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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
2024-05-01 00:49:33 +02:00
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battle accept log text suggestion 2024-04-18 08:40:25 +08:00
bonuses Tweaks 2024-04-26 19:33:26 +02:00
campaign Fix crash on selecting scenario with "start with strongest hero from 2024-04-06 15:59:08 +03:00
constants virtual CWindowObject 2024-04-23 18:58:41 +03:00
events Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
filesystem Reworked JsonNode constructors to more logical form 2024-02-26 12:55:49 +02:00
gameState #3691 - boat attached to hero should not block tiles on its own 2024-04-06 12:30:19 +03:00
json Add some utility bonuses for player resources boosting 2024-04-15 21:18:45 +02:00
logging NKAI: graph add battle layer 2024-03-02 15:54:05 +02:00
mapObjectConstructors Provide more information in thrown exceptions for unfixed crashes 2024-04-22 16:40:43 +03:00
mapObjects Merge pull request #3836 from vcmi/unpropagate_bonus 2024-04-28 13:10:23 +03:00
mapping Moved serialization of ModCompatibilityInfo from MapFormat 2024-04-23 17:15:59 +03:00
minizip Merge pull request #3674 from 678098/patch-2 2024-03-28 11:33:54 +01:00
modding Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
network Enabled 'keepalive' option to detect dead connections 2024-04-23 17:15:59 +03:00
networkPacks scrolling works 2024-05-01 00:49:33 +02:00
pathfinder Fix off-by-one error - turnLimit 1 should work after 1st turn, not 2nd 2024-04-26 12:44:42 +03:00
registerTypes Server functionality 2024-04-30 01:52:49 +02:00
rewardable Fixed possible crash on having selectable reward with no visual image 2024-04-25 14:04:45 +03:00
rmg Tweak numbers to ensure tiling covers entire map 2024-04-14 07:25:52 +02:00
serializer Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
spells Fixes regression - blocked TP when casting spell on land 2024-04-13 16:56:48 +03:00
vstd Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
AI_Base.h
ArtifactUtils.cpp Switching costume 2024-04-27 21:35:37 +03:00
ArtifactUtils.h Switching costume 2024-04-27 21:35:37 +03:00
BasicTypes.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
BattleFieldHandler.cpp Moved bonus parsing to a new file 2024-02-14 15:48:06 +02:00
BattleFieldHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CAndroidVMHelper.cpp
CAndroidVMHelper.h
CArtHandler.cpp Switching costume 2024-04-27 21:35:37 +03:00
CArtHandler.h class CArtifactsOfHeroMain : public CKeyShortcut 2024-04-27 21:35:38 +03:00
CArtifactInstance.cpp split getBonusLocalFirst into two distinct method: 2024-01-19 13:56:06 +02:00
CArtifactInstance.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBonusTypeHandler.cpp Register vcmi-only strings as part of 'vcmi' mod instead of 'core' 2024-04-08 13:16:54 +03:00
CBonusTypeHandler.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CBuildingHandler.cpp Minor fixes 2023-11-03 16:03:29 +02:00
CBuildingHandler.h Minor fixes 2023-11-03 16:03:29 +02:00
CConfigHandler.cpp Rename toJson to toString/toCompactString for consistency 2024-02-26 12:55:49 +02:00
CConfigHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CConsoleHandler.cpp Remove no longer needed workaround 2024-02-19 13:45:50 +02:00
CConsoleHandler.h
CCreatureHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CCreatureHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CCreatureSet.cpp Merge pull request #3473 from IvanSavenko/const_lib 2024-01-20 19:22:46 +02:00
CCreatureSet.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
CGameInfoCallback.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInfoCallback.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
CGameInterface.cpp Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CGameInterface.h Add handling for yes/no dialogs that can be safely skipped by player 2024-04-17 01:08:27 +02:00
CGeneralTextHandler.cpp Fixed loading of text strings for hota quests 2024-04-22 13:49:17 +03:00
CGeneralTextHandler.h Replaced 'convert txt' command with more convenient 'translate' and 2024-04-08 13:16:23 +03:00
CHeroHandler.cpp Renamed JsonNode::meta to more logical modScope. Member is now private 2024-02-26 12:55:49 +02:00
CHeroHandler.h Added range checks to values read from h3m. 2024-02-05 21:27:55 +02:00
CMakeLists.txt Moved serialization of ModCompatibilityInfo from MapFormat 2024-04-23 17:15:59 +03:00
Color.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CondSh.h
