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battle
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
bonuses
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
campaign
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Play correct music file in campaign menu
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2023-06-27 20:09:11 +03:00 |
events
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filesystem
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
gameState
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Fix hero retreating handling & code cleanup
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2023-07-15 19:55:30 +03:00 |
logging
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
mapObjectConstructors
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Fix build
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2023-07-15 19:29:11 +03:00 |
mapObjects
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
mapping
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Fixes loading of hota maps with enabled wog mod (identifiers conflict)
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2023-07-17 16:38:23 +03:00 |
minizip
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pathfinder
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
registerTypes
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Merge pull request #2327 from IvanSavenko/bugfixing_from_stream
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2023-07-15 21:55:19 +03:00 |
rewardable
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
rmg
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Fix HoTA guard offset in RMG
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2023-07-14 16:45:13 +02:00 |
serializer
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Merge pull request #2268 from SoundSSGood/CArtifactInstance-rework
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2023-07-11 14:36:08 +03:00 |
spells
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Fixed crashes on loading with Tides of War mod
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2023-07-15 16:09:44 +03:00 |
vstd
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AI_Base.h
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ArtifactUtils.cpp
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Fix build in debug mode
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2023-07-11 15:21:31 +03:00 |
ArtifactUtils.h
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fix build
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2023-07-01 14:59:23 +03:00 |
BasicTypes.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.cpp
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vcmi: a bunch of forward definitions
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2023-05-07 20:37:32 +03:00 |
BattleFieldHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CAndroidVMHelper.cpp
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CAndroidVMHelper.h
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CArtHandler.cpp
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Fix build in debug mode
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2023-07-11 15:21:31 +03:00 |
CArtHandler.h
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
CArtifactInstance.cpp
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Fix build in debug mode
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2023-07-11 15:21:31 +03:00 |
CArtifactInstance.h
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
CBonusTypeHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBonusTypeHandler.h
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConfigHandler.h
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Initial part of dynamically-sized adventure map:
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2023-05-09 13:10:33 +03:00 |
CConsoleHandler.cpp
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CConsoleHandler.h
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vcmi: reduce boost a little bit
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2023-04-11 17:11:14 +03:00 |
CCreatureHandler.cpp
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CCreatureHandler: fix positive morale
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2023-07-14 11:33:21 +03:00 |
CCreatureHandler.h
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Implemented support for fixed monster def's from hota
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2023-06-20 19:37:27 +03:00 |
CCreatureSet.cpp
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Merge pull request #2259 from IvanSavenko/campaign_refactoring
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2023-06-30 12:59:48 +03:00 |
CCreatureSet.h
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CArtifactInstance moved to own file
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2023-06-30 19:41:19 +03:00 |
CGameInfoCallback.cpp
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Fix hero retreating handling & code cleanup
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2023-07-15 19:55:30 +03:00 |
CGameInfoCallback.h
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
CGameInterface.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
CGameInterface.h
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Moved CGameState files into a separate directory
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2023-06-26 17:15:59 +03:00 |
CGeneralTextHandler.cpp
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Disabled check for unused lines in translations due to false positives
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2023-04-03 01:12:48 +03:00 |
CGeneralTextHandler.h
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CHeroHandler.cpp
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CHeroHandler.h
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- Set fixed boat type for Tavern / Prison
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2023-06-15 17:53:18 +02:00 |
CMakeLists.txt
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CModHandler.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
CModHandler.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.cpp
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
CModVersion.h
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Split massive CMap.h a bit
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2023-05-31 23:01:57 +03:00 |
Color.h
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CondSh.h
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ConstTransitivePtr.h
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CPlayerState.cpp
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
CPlayerState.h
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
CRandomGenerator.cpp
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Implemented persistent random seed for hero pool
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2023-07-15 19:55:30 +03:00 |
CRandomGenerator.h
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Implemented persistent random seed for hero pool
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2023-07-15 19:55:30 +03:00 |
CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CSkillHandler.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CSoundBase.h
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CStack.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
CStack.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CTownHandler.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
CTownHandler.h
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
