..
battle
Hero interaction is now battle action
2023-02-02 13:43:19 +02:00
events
vstd::unique -> std::unique
2022-12-07 23:36:20 +02:00
filesystem
lib: replace SDL usage to Boost one
2023-02-02 23:58:22 +03:00
logging
Formatting: space -> tabs
2023-01-09 18:34:37 +02:00
mapObjects
vcmi: deprecate MAXED_SPELL
2023-02-04 16:23:03 +03:00
mapping
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
minizip
Fixed some of the warnings detected by CI run
2022-12-08 23:20:42 +02:00
registerTypes
Removed remaining hardcoded objects
2023-01-23 15:27:27 +02:00
rmg
vcmi: remove unused-but-set-variables
2023-01-26 23:49:00 +03:00
serializer
Code cleanup
2023-01-31 15:00:46 +02:00
spells
show resurrect message in the battle log
2023-01-25 18:13:06 +03:00
vstd
AI_Base.h
BattleFieldHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
BattleFieldHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
CAndroidVMHelper.cpp
Somehow it works but JNI signatures were incorrect
2023-01-25 08:59:59 +02:00
CAndroidVMHelper.h
Update android JNI bindings
2023-01-07 09:26:01 +02:00
CArtHandler.cpp
Fix incorrect identifiers format
2023-01-26 23:32:56 +02:00
CArtHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
CBonusTypeHandler.cpp
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
CBonusTypeHandler.h
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
Allow ingame console to use clientside commands and print output
2023-01-06 21:01:54 +01:00
CConsoleHandler.h
Fix indent
2023-01-16 00:37:18 +01:00
CCreatureHandler.cpp
Merge pull request #1515 from IvanSavenko/time_based_animations
2023-02-01 12:25:54 +02:00
CCreatureHandler.h
Merge pull request #1515 from IvanSavenko/time_based_animations
2023-02-01 12:25:54 +02:00
CCreatureSet.cpp
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
CCreatureSet.h
CGameInfoCallback.cpp
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
CGameInfoCallback.h
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
CGameInterface.cpp
lib/CGameInterface.cpp: add MinGW workaround
2023-01-26 23:49:00 +03:00
CGameInterface.h
Merge with vcmi/develop branch
2022-12-30 00:52:23 +02:00
CGameState.cpp
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
CGameState.h
Renamed getUpgradeInfo -> fillUpgradeInfo
2022-12-25 14:03:43 +02:00
CGameStateFwd.h
CGeneralTextHandler.cpp
Remove access to creature dwellings names via CGeneralTextHandler
2023-01-26 23:27:26 +02:00
CGeneralTextHandler.h
Names for object supertypes are passed through translator
2023-01-26 23:19:53 +02:00
CHeroHandler.cpp
vcmi: deprecate MAXED_SPELL
2023-02-04 16:23:03 +03:00
CHeroHandler.h
Remove unused code
2023-01-20 15:18:36 +02:00
CMakeLists.txt
Renamed for consistency BUILD_SINGLE_APP -> ENABLE_SINGLE_APP_BUILD
2022-12-06 00:00:56 +02:00
CModHandler.cpp
Added translation support for mods. VCMI translations are now in mod.
