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Open-source engine for Heroes of Might and Magic III
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ArseniyShestakov 7886e8986e Merge pull request #197 from vcmi/issue/2304_2418
Issues/2304/2418/2293
2016-03-01 15:20:59 +03:00
AI VCAI: dont visit border guard if tent not visited. Fix issue 1590 2016-02-25 08:40:28 +03:00
client Merge pull request #197 from vcmi/issue/2304_2418 2016-03-01 15:20:59 +03:00
cmake_modules Fix AI and VCAI CMakeLists.txt 2014-11-02 23:43:10 +03:00
config Aplly some fix for merge and explicitly specify type for std::max 2016-02-08 04:09:02 +03:00
debian Debian: change rules to use SDL2 and update changelog for 0.98 2015-04-03 04:54:12 +03:00
editor - Compile fixes part 1 2016-01-27 21:08:08 +01:00
launcher Merge pull request #180 from Zyx-2000/FileInfo 2016-02-08 04:55:39 +03:00
lib Merge pull request #197 from vcmi/issue/2304_2418 2016-03-01 15:20:59 +03:00
Mods/vcmi Start integration of map format into engine 2016-02-09 20:20:03 +03:00
osx different data file locations for different iso files 2014-06-07 17:29:16 +03:00
rpm RPM: build with RelWithDebInfo instead of Release 2015-04-04 05:01:33 +03:00
scripting/erm Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
server Move ghost creation to inner battle loop 2016-03-01 11:07:45 +03:00
test Fix map object appearance serialization 2016-02-26 02:03:14 +03:00
.gitignore hopefully fixed things 2016-01-09 21:23:55 +01:00
.travis.yml [travis] drop unnecessary repository. 2015-04-01 23:02:19 +03:00
AUTHORS Added my contact email address 2015-12-24 01:37:16 +03:00
CCallback.cpp Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
CCallback.h Refactoring: always use std prefix for shared_ptr, unique_ptr and make_shared 2015-12-29 05:43:33 +03:00
ChangeLog New console commands for AI debugging: gosolo and controlai 2016-02-25 00:38:10 +03:00
CMakeLists.txt Merge branch 'develop' into feature/VCMIMapFormat1 2016-01-01 20:28:52 +03:00
Global.h Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.linux update sdl packages for Ubuntu/Debian to 2.0 2015-08-30 00:10:35 +03:00
README.md Update year to 2015 in readme 2015-02-14 19:15:34 +03:00
VCMI_global_debug.props Partially reverting r3191: DLL_LINKAGE on registerTypes def breaks compilation for MSVC. The function definition cannot be marked as dll import (and that happened, when it was included in CGameHandler.cpp) 2013-02-12 12:51:31 +00:00
VCMI_global_release.props Project files update/cleanup. 2012-12-19 18:23:21 +00:00
VCMI_global_user.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_global.props Launcher works for me. 2013-09-02 17:26:52 +00:00
VCMI_VS10.sln - Compile fix for editor - Renamed /Editor to /editor and Scripting/ERM to scripting/erm - Removed unused ipch folder and format file - Removed ancient lua folder 2013-04-13 11:07:32 +00:00
VCMI_VS11.sln Backup for my own MVS project configuration 2014-04-24 21:07:43 +02:00
vcmi.workspace Merge remote-tracking branch 'remotes/origin/develop' into feature/VCMIMapFormat1 2016-02-08 10:17:25 +03:00
vcmibuilder Fix portability issues on MacOSX 2015-10-17 09:23:28 +03:00
vcmimanual.tex Fixing spelling mistakes. Patch from josch, fixes #1759 2014-03-23 12:59:03 +00:00

VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities. To use VCMI you need to own original data files.

Installation

For installation of latest release see release announcement on http://vcmi.eu/

For building from source see project wiki at http://wiki.vcmi.eu/

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2015 VCMI Team (check AUTHORS file for the contributors list)