.. |
battle
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
bonuses
|
vcmi: a bunch of forward definitions
|
2023-05-07 20:37:32 +03:00 |
events
|
vcmi: modernize lib/events
|
2023-03-06 20:24:38 +03:00 |
filesystem
|
Merged "music" resource type into "sound", enables ogg's use as sounds
|
2023-05-15 22:22:54 +03:00 |
gameState
|
Added loading of reserved heroes from H3M
|
2023-06-26 17:15:59 +03:00 |
logging
|
vcmi: reduce boost a little bit
|
2023-04-11 17:11:14 +03:00 |
mapObjectConstructors
|
Implemented support for "coast visitable" objects:
|
2023-06-25 17:42:33 +03:00 |
mapObjects
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
mapping
|
Added loading of reserved heroes from H3M
|
2023-06-26 17:15:59 +03:00 |
minizip
|
remove copy-pasted functions from ioapi.c
|
2023-02-24 13:42:26 +03:00 |
pathfinder
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
registerTypes
|
Extracted campaign-related code from GameState into a separate class
|
2023-06-26 17:15:59 +03:00 |
rewardable
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
rmg
|
Merge pull request #2237 from vcmi/fictive_connections
|
2023-06-25 19:57:08 +02:00 |
serializer
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
spells
|
Added encapsulation for movement points access
|
2023-06-25 17:42:36 +03:00 |
vstd
|
vstd: pass separators and input by reference
|
2023-02-05 18:07:56 +03:00 |
AI_Base.h
|
|
|
ArtifactUtils.cpp
|
Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop
|
2023-06-05 18:53:17 +03:00 |
ArtifactUtils.h
|
fixup
|
2023-05-19 01:55:11 +03:00 |
BasicTypes.cpp
|
vcmi: a bunch of forward definitions
|
2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
|
vcmi: a bunch of forward definitions
|
2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
|
fix using JNI from server in single process build
|
2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
|
fix using JNI from server in single process build
|
2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
|
Fix loading of allowed artifacts from hota h3m
|
2023-06-20 19:37:27 +03:00 |
CArtHandler.h
|
hotfix
|
2023-06-07 13:08:04 +03:00 |
CBonusTypeHandler.cpp
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CBuildingHandler.h
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CConfigHandler.cpp
|
Initial part of dynamically-sized adventure map:
|
2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
|
Initial part of dynamically-sized adventure map:
|
2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
|
vcmi: reduce boost a little bit
|
2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
|
vcmi: reduce boost a little bit
|
2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CCreatureHandler.h
|
Implemented support for fixed monster def's from hota
|
2023-06-20 19:37:27 +03:00 |
CCreatureSet.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CCreatureSet.h
|
final fixup
|
2023-05-24 16:10:06 +03:00 |
CGameInfoCallback.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CGameInfoCallback.h
|
int3 now has proper hasher function
|
2023-04-20 22:04:24 +03:00 |
CGameInterface.cpp
|
vcmi: make some CStack properties private
|
2023-04-27 20:58:49 +03:00 |
CGameInterface.h
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CGeneralTextHandler.cpp
|
Disabled check for unused lines in translations due to false positives
|
2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CHeroHandler.cpp
|
- Set fixed boat type for Tavern / Prison
|
2023-06-15 17:53:18 +02:00 |
CHeroHandler.h
|
- Set fixed boat type for Tavern / Prison
|
2023-06-15 17:53:18 +02:00 |
CMakeLists.txt
|
enable StupidAI and EmptyAI for static AI
|
2023-03-02 12:09:49 +03:00 |
CModHandler.cpp
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
CModHandler.h
|
Split massive CMap.h a bit
|
2023-05-31 23:01:57 +03:00 |
CModVersion.cpp
|
Split massive CMap.h a bit
|
2023-05-31 23:01:57 +03:00 |
CModVersion.h
|
Split massive CMap.h a bit
|
2023-05-31 23:01:57 +03:00 |
Color.h
|
vcmi/client: make ColorRGBA constexpr
|
2023-02-12 19:11:24 +03:00 |
CondSh.h
|
Introduced animation phases for beter ordering of visuals in battles
|
2022-12-13 21:31:49 +02:00 |
ConstTransitivePtr.h
|
vcmi: make ConstTransitivePtr always init self.
