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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/lib
2014-11-13 15:16:27 +03:00
..
filesystem initializer lists part1 2014-10-02 19:43:46 +04:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Fix pathfinding bug. 2014-10-25 21:15:40 -04:00
mapping initializer lists part1 2014-10-02 19:43:46 +04:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
rmg spelling fix 2014-11-06 15:06:16 +03:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp +SpecialRisingSpellMechanics::isImmuneByStack 2014-11-12 08:34:43 +03:00
BattleState.h
CArtHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArtHandler.h
CBattleCallback.cpp Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
CBattleCallback.h Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h Fall back to first available resolution if config contains invalid value. 2014-09-18 14:20:53 +03:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp Simplify CGameInfoCallback::estimateSpellDamage 2014-11-13 15:16:27 +03:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Android fix 2014-09-02 19:18:47 +02:00
CGameInterface.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameState.cpp small cleanup 2014-11-06 14:28:34 +03:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp
CGeneralTextHandler.h
CHeroHandler.cpp
CHeroHandler.h
CMakeLists.txt Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
CModHandler.cpp Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp Disabled Nagle algorithm for net packs. 2014-09-21 16:43:25 +03:00
Connection.h Introduced new spell configuration options (not used yet) 2014-11-13 13:37:42 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h
CScriptingModule.h
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Fix SPELL_DAMAGE_REDUCTION calculation. 2014-11-13 15:07:39 +03:00
CSpellHandler.h Use clearAffected flag 2014-11-13 15:00:45 +03:00
CStopWatch.h
CThreadHelper.cpp VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
GameConstants.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
GameConstants.h Move getAffectedCreatures to CSpell. + more drafts 2014-11-13 04:53:25 +03:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp
IGameCallback.h
IGameEventsReceiver.h
IHandlerBase.cpp
IHandlerBase.h
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
JsonDetail.h
JsonNode.cpp
JsonNode.h
LogicalExpression.cpp
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Fixed cheats - sendMesssage will also pass current object. 2014-09-21 20:35:53 +03:00
NetPacksBase.h
NetPacksLib.cpp Fixed #1909 2014-10-01 11:38:03 +02:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
SpellMechanics.cpp Move getAffectedStacks to mechanics classes 2014-11-13 12:33:51 +03:00
SpellMechanics.h Fix uninitialized variables 2014-11-13 14:35:58 +03:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp Option to allow / ban certain types of town in a template. 2014-10-30 10:00:29 +01:00
VCMI_Lib.h
VCMI_lib.vcxproj Migrating to MSVS 2013, which allows to delete inttypes.h file. 2014-08-31 19:08:39 +02:00
VCMI_lib.vcxproj.filters
VCMIDirs.cpp Fix android build. 2014-11-02 16:19:14 +03:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00