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Open-source engine for Heroes of Might and Magic III
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Tomasz Zieliński 57bb011468 - Do not allow 0 or 1 teams
- Do not allow player to set only 1 team in GUI
2023-07-20 20:34:00 +02:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework 2023-07-11 14:36:08 +03:00
android new languages in android 2023-07-16 09:17:16 +00:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client - Do not allow 0 or 1 teams 2023-07-20 20:34:00 +02:00
cmake_modules Implemented tavern slot selection using rules similar to H3 2023-07-15 19:55:30 +03:00
config Merge pull request #2361 from dydzio0614/missing-setting-label 2023-07-19 14:46:29 +03:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Heroes placed on water in map will be automatically given boat 2023-06-20 19:37:27 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Merge pull request #2305 from dydzio0614/unlimited-autosave 2023-07-19 14:45:51 +03:00
lib Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
lib_server
mapeditor Mod list view translations 2023-07-17 20:08:05 +02:00
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scripting Fix build 2023-06-20 19:37:27 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Merge pull request #2308 from IvanSavenko/remove_client_savegame 2023-07-19 14:46:46 +03:00
test CArtifact getters setters 2023-07-05 15:48:08 +03:00
win
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.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml
AUTHORS
CCallback.cpp Moved hero pool logic to the separate files 2023-07-15 19:55:29 +03:00
CCallback.h Change Callback to abstract 2023-05-01 21:49:37 +04:00
ChangeLog.md Added changelog for RMG 2023-07-15 14:14:06 +02:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Missing file. 2023-07-02 12:32:56 +02:00
license.txt
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in
Version.h

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)