ConstTransitivePtr.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CPlayerState.cpp Slight simplification of bonus system node class 2024-01-19 13:54:49 +02:00
CPlayerState.h Fix save compatibility with 1.4 that was broken by artifact costumes 2024-04-28 20:54:33 +03:00
CRandomGenerator.cpp Replaced assertions with exceptions for invalid input in RNG 2024-02-19 00:35:21 +02:00
CRandomGenerator.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp Fix formatting of luck/morale bonuses 2024-04-09 16:13:30 +03:00
CSkillHandler.h Removed remaining usages of std::vector<bool> 2023-11-15 15:55:18 +02:00
CSoundBase.h
CStack.cpp Attempt to make constant bonus system nodes (CCreature / CArtifact) 2024-01-19 13:54:49 +02:00
CStack.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
CStopWatch.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
CThreadHelper.cpp Fix build 2024-02-11 19:54:30 +02:00
CThreadHelper.h Show human-readable thread name in log 2024-02-11 17:55:02 +02:00
CTownHandler.cpp Merge pull request #3743 from dydzio0614/special-factions 2024-04-12 11:49:58 +03:00
CTownHandler.h Merge pull request #3743 from dydzio0614/special-factions 2024-04-12 11:49:58 +03:00
ExtraOptionsInfo.cpp moved to gameconfig 2024-01-20 17:54:15 +01:00
ExtraOptionsInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
FunctionList.h
GameCallbackHolder.h Stabilization 2024-01-19 13:55:22 +02:00
GameConstants.h
GameSettings.cpp Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
GameSettings.h Small refactoring of adventure map spell casting: 2024-04-10 20:04:08 +03:00
IBonusTypeHandler.h
IGameCallback.cpp Merge remote-tracking branch 'vcmi/develop' into lobby 2024-02-03 21:11:34 +02:00
IGameCallback.h Remove some usages of server-side translations 2024-04-09 16:13:30 +03:00
IGameEventsReceiver.h Split off some netpack structures into separate files 2023-10-23 13:59:15 +03:00
IHandlerBase.cpp
IHandlerBase.h Removed most of non-const static fields in lib. Reduced header includes. 2024-01-19 13:55:22 +02:00
int3.h Fix SonarCloud issues 2024-03-02 14:08:03 +01:00
Languages.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
LoadProgress.cpp Fix issues introduced by automated replacement of redundant types 2024-01-17 20:12:57 +00:00
LoadProgress.h Fixes 2024-03-29 12:28:14 +02:00
LogicalExpression.cpp
LogicalExpression.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
MetaString.cpp Fix build 2024-04-09 18:56:28 +03:00
MetaString.h Fix Grail digging success message 2024-02-01 18:22:11 +02:00
ObstacleHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ObstacleHandler.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
Point.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
Rect.cpp
Rect.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
ResourceSet.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
ResourceSet.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
RiverHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RiverHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
RoadHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
RoadHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
ScopeGuard.h Fix undefined behavior 2024-02-12 12:33:09 +02:00
ScriptHandler.cpp Replace redundant types with auto for the lvalues of template factory functions for smart pointers 2024-01-17 12:50:00 +00:00
ScriptHandler.h Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
StartInfo.cpp Implemented join room dialog 2024-04-23 17:15:59 +03:00
StartInfo.h AI will only ignore garrisons in 'Steadwick Fall' mission (H3 logic) 2024-04-22 11:14:58 +03:00
StdInc.cpp Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
StdInc.h Fix: licenses, pragma guards, StdInc 2024-03-29 07:48:52 +02:00
TerrainHandler.cpp Moved json files to new directory, split on per-class basis 2024-02-14 13:08:24 +02:00
TerrainHandler.h Remove more redundant virtual specifiers 2024-02-13 15:21:30 +01:00
TextOperations.cpp Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TextOperations.h Implement various todo's and review suggestions 2024-03-27 13:10:55 +02:00
TurnTimerInfo.cpp Reworked timer widget to show timers for all players 2023-12-22 18:40:28 +02:00
TurnTimerInfo.h Refactoring of serialization versioning handling 2024-01-20 20:34:51 +02:00
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp
VCMI_Lib.cpp Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_Lib.h Proof of concept with OH3 obstacles 2024-04-04 21:39:01 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Fix handling of 'developmentMode' for lobby-only builds 2024-03-30 10:24:54 +02:00
VCMIDirs.h