AI/EmptyAI
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
config
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* added #17
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2007-10-15 20:59:17 +00:00 |
defSorter
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
hch
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
AI_Base.h
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CAdvmapInterface.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CCallback.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CCallback.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CConsoleHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CConsoleHandler.h
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* a lot of improvements
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2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
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* upgrades in moveHero function
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2007-08-30 10:11:53 +00:00 |
CCursorHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
CGameInfo.cpp
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Nagłówek.
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2007-06-09 21:52:23 +00:00 |
CGameInfo.h
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small bugfix, move of one file
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2007-09-17 17:36:20 +00:00 |
CGameInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CGameInterface.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CGameState.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLua.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CLua.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CLuaHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CMessage.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CMessage.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CMT.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CPathfinder.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CPathfinder.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CPlayerInterface.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CPlayerInterface.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CPreGame.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CPreGame.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
CScreenHandler.cpp
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* upgrades in moveHero function
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2007-08-30 10:11:53 +00:00 |
CScreenHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
h3m.txt
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* improved minimap
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2007-08-27 14:15:03 +00:00 |
int3.h
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* partially written hero moving
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2007-08-29 12:18:31 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* improved minimap
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2007-08-27 14:15:03 +00:00 |
map.h
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
mapHandler.cpp
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Working windmill, water wheel, mystical garden (not tested).
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2007-11-23 22:33:55 +00:00 |
mapHandler.h
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* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
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2007-11-20 17:52:22 +00:00 |
nodrze.h
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* new files (TownHandler) - add them to your project
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2007-07-23 12:13:33 +00:00 |
Projekt.dia
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blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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* part of new object randomizing; make it work (I mean moving the last hero on your Arrogance2 - it doesn't wotk and I don't know why)
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2007-11-20 17:52:22 +00:00 |
SDL_Extensions.h
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* displaying flags
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2007-10-25 16:14:43 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
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egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* resource bar
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2007-09-16 17:21:23 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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* some stuff with pathfinding (some functions need to be written, maybe someone help me?)
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2007-08-12 17:48:05 +00:00 |
timeHandler.h
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drobne poprawki w wyświetlaniu cieni oraz naprawienie rotacji dla ośmiobitowych surface'ów
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2007-06-26 12:38:58 +00:00 |