2023-01-25 12:33:54 +02:00
CModHandler.h
Merge pull request #1505 from dydzio0614/cheats-improvements
2023-02-02 12:21:19 +02:00
Color.h
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
CondSh.h
Introduced animation phases for beter ordering of visuals in battles
2022-12-13 21:31:49 +02:00
ConstTransitivePtr.h
CPathfinder.cpp
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
CPathfinder.h
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
CPlayerState.cpp
CPlayerState.h
CRandomGenerator.cpp
CRandomGenerator.h
CScriptingModule.cpp
CScriptingModule.h
CSkillHandler.cpp
Fix description of skill-based bonuses
2023-01-21 15:58:12 +02:00
CSkillHandler.h
VcmiLua builds properly now
2023-02-01 20:25:09 +01:00
CSoundBase.h
Fix for missing Death Blow sound
2022-12-25 20:11:22 +02:00
CStack.cpp
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
CStack.h
All creature-related texts go through translator
2023-01-20 15:18:36 +02:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp
Bugfixing
2023-01-20 16:11:43 +02:00
CTownHandler.h
Bugfixing
2023-01-20 16:11:43 +02:00
FunctionList.h
GameConstants.cpp
Merge remote-tracking branch 'vcmi/develop' into battle_improvements
2022-12-23 14:51:34 +02:00
GameConstants.h
Fixes compilation due to changes in callback interface
2023-01-20 15:18:10 +02:00
HeroBonus.cpp
Merge vcmi/beta into vcmi/develop
2023-01-29 18:21:55 +02:00
HeroBonus.h
vcmi: deprecate MAXED_SPELL
2023-02-04 16:23:03 +03:00
IBonusTypeHandler.h
IGameCallback.cpp
Moved road & river handlers into a separate file
2023-01-11 15:17:24 +02:00
IGameCallback.h
Fix code formatting
2022-12-30 15:51:13 +01:00
IGameEventsReceiver.h
Implemented teleportation animation effect
2022-12-18 18:26:43 +02:00
IHandlerBase.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
IHandlerBase.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
int3.h
Revert uninteded change
2022-12-26 14:48:13 +02:00
Interprocess.h
JsonDetail.cpp
Added common method to get names of hardcoded mod scopes
2022-12-07 15:18:19 +02:00
JsonDetail.h
JsonNode.cpp
Partially fixed bonuses descriptions (affected by separate old bug)
2023-01-24 17:34:48 +02:00
JsonNode.h
Fixed all major bugs with newly converted objects
2023-01-22 18:17:26 +02:00
LoadProgress.cpp
LoadProgress.h
LogicalExpression.cpp
Introduced string identifiers for H3 texts, still WIP
2023-01-01 14:56:44 +02:00
LogicalExpression.h
NetPacks.h
Implemented selectable messages for visited & empty state
2023-01-24 23:31:07 +02:00
NetPacksBase.h
All CGPickable objects are now fully configurable
2023-01-21 16:45:04 +02:00
NetPacksLib.cpp
All artifact strings now pass through translator
2023-01-20 15:18:36 +02:00
NetPacksLobby.h
ObstacleHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ObstacleHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
PathfinderUtil.h
Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
2023-01-10 00:01:35 +02:00
Point.h
Cleanup
2023-01-20 16:11:43 +02:00
Rect.cpp
Cleanup
2023-01-20 16:11:43 +02:00
Rect.h
Cleanup
2023-01-20 16:11:43 +02:00
ResourceSet.cpp
ResourceSet.h
RiverHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RiverHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RoadHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
RoadHandler.h
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ScopeGuard.h
ScriptHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
ScriptHandler.h
StartInfo.cpp
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
TerrainHandler.cpp
Finalization of refactoring:
2023-01-20 15:18:36 +02:00
TerrainHandler.h
Added Color class to replace SDL_Color
2023-01-30 00:12:43 +02:00
UnlockGuard.h
vcmi_endian.h
lib: replace SDL usage to Boost one
2023-02-02 23:58:22 +03:00
VCMI_lib.cbp
lib: remove unused header
2023-02-02 23:50:50 +03:00
VCMI_Lib.cpp
Moved bonus names to translation
2023-01-25 12:36:02 +02:00
VCMI_Lib.h
Converted terrainTypeHandler into proper handler class
2023-01-10 00:01:35 +02:00
VCMI_lib.vcxproj
VCMI_lib.vcxproj.filters
VCMIDirs.cpp
merge with vcmi/develop
2023-01-11 16:47:53 +02:00
VCMIDirs.h
editorPath -> mapEditorPath
2022-12-28 17:59:16 +02:00