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Open-source engine for Heroes of Might and Magic III
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Michał W. Urbańczyk 736af28c05 Working windmill, water wheel, mystical garden (not tested).
Info windows.
Minor changes.
2007-11-23 22:33:55 +00:00
AI/EmptyAI Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
config * added #17 2007-10-15 20:59:17 +00:00
defSorter Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
hch Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
scripts/lua/objects Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
AI_Base.h * added #45, #44, #43 2007-10-21 16:45:13 +00:00
CAdvmapInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CAdvmapInterface.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CCallback.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CCallback.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CConsoleHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CConsoleHandler.h * a lot of improvements 2007-09-30 16:16:00 +00:00
CCursorHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CCursorHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
CGameInfo.cpp Nagłówek. 2007-06-09 21:52:23 +00:00
CGameInfo.h small bugfix, move of one file 2007-09-17 17:36:20 +00:00
CGameInterface.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CGameInterface.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CGameState.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLua.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CLua.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CLuaHandler.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CLuaHandler.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CMessage.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CMessage.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CMT.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CPathfinder.cpp Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CPathfinder.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
CPlayerInterface.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CPlayerInterface.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CPreGame.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CPreGame.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
CScreenHandler.cpp * upgrades in moveHero function 2007-08-30 10:11:53 +00:00
CScreenHandler.h * graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power) 2007-08-21 13:48:18 +00:00
DefSorter.exe Poprawiony defSorter - sprawdź czy teraz łapie wszystko. 2007-06-24 12:40:50 +00:00
global.h Partially done object scripting and interactions. 2007-11-18 22:58:28 +00:00
h3m.txt * improved minimap 2007-08-27 14:15:03 +00:00
int3.h * partially written hero moving 2007-08-29 12:18:31 +00:00
manisfest VCMI.txt * done #40, #32, #21 2007-10-14 12:11:18 +00:00
map.cpp * improved minimap 2007-08-27 14:15:03 +00:00
map.h Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
mapHandler.cpp Working windmill, water wheel, mystical garden (not tested). 2007-11-23 22:33:55 +00:00
mapHandler.h * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
nodrze.h * new files (TownHandler) - add them to your project 2007-07-23 12:13:33 +00:00
Projekt.dia blokowanie bohaterów, projekt w Dia 2007-06-02 13:18:50 +00:00
SDL_Extensions.cpp * part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why) 2007-11-20 17:52:22 +00:00
SDL_Extensions.h * displaying flags 2007-10-25 16:14:43 +00:00
SDL_framerate.cpp * CLodHandler now stories entries in nodrze (much faster searching) 2007-07-17 20:51:49 +00:00
SDL_framerate.h framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak 2007-07-15 13:36:04 +00:00
SDL_rotozoom.cpp Na początek. 2007-06-06 16:12:12 +00:00
SDL_rotozoom.h egzek do spr + poprawka 2007-06-06 18:55:26 +00:00
StartInfo.h * resource bar 2007-09-16 17:21:23 +00:00
stdafx.cpp Na początek. 2007-06-06 16:12:12 +00:00
stdafx.h * some stuff with pathfinding (some functions need to be written, maybe someone help me?) 2007-08-12 17:48:05 +00:00
timeHandler.h drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów 2007-06-26 12:38:58 +00:00