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Open-source engine for Heroes of Might and Magic III
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2018-08-22 07:51:35 +02:00
AI A bunch of fixes for recent branch. 2018-08-22 07:51:35 +02:00
CI Travis CI: use mirror on Github Releases instead of MXE repository 2018-02-11 07:26:42 +03:00
client Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
cmake_modules CMake: update version on each compiling 2018-02-11 13:52:29 +03:00
config Autocalculate default AI value for dwellings 2018-08-10 16:36:45 +02:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
launcher Revert only launcher saving to settings.json from PR441 2018-07-16 22:05:42 +02:00
lib Stop awarding single scenario bonuses in campaigns 2018-08-05 05:42:54 +03:00
Mods/vcmi Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
server Merge pull request #463 from dydzio0614/skel_transformer_fix 2018-07-19 00:03:32 +03:00
test [c::b] Updated projects, applied fixes 2018-07-29 22:07:40 +03:00
.gitignore Ignore visual studio 2015 cache folder 2018-05-24 21:11:55 +03:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml try fix CI 2018-05-26 16:19:23 +03:00
AUTHORS Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CCallback.cpp Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
CCallback.h Gui cleanup4 (#446) 2018-07-25 01:36:48 +03:00
ChangeLog Exposed more of existing limiters for modders (#449) 2018-04-17 19:59:30 +07:00
CMakeLists.txt Disabled tests build until linking of tests broken by #467 merge will be fixed 2018-07-29 23:38:43 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 2018-04-05 19:35:08 +07:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md Update README.md 2018-02-10 22:48:01 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Add vcmibuilder version check for innoextract (#408) 2018-01-28 08:00:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2018 VCMI Team (check AUTHORS file for the contributors list)