FunctionList.h
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GameConstants.cpp
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Extracted message-related functionality of CGameHandler to separate file
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2023-07-15 21:01:13 +03:00 |
GameConstants.h
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Extracted message-related functionality of CGameHandler to separate file
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2023-07-15 21:01:13 +03:00 |
GameSettings.cpp
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
GameSettings.h
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Implemented support for showing amount of guards in banks
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2023-07-19 13:17:50 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
IGameCallback.h
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Added createObject call as wrapper around NewObject netpack
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2023-06-23 13:42:08 +03:00 |
IGameEventsReceiver.h
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Fix possible assertion failure on removing non-owned town
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2023-07-04 20:28:02 +03:00 |
IHandlerBase.cpp
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IHandlerBase.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
int3.h
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Reodered methods in file to group similar code
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2023-04-20 22:04:24 +03:00 |
Interprocess.h
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JsonDetail.cpp
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Merged "music" resource type into "sound", enables ogg's use as sounds
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2023-05-15 22:22:54 +03:00 |
JsonDetail.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonNode.cpp
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Allow defining default values of settings per platform
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2023-06-21 10:55:30 +03:00 |
JsonNode.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
JsonRandom.cpp
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CArtifact getters setters
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2023-07-05 15:48:08 +03:00 |
JsonRandom.h
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deeper decoupling
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2023-04-30 17:13:07 +04:00 |
Languages.h
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Small fix in characters encodings in Languages.h
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2023-07-05 13:12:49 +03:00 |
LoadProgress.cpp
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Fix divide by zero crash
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2023-04-02 15:28:41 +04:00 |
LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
MetaString.cpp
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Heroes placed on water in map will be automatically given boat
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2023-06-20 19:37:27 +03:00 |
MetaString.h
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Fix build
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2023-06-20 19:37:27 +03:00 |
NetPacks.h
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Fix hero retreating handling & code cleanup
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2023-07-15 19:55:30 +03:00 |
NetPacksBase.h
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CArtifactInstance::putAt, CArtifactInstance::removeFrom, CArtifactInstance::move interface unified. Small optimization.
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2023-06-24 19:01:36 +03:00 |
NetPacksLib.cpp
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Merge pull request #2327 from IvanSavenko/bugfixing_from_stream
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2023-07-15 21:55:19 +03:00 |
NetPacksLobby.h
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Refactoring of campaign handler: rename types and use strong typing
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2023-06-26 17:15:59 +03:00 |
NetPackVisitor.h
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
ObstacleHandler.cpp
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
ObstacleHandler.h
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
Point.h
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It is now possible to cancel attack-via-swiping by moving finger away
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2023-06-05 19:20:20 +03:00 |
Rect.cpp
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Rect.h
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Rect: fix serialization
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2023-07-14 11:39:04 +03:00 |
ResourceSet.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
ResourceSet.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
RiverHandler.cpp
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
RiverHandler.h
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
RoadHandler.cpp
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RoadHandler.h
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ScopeGuard.h
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Fix ScopeGuard move behavior
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2023-04-02 15:46:56 +04:00 |
ScriptHandler.cpp
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ScriptHandler.h
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StartInfo.cpp
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Implemented "Allied Adventure Map AI" option
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2023-07-03 14:34:53 +03:00 |
StartInfo.h
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Moved hero pool logic to the separate files
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2023-07-15 19:55:29 +03:00 |
StdInc.cpp
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StdInc.h
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StringConstants.h
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Implemented identifiers mapping for town buildings
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2023-05-31 23:01:57 +03:00 |
TerrainHandler.cpp
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
TerrainHandler.h
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Moved hardcoded terrain palette-cycling animations to config
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2023-07-05 22:07:20 +03:00 |
TextOperations.cpp
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TextOperations.h
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UnlockGuard.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
vcmi_endian.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
VCMI_lib.cbp
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_Lib.cpp
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Split some map object files into smaller files. Reduced includes usage.
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2023-06-02 21:47:37 +03:00 |
VCMI_Lib.h
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VCMI_lib.vcxproj
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMI_lib.vcxproj.filters
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
VCMIDirs.cpp
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fix "development mode" condition when building in single process mode
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2023-04-05 20:22:29 +03:00 |
VCMIDirs.h
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