.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
AdventureMapButton.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CAdvmapInterface.cpp
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
CAdvmapInterface.h
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
CBattleInterface.cpp
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* fixed 576
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2010-08-05 09:47:12 +00:00 |
CBattleInterface.h
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* fixed #519
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2010-07-15 17:13:17 +00:00 |
CBitmapHandler.cpp
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* reading of .h3c headers
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2010-02-09 13:48:14 +00:00 |
CBitmapHandler.h
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* various improvements and code cleanups
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2009-10-25 14:36:11 +00:00 |
CCastleInterface.cpp
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- some fixes for Castle Gate and Hill Fort
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2010-07-26 23:20:21 +00:00 |
CCastleInterface.h
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- implemented scholar skill
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2010-07-25 22:47:59 +00:00 |
CConfigHandler.cpp
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* Compilation fix (missing includes, do not remove)
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2010-02-01 17:07:46 +00:00 |
CConfigHandler.h
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* first part of Thieves' Guild window
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2010-01-31 18:41:22 +00:00 |
CCreatureAnimation.cpp
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* minor speedups
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2010-04-04 08:47:00 +00:00 |
CCreatureAnimation.h
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* (hopefully) full reading of h3c
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2010-02-12 15:04:01 +00:00 |
CCursorHandler.cpp
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Implemented Scuttle Boat and Dimension Door spells.
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2010-03-20 22:17:19 +00:00 |
CCursorHandler.h
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* Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact.
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2009-11-28 19:55:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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* minor cleanups
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2010-07-16 14:22:18 +00:00 |
CHeroWindow.cpp
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* improved campaign handling - bonus selection screen is mostly functional
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2010-07-31 13:55:05 +00:00 |
CHeroWindow.h
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Fixed #15, #224, #370, #516
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2010-07-13 05:25:40 +00:00 |
CKingdomInterface.cpp
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
CKingdomInterface.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
Client.cpp
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* player's serialID removed (save format broken, new game seems to work)
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2010-08-03 11:36:52 +00:00 |
Client.h
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Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog.
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2010-07-23 12:02:15 +00:00 |
CMessage.cpp
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- linux fix for BuildingHandler
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2010-08-03 12:34:06 +00:00 |
CMessage.h
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Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents.
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2010-07-26 15:37:58 +00:00 |
CMT.cpp
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
CPlayerInterface.cpp
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* player's serialID removed (save format broken, new game seems to work)
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2010-08-03 11:36:52 +00:00 |
CPlayerInterface.h
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* player's serialID removed (save format broken, new game seems to work)
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2010-08-03 11:36:52 +00:00 |
CPreGame.cpp
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* small fix
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2010-08-05 07:52:34 +00:00 |
CPreGame.h
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* CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved.
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2010-08-04 11:18:13 +00:00 |
CSpellWindow.cpp
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* Town portal implemented
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2010-08-04 13:41:01 +00:00 |
CSpellWindow.h
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* Town portal implemented
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2010-08-04 13:41:01 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
FontBase.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* minor cleanups
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2010-07-16 14:22:18 +00:00 |
Graphics.h
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Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback.
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2010-07-06 02:10:26 +00:00 |
GUIBase.cpp
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* partially done campaign bonus selection
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2010-07-29 17:00:34 +00:00 |
GUIBase.h
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- implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on)
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2010-07-22 00:32:45 +00:00 |
GUIClasses.cpp
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* player's serialID removed (save format broken, new game seems to work)
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2010-08-03 11:36:52 +00:00 |
GUIClasses.h
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* partially done building bonus (campaigns)
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2010-08-02 14:29:30 +00:00 |
Makefile.am
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Various compile and warning fixes.
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2010-05-12 02:32:56 +00:00 |
Makefile.in
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Various compile and warning fixes.
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2010-05-12 02:32:56 +00:00 |
mapHandler.cpp
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
mapHandler.h
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* moved mapHandler to client folder
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2010-04-06 08:59:24 +00:00 |
NetPacksClient.cpp
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- linux fix for BuildingHandler
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2010-08-03 12:34:06 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDL_Extensions.cpp
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
SDL_Extensions.h
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Support for 16bpp displays. Possible optimizations.
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2010-08-05 11:02:18 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcproj
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Solution file for VC9. Minor.
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2010-03-27 22:00:55 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |