..
battle
vcmi: skill-agnostic artillery
2023-03-16 16:46:41 +03:00
events
vcmi: modernize lib/events
2023-03-06 20:24:38 +03:00
filesystem
Partially implemented Setup Window
2023-03-14 16:02:16 +02:00
logging
vcmi: modernize lib/logging
2023-03-06 20:13:25 +03:00
mapObjects
vcmi: unify movement
2023-03-16 16:46:41 +03:00
mapping
Fixed incorrect error messages from translations
2023-03-14 19:55:08 +02:00
minizip
remove copy-pasted functions from ioapi.c
2023-02-24 13:42:26 +03:00
registerTypes
vcmi: unify movement
2023-03-16 16:46:41 +03:00
rmg
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
serializer
Fix serialization of ObjectClass
2023-03-12 21:41:46 +01:00
spells
vcmi: skill-agnostic ballistics
2023-03-16 16:46:41 +03:00
vstd
vstd: pass separators and input by reference
2023-02-05 18:07:56 +03:00
AI_Base.h
BattleFieldHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
BattleFieldHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
CAndroidVMHelper.cpp
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
CAndroidVMHelper.h
fix using JNI from server in single process build
2023-03-02 12:09:48 +03:00
CArtHandler.cpp
regression fixed
2023-03-08 17:20:38 +02:00
CArtHandler.h
regression fixed
2023-03-08 17:20:38 +02:00
CBonusTypeHandler.cpp
vcmi: skill-agnostic resistance
2023-03-16 16:46:41 +03:00
CBonusTypeHandler.h
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
Fix indent
2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp
vcmi: skill-agnostic ballistics
2023-03-16 16:46:41 +03:00
CCreatureHandler.h
vcmi: remove old war machine code
2023-03-05 19:12:47 +03:00
CCreatureSet.cpp
vcmi: skill-agnostic resistance
2023-03-16 16:46:41 +03:00
CCreatureSet.h
Implement numeric creature descriptions with config toggle on/off
2023-01-14 15:55:08 +01:00
CGameInfoCallback.cpp
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
CGameInfoCallback.h
Grail digging check is now in library
2023-03-05 17:48:02 +02:00
CGameInterface.cpp
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
CGameInterface.h
Implemented View Earth / View Air spells
2023-03-05 17:48:02 +02:00
CGameState.cpp
vcmi: remove estates bonus
2023-03-16 16:46:41 +03:00
CGameState.h
vcmi: allow adding global bonuses
2023-03-16 16:46:41 +03:00
CGameStateFwd.h
CGeneralTextHandler.cpp
Merge pull request #1511 from IvanSavenko/launcher_welcome_page
2023-03-16 15:04:49 +02:00
CGeneralTextHandler.h
Fix loading of non-ASCII text files
2023-03-05 21:50:38 +02:00
CHeroHandler.cpp
vcmi: deprecated bonus converter
2023-03-16 16:46:41 +03:00
CHeroHandler.h
vcmi: skill-agnostic ballistics
2023-03-16 16:46:41 +03:00
CMakeLists.txt
enable StupidAI and EmptyAI for static AI
2023-03-02 12:09:49 +03:00
CModHandler.cpp
vcmi: allow adding global bonuses
2023-03-16 16:46:41 +03:00
CModHandler.h
vcmi: allow adding global bonuses
2023-03-16 16:46:41 +03:00
Color.h
vcmi/client: make ColorRGBA constexpr
2023-02-12 19:11:24 +03:00
CondSh.h
ConstTransitivePtr.h
vcmi: make ConstTransitivePtr always init self.
2023-02-12 17:59:06 +03:00
CPathfinder.cpp
vcmi: unify movement
2023-03-16 16:46:41 +03:00
CPathfinder.h
vcmi: unify movement
2023-03-16 16:46:41 +03:00
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
vcmi: move obligatory marker to CSkillHandler
2023-03-16 16:46:41 +03:00
CSkillHandler.h
vcmi: move obligatory marker to CSkillHandler
2023-03-16 16:46:41 +03:00
CSoundBase.h
CStack.cpp
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
CStack.h
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
vcmi: unify movement
2023-03-16 16:46:41 +03:00
CTownHandler.h
Bugfixing
2023-01-20 16:11:43 +02:00
FunctionList.h
GameConstants.cpp
GameConstants.h
Implemented translations for H3M maps
2023-03-05 17:39:27 +02:00
HeroBonus.cpp
vcmi: deprecated bonus converter
2023-03-16 16:46:41 +03:00
HeroBonus.h
vcmi: deprecated bonus converter
2023-03-16 16:46:41 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
IGameCallback.h
vcmi: allow showing more than one components in infobar
2023-03-11 21:41:57 +03:00
IGameEventsReceiver.h
vcmi: allow showing more than one components in infobar
2023-03-11 21:41:57 +03:00
IHandlerBase.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
IHandlerBase.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
int3.h
vcmi: make int3 as constexpr class
2023-02-12 19:00:43 +03:00
Interprocess.h
JsonDetail.cpp
vcmi: reduce boost::lexical_cast usage
2023-03-09 16:36:46 +03:00
JsonDetail.h
JsonNode.cpp
vcmi: deprecated bonus converter
2023-03-16 16:46:41 +03:00
JsonNode.h
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
Languages.h
Do not show languages without translations in UI
2023-03-14 16:02:16 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h
vcmi: remove a bunch of duplicated showInfoDialog
2023-03-11 21:41:57 +03:00
NetPacksBase.h
vcmi: use enum class for EComponentType
2023-03-11 21:41:57 +03:00
NetPacksLib.cpp
vcmi: use enum class for EComponentType
2023-03-11 21:41:57 +03:00
NetPacksLobby.h
rework netpacks to avoid double typeinfo
2023-02-13 20:26:39 +02:00
NetPackVisitor.h
vcmi: allow showing more than one components in infobar
2023-03-11 21:41:57 +03:00
ObstacleHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ObstacleHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
PathfinderUtil.h
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Point.h
Basic version of hero movement on map. Removed old code.
2023-03-05 17:48:02 +02:00
Rect.cpp
Refactoring of MapView
2023-03-05 17:48:02 +02:00
Rect.h
Completely removed old TerrainRect class
2023-03-05 17:57:36 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
RiverHandler.h
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
RoadHandler.cpp
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
RoadHandler.h
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
ScopeGuard.h
ScriptHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ScriptHandler.h
StartInfo.cpp
Provide encoding information to maps & campaigns loaders
2023-03-05 17:39:27 +02:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
TerrainHandler.h
Fix string ID's road/river/terrains
2023-03-05 17:39:27 +02:00
TextOperations.cpp
Fonts will now correctly detect encoding of fonts from mods
2023-03-05 17:39:27 +02:00
TextOperations.h
Fonts will now correctly detect encoding of fonts from mods
2023-03-05 17:39:27 +02:00
UnlockGuard.h
vcmi_endian.h
lib: replace SDL usage to Boost one
2023-02-02 23:58:22 +03:00
VCMI_lib.cbp
lib: remove unused header
2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
VCMI_Lib.h
Loading of translation mods is now skipped on language mismatch
2023-03-14 16:02:16 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
refactor VCMIDirs for Android
2023-03-02 12:09:47 +03:00
VCMIDirs.h