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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-26 08:41:13 +02:00
vcmi/client
2015-05-27 11:30:46 +02:00
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battle Actually use ANY_CREATURE possible action 2015-04-11 10:56:35 +03:00
gui Compilation fixes - allow SDL1. 2015-02-18 15:31:55 +01:00
icons Changes related to Debian packaging, based on josch patch 2014-03-20 18:17:40 +00:00
widgets Improve CButton::block and fix CToggleGroup->selectedID 2015-03-16 15:55:36 +03:00
windows Fix printing stack stats in battle 2015-04-11 14:05:00 +03:00
CBitmapHandler.cpp More ColorKey cleanup 2014-07-02 22:41:11 +04:00
CBitmapHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CDefHandler.cpp Refactoring towards backward compatibility (WiP) 2014-06-13 07:55:41 +04:00
CDefHandler.h Made speed of most of battle animations time-based 2013-07-06 16:10:20 +00:00
CGameInfo.cpp Finalization of object type handler interface 2014-05-16 23:50:02 +03:00
CGameInfo.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
Client.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
Client.h MoveHero: add transit movement option 2015-03-08 17:04:09 +03:00
CMakeLists.txt don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
CMessage.cpp Split CIntObjectClasses into multiple smaller files. This should be the last change in files 2014-07-15 10:14:49 +03:00
CMessage.h - Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui 2013-04-07 11:52:07 +00:00
CMT.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CMT.h restore some SDL1 code in CMT.XXX 2014-06-13 07:55:41 +04:00
CMusicHandler.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
CMusicHandler.h CSoundHandler: fix memory leak and implement cache 2015-02-15 22:51:33 +03:00
CPlayerInterface.cpp MSVS compiler doesn't allow default arguments for Lambdas. 2015-03-10 10:06:45 +01:00
CPlayerInterface.h Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
CPreGame.cpp - Fixed improper use of playersCount. Now RMG can generate maps up to 8 players, with CPU players only as well. 2015-05-27 11:30:46 +02:00
CPreGame.h Multiplayer: add sync for RMG options in lobby 2015-03-13 23:33:46 +03:00
CVideoHandler.cpp Possibly fixes looping videos; 2015-01-25 14:28:11 +01:00
CVideoHandler.h Fix compilation with some versions of libavutil 2015-01-28 22:46:28 +03:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
Graphics.cpp Start spell-relatet files reorganisation 2015-02-26 08:39:48 +03:00
Graphics.h [Spells] Added basic support for icons and sounds 2014-03-10 16:00:58 +00:00
Info.plist Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
mapHandler.cpp Fixed warnings 2015-03-31 00:55:37 +03:00
mapHandler.h Move VievXXX logic to server side (except expert ViewEarth) 2015-02-26 17:15:17 +03:00
NetPacksClient.cpp Merge pull request #93 from ArseniyShestakov/feature/pathfindingTeleports 2015-03-10 09:04:25 +01:00
OSX.mm Attempt to apply patch from stopiccot. 2013-03-01 21:32:26 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDLMain.h Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
SDLMain.m Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
StdInc.cpp * Final commit 2011-12-13 21:35:28 +00:00
StdInc.h Implemented SDL2 unicode input. Hotkeys are sill broken. 2014-06-13 07:55:42 +04:00
VCMI_client.cbp [c::b] update prejects, fix build 2014-09-11 17:53:25 +04:00
VCMI_client.rc don't use separate .rc files for MSVC and MinGW 2014-10-12 16:32:02 +03:00
VCMI_client.vcxproj Migrated to SDL2. It also fixes animation speed in combat. 2015-03-10 08:57:45 +01:00
VCMI_client.vcxproj.filters Compile fixes for Visual. 2014-09-05 20:13:58 +02:00
vcmi.icns Mac OS patch from stopiccot 2012-12-01 06:30:52 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00