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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/client
mateuszb a95bb9d916 * fixed 576
* new cheat code: vcmiforgeofnoldorking - hero gets all artifacts except spell book, spell scrolls and war machines
2010-08-05 09:47:12 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
AdventureMapButton.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CAdvmapInterface.cpp * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
CAdvmapInterface.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CBattleInterface.cpp * fixed 576 2010-08-05 09:47:12 +00:00
CBattleInterface.h * fixed #519 2010-07-15 17:13:17 +00:00
CBitmapHandler.cpp * reading of .h3c headers 2010-02-09 13:48:14 +00:00
CBitmapHandler.h * various improvements and code cleanups 2009-10-25 14:36:11 +00:00
CCastleInterface.cpp - some fixes for Castle Gate and Hill Fort 2010-07-26 23:20:21 +00:00
CCastleInterface.h - implemented scholar skill 2010-07-25 22:47:59 +00:00
CConfigHandler.cpp * Compilation fix (missing includes, do not remove) 2010-02-01 17:07:46 +00:00
CConfigHandler.h * first part of Thieves' Guild window 2010-01-31 18:41:22 +00:00
CCreatureAnimation.cpp * minor speedups 2010-04-04 08:47:00 +00:00
CCreatureAnimation.h * (hopefully) full reading of h3c 2010-02-12 15:04:01 +00:00
CCursorHandler.cpp Implemented Scuttle Boat and Dimension Door spells. 2010-03-20 22:17:19 +00:00
CCursorHandler.h * Fixed bug 195, possible slots for artifacts are highlighted when selecting an artifact. 2009-11-28 19:55:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h * minor cleanups 2010-07-16 14:22:18 +00:00
CHeroWindow.cpp * improved campaign handling - bonus selection screen is mostly functional 2010-07-31 13:55:05 +00:00
CHeroWindow.h Fixed #15, #224, #370, #516 2010-07-13 05:25:40 +00:00
CKingdomInterface.cpp - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
CKingdomInterface.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
Client.cpp * player's serialID removed (save format broken, new game seems to work) 2010-08-03 11:36:52 +00:00
Client.h Sacrificing artifacts. [Code is one giant workaround but should work good enough.] Updated changelog. 2010-07-23 12:02:15 +00:00
CMessage.cpp - linux fix for BuildingHandler 2010-08-03 12:34:06 +00:00
CMessage.h Fixed #543 and #547. Fixes for marketplace. Combined artifacts will again give bonuses from their constituents. 2010-07-26 15:37:58 +00:00
CMT.cpp * player's serialID removed (save format broken, new game seems to work) 2010-08-03 11:36:52 +00:00
CPlayerInterface.cpp * player's serialID removed (save format broken, new game seems to work) 2010-08-03 11:36:52 +00:00
CPlayerInterface.h * player's serialID removed (save format broken, new game seems to work) 2010-08-03 11:36:52 +00:00
CPreGame.cpp * small fix 2010-08-05 07:52:34 +00:00
CPreGame.h * CBonusSelection will now work on CCampaignState instead of CCampaign; unfortunately there seems to be no elegant way to move that state between bonus selection screen and CGameState::init, so it's not yet moved. 2010-08-04 11:18:13 +00:00
CSpellWindow.cpp * Town portal implemented 2010-08-04 13:41:01 +00:00
CSpellWindow.h * Town portal implemented 2010-08-04 13:41:01 +00:00
DPIaware.manifest Fixed issue with Windows 7 DPI upscaling. 2009-12-12 03:26:09 +00:00
FontBase.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * minor cleanups 2010-07-16 14:22:18 +00:00
Graphics.h Obtaining town instance pointer via cb. Plz, don't access gamestate directly from player interface! Everything has to go via callback. 2010-07-06 02:10:26 +00:00
GUIBase.cpp * partially done campaign bonus selection 2010-07-29 17:00:34 +00:00
GUIBase.h - implemented Hill Fort (minor issue - you can do ANY upgrades, including archers to sharpshooters without Gelu and so on) 2010-07-22 00:32:45 +00:00
GUIClasses.cpp * player's serialID removed (save format broken, new game seems to work) 2010-08-03 11:36:52 +00:00
GUIClasses.h * partially done building bonus (campaigns) 2010-08-02 14:29:30 +00:00
Makefile.am Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
Makefile.in Various compile and warning fixes. 2010-05-12 02:32:56 +00:00
mapHandler.cpp Fixed #90, #581, #567. 2010-08-01 14:04:48 +00:00
mapHandler.h * moved mapHandler to client folder 2010-04-06 08:59:24 +00:00
NetPacksClient.cpp - linux fix for BuildingHandler 2010-08-03 12:34:06 +00:00
resource.h Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00
SDL_Extensions.cpp * fixed #519 2010-07-15 17:13:17 +00:00
SDL_Extensions.h (g++) Compilation fixes. 2010-07-17 01:19:16 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.rc * fixed previous fix 2009-10-03 10:51:05 +00:00
VCMI_client.vcproj Solution file for VC9. Minor. 2010-03-27 22:00:55 +00:00
vcmi.ico Added icon to the MSVC project, minor fixes, version bumped to 0.74. 2009-10-01 20:00:21 +00:00