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Open-source engine for Heroes of Might and Magic III
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Tomasz Zieliński 46a24043e8 Add back Mines.
2023-03-29 17:06:17 +02:00
.github fix uploading Android APK to server 2023-03-06 21:29:46 +03:00
AI Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
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CI vcmi: use qt6 for clang linux build 2023-03-06 00:18:23 +03:00
client Fix special colors in battle 2023-03-26 00:46:21 +02:00
cmake_modules Place Mines after Towns and Monoliths. 2023-03-29 16:54:22 +02:00
config Made English first language so invalid values would reset to it 2023-03-25 23:54:51 +02:00
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launcher Translate new launcher texts 2023-03-23 19:47:48 +01:00
lib Add back Mines. 2023-03-29 17:06:17 +02:00
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mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
Mods/vcmi Merge pull request #1771 from IvanSavenko/beta_fixes 2023-03-26 01:36:38 +02:00
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ChangeLog.md Fixes broken client state, e.g. movement. Effectively reverts #1663 2023-03-17 16:00:47 +02:00
CMakeLists.txt Fix lldb string inspection for debug build 2023-03-06 10:00:04 +01:00
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)