.. |
filesystem
|
Unicode support.
|
2013-10-25 21:45:14 +00:00 |
logging
|
- more filesystem logging and possible fix for Win
|
2013-07-29 10:08:02 +00:00 |
mapping
|
Fixed #1385 (and possible some related issues)
|
2013-09-03 13:18:09 +00:00 |
minizip
|
some OS X fixes
|
2013-10-07 01:19:02 +00:00 |
rmg
|
- Fixed a bug when starting a random map with a town added by a mod
|
2013-08-22 18:08:42 +00:00 |
AI_Base.h
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
|
* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
|
2013-08-25 13:03:29 +00:00 |
BattleAction.h
|
* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
|
2013-08-25 13:03:29 +00:00 |
BattleHex.cpp
|
Made speed of most of battle animations time-based
|
2013-07-06 16:10:20 +00:00 |
BattleHex.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
BattleState.cpp
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
BattleState.h
|
Fixed crashes when clone dies #1357, #1441.
|
2013-09-08 17:43:10 +00:00 |
CArtHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CArtHandler.h
|
Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
|
2013-07-21 14:19:29 +00:00 |
CBattleCallback.cpp
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
CBattleCallback.h
|
Fixed AI detection of battle end (solves some freezes).
|
2013-09-29 20:54:29 +00:00 |
CBonusTypeHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
CBuildingHandler.cpp
|
* fixes for town building campaign bonus
|
2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
|
* refactoring
|
2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CConfigHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CConsoleHandler.cpp
|
Compile fixes specific for VS 2012"
|
2013-07-02 15:23:32 +00:00 |
CConsoleHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CCreatureHandler.cpp
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
CCreatureHandler.h
|
Fixed #1437.
|
2013-09-05 22:11:13 +00:00 |
CCreatureSet.cpp
|
Merged the 092c-compat branch.
|
2013-09-28 12:31:06 +00:00 |
CCreatureSet.h
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
CDefObjInfoHandler.cpp
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
CDefObjInfoHandler.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
CGameInterface.cpp
|
bugfixing:
|
2013-06-23 19:35:54 +00:00 |
CGameInterface.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CGameState.cpp
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
CGameState.h
|
const-ified CTown. May fix #1444
|
2013-09-06 21:57:16 +00:00 |
CGeneralTextHandler.cpp
|
Several minor fixes/features
|
2013-10-27 13:05:01 +00:00 |
CGeneralTextHandler.h
|
Several minor fixes/features
|
2013-10-27 13:05:01 +00:00 |
CHeroHandler.cpp
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
CHeroHandler.h
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
CMakeLists.txt
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
CModHandler.cpp
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
CModHandler.h
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CObjectHandler.cpp
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
CObjectHandler.h
|
compile fix, fixes missing end-of-line #1483
|
2013-09-28 13:32:49 +00:00 |
CObstacleInstance.cpp
|
[refactor] spell handling
|
2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CondSh.h
|
* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
|
2012-02-19 21:03:43 +00:00 |
Connection.cpp
|
Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
|
2013-07-02 16:48:01 +00:00 |
Connection.h
|
patch from KroArtem
|
2013-11-03 12:51:25 +00:00 |
ConstTransitivePtr.h
|
Fixed #1430, work-around to make #1435 non-crashing.
|
2013-09-11 21:57:08 +00:00 |
CRandomGenerator.h
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
CScriptingModule.h
|
Major refactoring. First part: BattleInterface
|
2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
|
Filesystem handling is now more flexible
|
2013-07-28 14:49:50 +00:00 |
CSpellHandler.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
CStopWatch.h
|
- fixed save games issues (#1044)
|
2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
|
Compile fixes specific for VS 2012"
|
2013-07-02 15:23:32 +00:00 |
CThreadHelper.h
|
Compile fixes specific for VS 2012"
|
2013-07-02 15:23:32 +00:00 |
CTownHandler.cpp
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
CTownHandler.h
|
- reordered files in cmake so files with long compile times will be
|
2013-11-03 12:07:23 +00:00 |
GameConstants.cpp
|
Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
|
2013-04-20 11:34:01 +00:00 |
GameConstants.h
|
Version set to 0.94.
|
2013-10-01 18:44:44 +00:00 |
HeroBonus.cpp
|
Fixed #1367. Removed confusing code for speed calculation.
|
2013-07-22 17:06:32 +00:00 |
HeroBonus.h
|
Fixed #1367. Removed confusing code for speed calculation.
|
2013-07-22 17:06:32 +00:00 |
IBonusTypeHandler.h
|
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
|
2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
|
Not crash when asking callback about requirements for not existing building, fixing #1444 corrupted saves (for testing).
|
2013-09-07 16:57:31 +00:00 |
IGameCallback.h
|
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
2013-06-29 13:05:48 +00:00 |
IGameEventsReceiver.h
|
Fixed at least two #1428 freezes, likely more.
|
2013-09-27 23:46:58 +00:00 |
IHandlerBase.h
|
Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
|
2013-07-21 14:19:29 +00:00 |
int3.h
|
second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
|
2013-06-29 13:05:48 +00:00 |
Interprocess.h
|
- fix for boost 1.49
|
2012-04-02 11:14:38 +00:00 |
JsonDetail.cpp
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
JsonDetail.h
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
JsonNode.cpp
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
JsonNode.h
|
Improved json validation
|
2013-10-26 19:33:34 +00:00 |
NetPacks.h
|
Merged fixes from the branch.
|
2013-09-28 00:58:33 +00:00 |
NetPacksLib.cpp
|
Fixed setting -1 as hero direction that was causing crashes, like #1488.
|
2013-10-13 20:05:34 +00:00 |
RegisterTypes.cpp
|
- Renamed /lib subfolders to lowercase
|
2013-04-07 10:48:07 +00:00 |
RegisterTypes.h
|
Introduced strongly typed QueryID.
|
2013-05-27 10:53:28 +00:00 |
ResourceSet.cpp
|
Fixed all the issues with Quests, #828 and #1223.
|
2013-07-23 15:03:01 +00:00 |
ResourceSet.h
|
Fixed all the issues with Quests, #828 and #1223.
|
2013-07-23 15:03:01 +00:00 |
ScopeGuard.h
|
- Improved json validation. Now it support most of features from latest json schema draft
|
2013-04-02 17:06:43 +00:00 |
StartInfo.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
StdInc.cpp
|
* Final commit
|
2011-12-13 21:35:28 +00:00 |
StdInc.h
|
* CHexField renamed to CBattleHex
|
2011-12-17 18:59:59 +00:00 |
StringConstants.h
|
Large changeset, first part of editing H3 objects via mods feature. Changes:
|
2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
|
c++03 -> c++11 switch:
|
2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
|
- gcc compile fix
|
2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
|
- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
|
2013-04-15 17:18:04 +00:00 |
VCMI_Lib.cpp
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
VCMI_Lib.h
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj
|
- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
|
2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj.filters
|
Not-yet-finished project for Visual Studio. Needs moc tool.
|
2013-08-22 17:47:49 +00:00 |
VCMIDirs.cpp
|
Fixed OS X client and server paths
|
2013-10-07 03:19:11 +00:00 |
VCMIDirs.h
|
fixes for launcher, as discussed on forums:
|
2013-08-24 20:11:51 +00:00 |