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filesystem
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Merge pull request #79 from ArseniyShestakov/fixIssue1557
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2015-02-07 18:17:22 +03:00 |
logging
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initializer lists part1
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2014-10-02 19:43:46 +04:00 |
mapObjects
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fix mantiss 2142
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2015-04-01 00:28:21 +03:00 |
mapping
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- More fixes for wander targets
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2015-04-10 08:50:21 +02:00 |
minizip
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fix minizip build error for MSVC
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2014-10-12 16:41:05 +03:00 |
registerTypes
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
rmg
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Fixed warnings
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2015-03-31 00:55:37 +03:00 |
spells
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Quick fix for major spell configuration bug
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2015-04-11 13:14:26 +03:00 |
AI_Base.h
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BattleAction.cpp
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BattleAction.h
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BattleHex.cpp
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BattleHex.h
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BattleState.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
BattleState.h
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Remove 2 unused methods
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2014-11-25 19:45:50 +03:00 |
CArtHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CArtHandler.h
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Implement CArtHandler::isBigArtifact and CArtifact::isTradable
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2014-12-24 20:43:35 +03:00 |
CBattleCallback.cpp
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Prevents first aid tents from melee attacking;
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2015-04-09 21:49:11 +02:00 |
CBattleCallback.h
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Prevents first aid tents from melee attacking;
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2015-04-09 21:49:11 +02:00 |
CBonusTypeHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CBonusTypeHandler.h
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CBuildingHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CBuildingHandler.h
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CConfigHandler.cpp
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Changed fading to be enabled by default (when entries are not present in config);
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2015-02-09 20:41:03 +01:00 |
CConfigHandler.h
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Added advmap config options to enable/disable fading;
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2015-02-02 19:38:30 +01:00 |
CConsoleHandler.cpp
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CConsoleHandler.h
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CCreatureHandler.cpp
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get rid of boost::assign
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2014-10-04 00:34:13 +04:00 |
CCreatureHandler.h
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CCreatureSet.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
CCreatureSet.h
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CGameInfoCallback.cpp
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
CGameInfoCallback.h
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
CGameInterface.cpp
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Initial refactoring
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2014-12-21 17:29:42 +03:00 |
CGameInterface.h
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Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports
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2015-03-10 09:04:25 +01:00 |
CGameState.cpp
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initTowns: only add Tovern by default to player-owned towns
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2015-03-12 18:47:32 +03:00 |
CGameState.h
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Merge pull request #86 from ArseniyShestakov/fixQuestSaving
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2015-03-10 18:01:38 +03:00 |
CGameStateFwd.h
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Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero
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2014-09-21 16:42:08 +03:00 |
CGeneralTextHandler.cpp
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CGeneralTextHandler.h
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CHeroHandler.cpp
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CHeroHandler.h
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CMakeLists.txt
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Move VievXXX logic to server side (except expert ViewEarth)
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2015-02-26 17:15:17 +03:00 |
CModHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CModHandler.h
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Use ESpellCastProblem inside SpellHandler
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2014-11-12 06:17:03 +03:00 |
CObstacleInstance.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CObstacleInstance.h
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CondSh.h
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Connection.cpp
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More refactoring
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2014-12-21 21:47:02 +03:00 |
Connection.h
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Fixed weird bug in serializer which caused corrupted data in Json map (missing guards entry in banks)
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2015-03-31 00:56:33 +03:00 |
ConstTransitivePtr.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.h
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CSoundBase.h
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CStopWatch.h
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CThreadHelper.cpp
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add support for the HURD
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2014-11-17 16:43:26 +01:00 |
CThreadHelper.h
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CTownHandler.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
CTownHandler.h
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- Option to configure monster types spawning in a zone
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2014-10-30 13:03:53 +01:00 |
FunctionList.h
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Minor refactoring of FunctionList using variadic templates.
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2014-11-12 22:46:37 +02:00 |
GameConstants.cpp
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Add some debug logging, Fix one special case when updating terrain type, Improve visual look of updated terrain types
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2015-03-28 16:41:26 +01:00 |
GameConstants.h
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Tagging 0.98 release.
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2015-04-01 09:34:55 +02:00 |
HeroBonus.cpp
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Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
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2015-04-11 08:13:28 +03:00 |
HeroBonus.h
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Cleanup: use only CBonusSystemNode::treeHasChanged() when changing treeChanged
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2015-04-11 08:13:28 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
IGameCallback.h
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MoveHero: add transit movement option
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2015-03-08 17:04:09 +03:00 |
IGameEventsReceiver.h
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World view impl -- initial;
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2015-01-13 20:57:41 +01:00 |
IHandlerBase.cpp
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IHandlerBase.h
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int3.h
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Interprocess.h
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JsonDetail.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Move JsonNode operator<< to right plase
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2015-02-10 14:43:26 +03:00 |
JsonNode.h
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LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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initial implementation.
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2015-03-18 13:27:07 +03:00 |
NetPacksBase.h
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NetPacksLib.cpp
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Possible fix for #923
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2015-04-11 07:18:40 +03:00 |
ResourceSet.cpp
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ResourceSet.h
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ScopeGuard.h
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StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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UnlockGuard.h
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vcmi_endian.h
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VCMI_lib.cbp
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Move VievXXX logic to server side (except expert ViewEarth)
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2015-02-26 17:15:17 +03:00 |
VCMI_Lib.cpp
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Start spell-relatet files reorganisation
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2015-02-26 08:39:48 +03:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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Attempt to compile refactored spells in MSVS.
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2015-03-09 19:24:45 +01:00 |
VCMI_lib.vcxproj.filters
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Something that compiles.
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2015-03-09 20:07:28 +01:00 |
VCMIDirs.cpp
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rename preprocessor variable VCMI_LINUX to VCMI_XDG
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2014-11-17 12:19:52 +01:00 |
VCMIDirs.h
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