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settings
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Refactoring & deduplication of infowindow code
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2024-02-26 18:32:15 +02:00 |
CAltarWindow.cpp
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cleanup & fix build & sonarcloud fixes
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2024-01-30 01:23:50 +02:00 |
CAltarWindow.h
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moved to widgets/markets
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2024-01-09 20:21:09 +02:00 |
CCastleInterface.cpp
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Implemented configurable buttons. Replaced 'animateLonelyFrame' logic.
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2024-02-29 13:57:25 +02:00 |
CCastleInterface.h
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Reduce excessive updates of garrisons. Fixes selection reset in simturns
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2023-11-09 00:01:48 +02:00 |
CCreatureWindow.cpp
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Refactoring of button class to prepare for configurable button
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2024-02-29 13:57:25 +02:00 |
CCreatureWindow.h
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add duration + morale/luck
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2023-12-23 16:07:12 +01:00 |
CHeroBackpackWindow.cpp
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Refactoring & deduplication of infowindow code
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2024-02-26 18:32:15 +02:00 |
CHeroBackpackWindow.h
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backpack window statusbar
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2024-01-18 15:55:54 +02:00 |
CHeroOverview.cpp
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
CHeroOverview.h
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added probabilities
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2023-09-17 23:01:18 +02:00 |
CHeroWindow.cpp
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Replaced premade buttons on hero screen with generated ones
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2024-02-29 13:57:25 +02:00 |
CHeroWindow.h
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Refactoring. Callbacks have been encapsulated. Added cursorPosition
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2023-12-19 19:01:56 +02:00 |
CKingdomInterface.cpp
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Implemented configurable buttons. Replaced 'animateLonelyFrame' logic.
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2024-02-29 13:57:25 +02:00 |
CKingdomInterface.h
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Reduce excessive updates of garrisons. Fixes selection reset in simturns
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2023-11-09 00:01:48 +02:00 |
CMapOverview.cpp
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Refactoring of serialization versioning handling
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2024-01-20 20:34:51 +02:00 |
CMapOverview.h
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Added list of active accounts and rooms to UI. Added room creation logic
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2024-01-26 16:32:36 +02:00 |
CMessage.cpp
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Code cleanup
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2024-02-27 14:45:15 +02:00 |
CMessage.h
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Code formatting
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2024-02-26 18:53:12 +02:00 |
CPuzzleWindow.cpp
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Make some non-const static variables const or constexpr
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2024-02-12 13:22:54 +02:00 |
CPuzzleWindow.h
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show/showAll methods now use Canvas instead of SDL_Surface
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2023-06-02 16:42:18 +03:00 |
CQuestLog.cpp
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Make IObjectInterface::cb non-static
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2024-01-19 13:55:21 +02:00 |
CQuestLog.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
CreaturePurchaseCard.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
CreaturePurchaseCard.h
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |
CSpellWindow.cpp
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Made graphical primitive-based UI more configurable
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2024-02-18 20:48:45 +02:00 |
CSpellWindow.h
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search rectangle
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2023-12-08 22:52:34 +01:00 |
CTradeWindow.cpp
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suggested changes
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2024-01-11 12:46:32 +02:00 |
CTradeWindow.h
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moved to widgets/markets
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2024-01-09 20:21:09 +02:00 |
CTutorialWindow.cpp
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adjust messages, add radial wheel
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2023-11-17 18:23:11 +01:00 |
CTutorialWindow.h
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translation
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2023-11-16 23:03:41 +01:00 |
CWindowObject.cpp
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Refactoring & deduplication of infowindow code
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2024-02-26 18:32:15 +02:00 |
CWindowObject.h
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Creatures altar & Artifacts altar
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2023-11-06 14:31:32 +02:00 |
GUIClasses.cpp
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Replaced premade buttons on hero screen with generated ones
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2024-02-29 13:57:25 +02:00 |
GUIClasses.h
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rework town portal
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2024-01-31 02:30:10 +01:00 |
InfoWindows.cpp
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Code cleanup
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2024-02-27 14:45:15 +02:00 |
InfoWindows.h
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Code cleanup
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2024-02-27 14:45:15 +02:00 |
QuickRecruitmentWindow.cpp
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Always use ResourcePath for referencing images and animations
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2023-09-04 18:22:34 +03:00 |
QuickRecruitmentWindow.h
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Define each identifier in a dedicated statement
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2024-01-10 00:22:23 +00:00 |