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mirror of https://github.com/vcmi/vcmi.git synced 2025-01-06 00:24:11 +02:00
vcmi/lib
2024-12-21 14:43:09 +00:00
..
battle Small micro-optimizations for code that gets called A LOT 2024-12-21 14:43:09 +00:00
bonuses Use small_vector for bonus list to reduce allocations 2024-12-21 14:43:08 +00:00
campaign Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 14:35:13 +01:00
constants Small micro-optimizations for code that gets called A LOT 2024-12-21 14:43:09 +00:00
entities Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
events
filesystem Mod management rework, part 1 2024-11-26 13:55:46 +00:00
gameState Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
json Merge pull request #5008 from Laserlicht/sprites_test 2024-12-06 14:54:18 +02:00
logging
mapObjectConstructors Reduce excessive logging 2024-11-26 13:55:46 +00:00
mapObjects Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
mapping Fixes from code review 2024-12-05 21:16:06 +01:00
minizip
modding Merge pull request #5108 from IvanSavenko/preset_import 2024-12-21 15:57:33 +02:00
network boost 1.87 2024-12-14 22:26:26 +01:00
networkPacks Remove object from owned objects before resetting owner 2024-12-08 11:26:21 +00:00
pathfinder Use small_vector for bonus list to reduce allocations 2024-12-21 14:43:08 +00:00
rewardable Reduce excessive logging 2024-12-21 14:43:08 +00:00
rmg Merge pull request #4954 from vcmi/curved_roads 2024-12-04 07:54:41 +01:00
serializer Use small_vector for bonus list to reduce allocations 2024-12-21 14:43:08 +00:00
spells fix INVINCIBLE 2024-12-01 12:25:27 +01:00
texts unify time (without seconds) 2024-12-02 20:37:51 +01:00
vstd
AI_Base.h
ArtifactUtils.cpp fix for fused artifacts creation 2024-11-10 17:06:39 +02:00
ArtifactUtils.h ArtifactUtils::createArtifact ArtifactUtils::createNewArtifactInstance unified 2024-09-04 21:25:55 +03:00
BasicTypes.cpp Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
BattleFieldHandler.cpp
BattleFieldHandler.h
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp tradable grail 2024-11-10 21:48:54 +02:00
CArtHandler.h Fused identical artifacts 2024-10-15 16:51:29 +03:00
CArtifactInstance.cpp Fix regressions from previous PR 2024-11-07 12:07:45 +00:00
CArtifactInstance.h Add save compatibility 2024-10-30 16:57:03 +00:00
CBonusTypeHandler.cpp Always load json configs from mod that references it 2024-10-31 14:49:11 +00:00
CBonusTypeHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureHandler.h Remove CCreatureHandler::loadBonuses 2024-11-10 15:10:38 +02:00
CCreatureSet.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-11-25 18:49:45 +01:00
CCreatureSet.h Merge remote-tracking branch 'upstream/develop' into develop 2024-11-07 15:24:19 +01:00
CGameInfoCallback.cpp Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
CGameInfoCallback.h Fix AI to use hillFort all available upgrades. UpgradeInfo refactor. 2024-12-17 22:34:06 +01:00
CGameInterface.cpp Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CGameInterface.h Extracted handling of type ID's from serializer into a separate class 2024-08-26 19:48:46 +00:00
CMakeLists.txt Move UpgradeInfo class to header and source files 2024-12-19 14:13:09 +01:00
Color.h icon drawing 2024-08-15 00:21:02 +02:00
ConstTransitivePtr.h
CPlayerState.cpp Add pre-computed vectors of owned objects for faster access 2024-12-21 14:43:09 +00:00
CPlayerState.h Add pre-computed vectors of owned objects for faster access 2024-12-21 14:43:09 +00:00
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSkillHandler.h Add "special" property for secondary skills 2024-11-23 12:37:30 +01:00
CSoundBase.h
CStack.cpp Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStack.h Remove CStack::type pointer to VLC entity 2024-10-30 16:47:02 +00:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
ExceptionsCommon.h
ExtraOptionsInfo.cpp
ExtraOptionsInfo.h
FunctionList.h
GameCallbackHolder.h
GameConstants.h
GameSettings.cpp Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
GameSettings.h It is now possible to define game settings in rmg template 2024-09-05 15:16:28 +00:00
IBonusTypeHandler.h
IGameCallback.cpp Mod management rework, part 1 2024-11-26 13:55:46 +00:00
IGameCallback.h Removed remaining cases of serialization of VLC entities 2024-10-30 16:48:18 +00:00
IGameEventsReceiver.h IMarket suggestions 2024-08-20 18:49:48 +03:00
IGameSettings.h Avoid vector allocation when accessing game settings value 2024-12-21 14:43:09 +00:00
IHandlerBase.cpp
IHandlerBase.h Small micro-optimizations for code that gets called A LOT 2024-12-21 14:43:09 +00:00
int3.h
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
ObstacleHandler.cpp
ObstacleHandler.h
Point.h
Rect.cpp
Rect.h First iteration of upscaled rendering 2024-08-17 15:25:25 +00:00
ResourceSet.cpp Unified income handling, added IOwnableObject interface 2024-08-28 12:40:44 +00:00
ResourceSet.h Update ResourceSet.h 2024-09-05 16:34:42 +02:00
RiverHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RiverHandler.h
RoadHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
RoadHandler.h
ScopeGuard.h
ScriptHandler.cpp
ScriptHandler.h
StartInfo.cpp Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StartInfo.h Extend AI garrison troop removal logic to all RoE campaigns to emulate 2024-11-17 17:38:54 +00:00
StdInc.cpp
StdInc.h
TerrainHandler.cpp Minor refactoring of translations: 2024-10-06 19:42:15 +00:00
TerrainHandler.h
TurnTimerInfo.cpp
TurnTimerInfo.h
UnlockGuard.h
vcmi_endian.h
VCMI_Lib.cpp Reworked mod handling in Launcher in order to unify code with lib 2024-11-26 13:55:46 +00:00
VCMI_Lib.h Added GameSettings to gamestate, potentially allowing to define game 2024-09-05 15:16:27 +00:00
VCMIDirs.cpp
VCMIDirs.h