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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
2018-04-08 18:37:54 +03:00
..
battle Extend Bonus.addInfo to integer vector (#427) 2018-03-12 08:20:18 +03:00
filesystem Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
logging fixed logging after rebase 2017-08-26 14:06:47 +12:00
mapObjects Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
mapping Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
minizip Update project files to Visual Studio 2017 2018-01-13 16:33:49 +01:00
registerTypes Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
rmg Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
serializer Move Boost Asio compatibility code to Global.h. Fix by @dydzio06143 2018-04-05 19:35:08 +07:00
spells Merge pull request #402 from vcmi/feature/multiplayer 2018-04-05 23:29:27 +07:00
vstd Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
AI_Base.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CAndroidVMHelper.cpp Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CAndroidVMHelper.h Better android input handling: sending notifications about CInputText changes to java so that we can display textinput overlay there; (#354) 2017-07-23 20:23:48 +03:00
CArtHandler.cpp Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CArtHandler.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CBonusTypeHandler.cpp Finished conversion to new logging API 2017-08-11 23:06:27 +03:00
CBonusTypeHandler.h Tweaked CBonusTypeHandler 2017-08-09 12:18:49 +03:00
CBuildingHandler.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CBuildingHandler.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CConfigHandler.cpp Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
CConfigHandler.h Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
CConsoleHandler.cpp fixes 2017-08-12 14:36:37 +03:00
CConsoleHandler.h Code style: remove senseless comments 2017-07-18 00:04:00 +03:00
CCreatureHandler.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CCreatureSet.cpp Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
CCreatureSet.h Do not use CCreature in CSimpleArmy 2018-03-17 13:24:12 +08:00
CGameInfoCallback.cpp Fix Issue 2214 (#437) 2018-03-22 18:14:43 +07:00
CGameInfoCallback.h Do not use StackLocation in netpacks 2018-03-17 13:24:12 +08:00
CGameInterface.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CGameInterface.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
CGameState.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CGameState.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
CGameStateFwd.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CGeneralTextHandler.cpp skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CGeneralTextHandler.h skill names and descriptions are fully managed by CSkillHandler 2017-08-30 22:35:23 +12:00
CHeroHandler.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CHeroHandler.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CMakeLists.txt Settings: savefrequency is now configurable in launcher 2018-04-08 17:12:29 +07:00
CModHandler.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CModHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CondSh.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
ConstTransitivePtr.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPathfinder.cpp Hide "this statement may fall through" warnings 2018-02-10 22:27:00 +05:00
CPathfinder.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CPlayerState.h Code style: serialize everything on own lines for easier debugging (#357) 2017-07-31 16:35:42 +03:00
CRandomGenerator.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CRandomGenerator.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CScriptingModule.h Spelling fixes: privilaged -> privileged, retreive -> retrieve 2018-02-10 21:52:23 +03:00
CSkillHandler.cpp Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CSkillHandler.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
CSoundBase.h Implement configurable object sounds: ambient, visit and removal 2018-01-02 09:49:03 +01:00
CStack.cpp CStack::prepareAttacked: fix for REBIRTH bonus after merge 2018-02-08 14:37:52 +03:00
CStack.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CStopWatch.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CThreadHelper.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
CThreadHelper.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
CTownHandler.cpp Change JsonType to enum class (#393) 2017-11-27 00:18:18 +03:00
CTownHandler.h Town building build mode fixes 2017-10-28 03:27:39 +03:00
FunctionList.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
GameConstants.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
GameConstants.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
HeroBonus.cpp Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
HeroBonus.h Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
IBonusTypeHandler.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
IGameCallback.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
IGameCallback.h CGameHandler: rename CPackForClient argument and add network logging 2018-04-04 14:24:32 +07:00
IGameEventsReceiver.h Gui cleanup3 - UI refactoring to use smart pointers (#440) 2018-04-07 18:34:11 +07:00
IHandlerBase.cpp Advance map header serialization 2016-02-21 21:21:22 +03:00
IHandlerBase.h Enabled new secondary skills to be created (#438) 2018-03-31 12:56:40 +07:00
int3.h Ambient sounds: implement chebyshev distance for getTilesInRange 2018-01-02 09:48:17 +01:00
Interprocess.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
JsonDetail.cpp Configure JSON merge behaviour via #override flag (#423) 2018-03-05 11:30:10 +08:00
JsonDetail.h print json in compact format 2018-02-18 19:27:24 +13:00
JsonNode.cpp Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
JsonNode.h Enable Limiter nesting with AllOf, AnyOf, NoneOf (#439) 2018-04-01 18:17:34 +07:00
LogicalExpression.cpp Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
LogicalExpression.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
NetPacks.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
NetPacksBase.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
NetPacksLib.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
NetPacksLobby.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
ResourceSet.cpp Flexible necromancy (#430) 2018-03-17 16:46:16 +08:00
ResourceSet.h Flexible necromancy (#430) 2018-03-17 16:46:16 +08:00
ScopeGuard.h - Improved json validation. Now it support most of features from latest json schema draft 2013-04-02 17:06:43 +00:00
StartInfo.cpp Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
StartInfo.h Full rework of pre-game interface and networking 2018-04-04 14:24:26 +07:00
StdInc.cpp Rename radious -> radius 2016-01-31 18:01:58 +03:00
StdInc.h Moved boost:format log proxy to CLoggerBase 2016-08-13 16:57:18 +03:00
StringConstants.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
UnlockGuard.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
vcmi_endian.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
VCMI_lib.cbp [c::b] update projects 2018-04-08 18:37:54 +03:00
VCMI_Lib.cpp Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_Lib.h Spells configuration version 2 (effect-based) 2018-02-08 11:37:21 +03:00
VCMI_lib.vcxproj Update VS files to match latest develop (#424) 2018-03-02 14:32:00 +03:00
VCMI_lib.vcxproj.filters Update VS files to match latest develop (#424) 2018-03-02 14:32:00 +03:00
VCMIDirs.cpp VCMIDirs: improvements for development on Mac and Linux 2017-08-25 08:43:27 +03:00
VCMIDirs.h Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00