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Open-source engine for Heroes of Might and Magic III
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2023-09-12 20:35:01 +02:00
.github Add preset that builds in debug mode 2023-07-11 16:12:07 +03:00
AI Implement new callback in stupidAI 2023-08-20 13:53:25 +02:00
android Merge pull request #2565 from IvanSavenko/documentation 2023-09-12 13:13:52 +03:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Fix typo 2023-09-08 16:54:51 +03:00
cmake_modules Update cmake_modules/VCMI_lib.cmake 2023-08-25 01:14:22 +03:00
config Enable quick combat by default 2023-09-09 14:42:13 +02:00
debian Version bump to 1.3.1 2023-08-05 23:45:28 +03:00
docs Integrated recent changes from wiki's 2023-09-07 13:09:41 +03:00
include Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
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scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
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test BattleAI: fast targets optimization 2023-08-08 20:10:29 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
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.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
CCallback.h Significantly simplified threading model in battles 2023-07-18 19:55:59 +03:00
ChangeLog.md Updated docs and all internal links 2023-09-07 12:57:03 +03:00
CMakeLists.txt Added workaround for mingw CI builds failing due to TBB bug 2023-08-03 15:25:36 +03:00
CMakePresets.json Another attempt to make debug symbols show up on Android 2023-08-05 13:35:07 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h Added missing includes 2023-08-17 10:26:01 +03:00
license.txt Configure github actions 2021-07-13 14:56:35 +01:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Workaround linker bug, set higher optimization by default 2018-11-17 11:34:39 +01:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS15.sln Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
vcmi.workspace Entities redesign and a few ERM features 2021-02-14 19:05:43 +03:00
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Latest release

Latest release can be found in Github Releases page. As of right now we plan to have major releases around 3 times per year. Daily builds are still available at builds.vcmi.download but they are not guaranteed to be stable. So we encourage everybody to use them and report found bugs so that we can fix them. Loading saves made with different major version of VCMI is usually not supported, so you may want to finish your ongoing games before updating. Please see corresponding installation guide articles for details for your platform.

Installation guides

Documentation and guidelines for players

Documentation and guidelines for game modders

Documentation and guidelines for developers

Development environment setup instructions:

Engine documentation: (NOTE: may be outdated)

Documentation and guidelines for maintainers

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: https://github.com/vcmi/vcmi-assets

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)