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Open-source engine for Heroes of Might and Magic III
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Arseniy Shestakov 2e70d29479 CGameHandler::applyBattleEffects: improve Fire Shield support
Now damage is limited to total health of defending stack and clone have no file shield damage. In same time damage calculation is likely remain incorrect.
2016-03-14 15:28:17 +03:00
AI Fix indentation of logging code and around it 2016-03-12 04:46:21 +03:00
client One more small fix for possible issues with gate surface 2016-03-14 13:11:04 +03:00
cmake_modules
config Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
debian
editor - Compile fixes part 1 2016-01-27 21:08:08 +01:00
launcher Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
lib CGameHandler::applyBattleEffects: improve Fire Shield support 2016-03-14 15:28:17 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx
rpm
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server CGameHandler::applyBattleEffects: improve Fire Shield support 2016-03-14 15:28:17 +03:00
test Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp CCallback::recruitCreatures: add refugee camp exception. Fix issue 2426 2016-03-13 09:02:08 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog New console commands for AI debugging: gosolo and controlai 2016-02-25 00:38:10 +03:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
license.txt
README.linux
README.md
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS10.sln
VCMI_VS11.sln
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder
vcmimanual.tex

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)