|
2023-02-12 17:59:06 +03:00 |
CPlayerState.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
CPlayerState.h
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
CRandomGenerator.cpp
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CRandomGenerator.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
CScriptingModule.cpp
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CScriptingModule.h
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
CSkillHandler.cpp
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
CSoundBase.h
|
Fix for missing Death Blow sound
|
2022-12-25 20:11:22 +02:00 |
CStack.cpp
|
vcmi: split bonus to enumerator and HeroBonus.h
|
2023-05-03 18:01:06 +03:00 |
CStack.h
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
CStopWatch.h
|
|
|
CThreadHelper.cpp
|
Haiku patch
|
2023-03-27 10:10:09 +02:00 |
CThreadHelper.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
|
Heroes placed on water in map will be automatically given boat
|
2023-06-20 19:37:27 +03:00 |
CTownHandler.h
|
Heroes placed on water in map will be automatically given boat
|
2023-06-20 19:37:27 +03:00 |
FunctionList.h
|
|
|
GameConstants.cpp
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
GameConstants.h
|
Added constant for BATTLE_SHOOTING_RANGE_DISTANCE
|
2023-06-23 19:13:39 +03:00 |
GameSettings.cpp
|
Fix build
|
2023-06-25 17:42:36 +03:00 |
GameSettings.h
|
Fix build
|
2023-06-25 17:42:36 +03:00 |
IBonusTypeHandler.h
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
IGameCallback.cpp
|
Extracted campaign-related code from GameState into a separate class
|
2023-06-26 17:15:59 +03:00 |
IGameCallback.h
|
Added createObject call as wrapper around NewObject netpack
|
2023-06-23 13:42:08 +03:00 |
IGameEventsReceiver.h
|
Moved MetaString to a new file
|
2023-06-20 19:37:27 +03:00 |
IHandlerBase.cpp
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
IHandlerBase.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
int3.h
|
Reodered methods in file to group similar code
|
2023-04-20 22:04:24 +03:00 |
Interprocess.h
|
|
|
JsonDetail.cpp
|
Merged "music" resource type into "sound", enables ogg's use as sounds
|
2023-05-15 22:22:54 +03:00 |
JsonDetail.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
|
Allow defining default values of settings per platform
|
2023-06-21 10:55:30 +03:00 |
JsonNode.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
|
Spell shrines can now be configured in json
|
2023-06-16 17:59:10 +03:00 |
JsonRandom.h
|
deeper decoupling
|
2023-04-30 17:13:07 +04:00 |
Languages.h
|
Do not show languages without translations in UI
|
2023-03-14 16:02:16 +02:00 |
LoadProgress.cpp
|
Fix divide by zero crash
|
2023-04-02 15:28:41 +04:00 |
LoadProgress.h
|
|
|
LogicalExpression.cpp
|
vcmi: modernize rest of lib
|
2023-03-16 17:55:20 +03:00 |
LogicalExpression.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
MetaString.cpp
|
Heroes placed on water in map will be automatically given boat
|
2023-06-20 19:37:27 +03:00 |
MetaString.h
|
Fix build
|
2023-06-20 19:37:27 +03:00 |
NetPacks.h
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
NetPacksBase.h
|
Moved MetaString to a new file
|
2023-06-20 19:37:27 +03:00 |
NetPacksLib.cpp
|
Moved CGameState files into a separate directory
|
2023-06-26 17:15:59 +03:00 |
NetPacksLobby.h
|
rework netpacks to avoid double typeinfo
|
2023-02-13 20:26:39 +02:00 |
NetPackVisitor.h
|
client is able to erase artifact
|
2023-04-08 00:41:55 +03:00 |
ObstacleHandler.cpp
|
Implemented foreground/background obstacles:
|
2023-06-06 15:53:14 +03:00 |
ObstacleHandler.h
|
Implemented foreground/background obstacles:
|
2023-06-06 15:53:14 +03:00 |
Point.h
|
It is now possible to cancel attack-via-swiping by moving finger away
|
2023-06-05 19:20:20 +03:00 |
Rect.cpp
|
Refactoring of MapView
|
2023-03-05 17:48:02 +02:00 |
Rect.h
|
Fixed slider's behavior, especially for mobile systems
|
2023-06-22 23:49:38 +03:00 |
ResourceSet.cpp
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
ResourceSet.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
RiverHandler.h
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
RoadHandler.cpp
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
RoadHandler.h
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
ScopeGuard.h
|
Fix ScopeGuard move behavior
|
2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
ScriptHandler.h
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
StartInfo.cpp
|
Remove excessive CMap.h includes
|
2023-05-31 23:18:38 +03:00 |
StartInfo.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
StdInc.cpp
|
|
|
StdInc.h
|
|
|
StringConstants.h
|
Implemented identifiers mapping for town buildings
|
2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
|
Integrated defaultMods into mod system
|
2023-03-16 17:55:09 +02:00 |
TerrainHandler.h
|
Implemented boat selection for town shipyards
|
2023-06-16 17:59:49 +03:00 |
TextOperations.cpp
|
Fonts will now correctly detect encoding of fonts from mods
|
2023-03-05 17:39:27 +02:00 |
TextOperations.h
|
Fonts will now correctly detect encoding of fonts from mods
|
2023-03-05 17:39:27 +02:00 |
UnlockGuard.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
|
vcmi: modernize headers
|
2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
|
Split some map object files into smaller files. Reduced includes usage.
|
2023-06-02 21:47:37 +03:00 |
VCMI_Lib.h
|
Renamed & reorganized all game mechanics settings names
|
2023-03-16 18:11:35 +02:00 |
VCMI_lib.vcxproj
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
|
vcmi: rename HeroBonus.h to Bonus.h
|
2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
|
fix "development mode" condition when building in single process mode
|
2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
|
editorPath -> mapEditorPath
|
2022-12-28 17:59:16 +02:00 |