCMI_lib.cbp
* patch update from Dikamilo
2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp
ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
2011-06-20 11:41:04 +00:00
VCMI_Lib.h
AB campaign selection screen added
2011-03-19 14:27:51 +00:00
VCMI_lib.vcxproj
http://forum.vcmi.eu/viewtopic.php?p=5956#5956
2011-08-15 21:53:03 +00:00
VCMIDirs.h
Partial integration of Android patches, from Pelya.
2011-06-15 02:15:05 +00:00