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2e6cae80a9
Schemas rearranged
Artifact Schema rearranged Battlefield schema rearanged Bonus schema rearranged Faction Schema rearanged Hero Schema rearranged HeroClass schema rearranged MapHeader schema updated, something fishy in events Mod schema updated. Settings not complete Object schema rearranged Object schema rearranged object type schema rearranged obstacles schema rearranged Rivers schema updated roads schema updated script schema updated skill schema updated spell schema updated template schema update terrain schemas updated town buildings schema update town siege schema updated town structure schema updated
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VCMI Project
VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.
Links
- Homepage: https://vcmi.eu/
- Wiki: https://wiki.vcmi.eu/
- Forums: https://forum.vcmi.eu/
- Bugtracker: https://github.com/vcmi/vcmi/issues
- Slack: https://slack.vcmi.eu/
- Discord: https://discord.gg/chBT42V
Installation guides
To use VCMI you need to own original data files.
Building from source
Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:
- (optional) All platforms: using Conan package manager to obtain prebuilt dependencies
- On Linux
- On Linux for Windows with Conan and mingw
- On macOS
- On Windows using MSVC and Vcpkg
- iOS on macOS
- Android on any OS
Copyright and license
VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]
Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)
Languages
C++
69.9%
JSON-with-Comments
24.7%
Java
1.7%
C
1.6%
CMake
1.5%
Other
0.5%