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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Ivan Savenko 7eb82278d9 - minor fixes to JSON
- music will resume correctly after battles
2011-08-20 11:27:09 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp Support for Magic Mirror spell. 2011-07-16 08:28:01 +00:00
BattleState.h Fixed a bug in phoenix code. Fixed a couple warnings. 2011-07-09 22:42:39 +00:00
CArtHandler.cpp Some movements towards creature artifacts. 2011-08-13 10:54:23 +00:00
CArtHandler.h Some movements towards creature artifacts. 2011-08-13 10:54:23 +00:00
CBuildingHandler.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
CBuildingHandler.h * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
CCampaignHandler.cpp AB campaign selection screen added 2011-03-19 14:27:51 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
CCreatureHandler.h * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
CCreatureSet.cpp Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
CCreatureSet.h Fixed #756 2011-06-21 09:31:08 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CFileUtility.cpp * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CFileUtility.h * minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed) 2011-06-22 12:44:28 +00:00
CGameInterface.cpp * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CGameInterface.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
CGameState.cpp Moved the starting ressources into a json file. 2011-08-20 02:53:57 +00:00
CGameState.h * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CGeneralTextHandler.cpp Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CHeroHandler.cpp Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85. 2011-06-03 03:23:50 +00:00
CHeroHandler.h * fixed bug 257 2011-02-09 15:19:53 +00:00
CLodHandler.cpp * Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ] 2011-08-17 20:44:14 +00:00
CLodHandler.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp * Bonus system caching updated, partially rewritten, much more robust, thread-safe 2011-07-13 18:39:02 +00:00
CObjectHandler.h Minor refactorings, fixes & improvements. 2011-06-24 17:43:02 +00:00
CObstacleInstance.h New files for lib: 2011-05-09 22:20:47 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp Replaced io_service()) with get_io_service(). Fixes bug #780. 2011-08-04 23:49:32 +00:00
Connection.h Various player/AI interface related fixes and improvements. 2011-07-17 18:49:05 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CScriptingModule.h ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
CSpellHandler.cpp Fixed interface freezes for some mass-target spells. 2011-07-15 16:41:43 +00:00
CSpellHandler.h Fixed #293 2011-06-25 06:55:35 +00:00
CTownHandler.cpp Add building blit priorities in the json building file. Reorganized building coordinates processing code a little. 2011-08-20 06:08:48 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
HeroBonus.cpp * Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached 2011-07-16 13:57:25 +00:00
HeroBonus.h Support for WoG's Defense bonus. 2011-07-16 16:40:38 +00:00
IGameCallback.cpp - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
IGameCallback.h - fixed several crashes with joining creatures 2011-07-18 15:21:16 +00:00
IGameEventsReceiver.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
JsonNode.cpp - minor fixes to JSON 2011-08-20 11:27:09 +00:00
JsonNode.h - minor fixes to JSON 2011-08-20 11:27:09 +00:00
Makefile.am - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
Makefile.in - new files JsonNode.cpp/.h 2011-07-21 18:29:22 +00:00
map.cpp Underground rock tiles will be always blocked -> no spawning monsters in there. 2011-07-22 07:07:27 +00:00
map.h * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
NetPacks.h * Fixed #33 -> Creatures tend to stop at every hex during movement 2011-08-01 17:36:18 +00:00
NetPacksLib.cpp Some movements towards creature artifacts. 2011-08-13 10:54:23 +00:00
RegisterTypes.cpp * some changes 2011-05-22 18:46:52 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
ResourceSet.cpp * CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder). 2011-07-05 06:14:07 +00:00
ResourceSet.h Set of minor improvements and fixes. 2011-07-05 19:05:41 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib. 2011-06-20 11:41:04 +00:00
VCMI_Lib.h AB campaign selection screen added 2011-03-19 14:27:51 +00:00
VCMI_lib.vcxproj http://forum.vcmi.eu/viewtopic.php?p=5956#5956 2011-08-15 21:53:03 +00:00
VCMIDirs.h Partial integration of Android patches, from Pelya. 2011-06-15 02:15:05 +00:00