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Open-source engine for Heroes of Might and Magic III
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2023-11-06 14:31:32 +02:00
.github Merge pull request #3113 from Alexander-Wilms/develop 2023-10-30 11:02:28 +02:00
AI Converted Component class to use VariantIdentifier instead of int 2023-11-02 12:00:04 +02:00
android Merge pull request #3101 from IvanSavenko/fix_android_data_import 2023-10-29 13:46:48 +02:00
CI CI/linux-qt6/validate_json.py: Use sys.exit(1) instead of throwing Exception 2023-10-27 14:28:19 +00:00
client adjusting the placement of artifact slots 2023-11-06 14:31:32 +02:00
cmake_modules move SetStackEffect to a separate file 2023-10-24 01:27:52 +03:00
config Removed space after Torosar hero name 2023-10-23 23:57:37 +02:00
debian Merge branch 'vcmi/master' into 'vcmi/develop' 2023-09-15 13:59:02 +03:00
docs describe how to put ipa on iOS device 2023-10-31 17:58:33 +03:00
include (lib) Bonus subtype is now stored as metaidentifier that can store any 2023-10-22 16:54:43 +03:00
ios Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
launcher Correctly initialize current value of allied AI in Launcher 2023-11-01 16:57:17 +02:00
lib added toEntity overload that accepts generic Services class 2023-11-04 17:04:53 +02:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
Mods/vcmi Change remaining CRLF line endings to LF 2023-10-22 16:41:09 +00:00
osx Update VCMI icon (#2672) 2023-09-05 23:57:19 +03:00
rpm Update RPM spec 2020-05-05 18:44:42 +10:00
scripting Fix Lua and test building 2023-10-23 16:05:38 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Use toEntity/toXXX methods in Identifier instead VLC objects access 2023-11-03 16:03:29 +02:00
test fix test & fix build & suggested changes 2023-10-29 17:46:14 +02:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
xcode Move ccache wrappers for macOS and iOS builds to apple/ dir 2023-10-06 21:08:45 +02:00
.gitattributes Fix links 2023-09-07 11:04:01 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS.h AUTHORS.h: Global variables should be const. 2023-10-27 14:29:34 +00:00
CCallback.cpp Remove more subID access 2023-11-01 14:44:05 +02:00
CCallback.h convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
ChangeLog.md convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
CMakeLists.txt Merge pull request #3026 from Laserlicht/firewall_rules 2023-10-10 00:45:41 +02:00
CMakePresets.json Add separate CMake preset for MSVC build with ccache 2023-10-09 21:51:17 +02:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Merge branch 'josch/dos2unix' into develop 2023-10-22 18:39:03 +03:00
license.txt convert line endings from CRLF (Windows) to LF (Linux/Unix) 2023-10-19 16:23:21 +02:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)