1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-24 22:14:36 +02:00
vcmi/lib
ArseniyShestakov 789da96a81 Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
..
filesystem Merge pull request #79 from ArseniyShestakov/fixIssue1557 2015-02-07 18:17:22 +03:00
logging initializer lists part1 2014-10-02 19:43:46 +04:00
mapObjects Stables: give 400 movement points bonus instead of 600 2015-02-15 07:55:59 +03:00
mapping Use ArtifactID instead of int when possible 2014-12-24 18:49:12 +03:00
minizip fix minizip build error for MSVC 2014-10-12 16:41:05 +03:00
registerTypes Merge pull request #67 from ArseniyShestakov/fixIssue1912 2014-12-25 14:23:26 +01:00
rmg Additional adjustment of zone positions to ensure balanced zone sizes. 2015-01-16 19:28:27 +01:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp Minor fixes. 2014-08-30 18:45:11 +02:00
BattleHex.h Minor fixes. 2014-08-30 18:45:11 +02:00
BattleState.cpp Remove 2 unused methods 2014-11-25 19:45:50 +03:00
BattleState.h Remove 2 unused methods 2014-11-25 19:45:50 +03:00
CArtHandler.cpp Use switch for CArtHandler::isTradableArtifact 2014-12-25 17:18:37 +03:00
CArtHandler.h Implement CArtHandler::isBigArtifact and CArtifact::isTradable 2014-12-24 20:43:35 +03:00
CBattleCallback.cpp Rewrite Beneficial spell selection 2014-12-02 00:24:36 +03:00
CBattleCallback.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CBonusTypeHandler.cpp Added graphics for GENERAL_DAMAGE_REDUCTION bonus. Files are now in vcmi mod. 2014-10-28 19:04:34 +01:00
CBonusTypeHandler.h
CBuildingHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBuildingHandler.h
CConfigHandler.cpp World view impl -- initial; 2015-01-13 20:57:41 +01:00
CConfigHandler.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
CConsoleHandler.cpp VCMIDirs update #6 fix 2014-08-30 15:04:00 +02:00
CConsoleHandler.h VCMIDirs update #5 fix 2014-08-26 12:19:04 +02:00
CCreatureHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CCreatureHandler.h
CCreatureSet.cpp VERY buggy, unusable, but progress is being made... 2014-10-25 19:05:49 -04:00
CCreatureSet.h
CGameInfoCallback.cpp Merge branch 'develop' into SpellsRefactoring4 2014-12-24 00:15:27 +03:00
CGameInfoCallback.h Breaking things - trying to remove server-side knowledge of selected objects 2014-09-19 00:18:49 +03:00
CGameInterface.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
CGameInterface.h Initial refactoring 2014-12-21 17:29:42 +03:00
CGameState.cpp Cleaning logs. 2014-12-25 12:58:15 +01:00
CGameState.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGameStateFwd.h Refactoing of pathfinder <-> client/AI interaction to remove dependency on selected hero 2014-09-21 16:42:08 +03:00
CGeneralTextHandler.cpp Merge branch 'feature/creatureWindow' into refactoring/guiClasses 2014-07-14 17:23:24 +03:00
CGeneralTextHandler.h Implement Unicode support for ingame console 2014-07-02 19:16:05 +04:00
CHeroHandler.cpp Modding-related bugfixes: 2014-06-30 17:13:01 +03:00
CHeroHandler.h
CMakeLists.txt Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
CModHandler.cpp Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CModHandler.h Use ESpellCastProblem inside SpellHandler 2014-11-12 06:17:03 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h Minor fixes. 2014-08-30 18:45:11 +02:00
Connection.cpp More refactoring 2014-12-21 21:47:02 +03:00
Connection.h Savegame bump. To be released as 0.97b. 2014-12-27 09:48:16 +01:00
ConstTransitivePtr.h
CRandomGenerator.cpp - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CRandomGenerator.h - Fixed crash caused by randomShuffle 2014-07-09 14:27:12 +02:00
CScriptingModule.h
CSoundBase.h Fixed sound effect when hero disappears 2014-08-06 17:19:53 +02:00
CSpellHandler.cpp Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CSpellHandler.h Move battleIsImmune to CSpell 2014-11-29 04:25:51 +03:00
CStopWatch.h
CThreadHelper.cpp add support for the HURD 2014-11-17 16:43:26 +01:00
CThreadHelper.h - migrated boost::function/ref/bind to std:: variants 2014-08-04 20:33:59 +02:00
CTownHandler.cpp - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
CTownHandler.h - Option to configure monster types spawning in a zone 2014-10-30 13:03:53 +01:00
FunctionList.h Minor refactoring of FunctionList using variadic templates. 2014-11-12 22:46:37 +02:00
GameConstants.cpp Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
GameConstants.h Post-release version bump. 2014-12-27 10:34:16 +01:00
HeroBonus.cpp initializer lists part1 2014-10-02 19:43:46 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp Initial refactoring 2014-12-21 17:29:42 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h World view impl -- initial; 2015-01-13 20:57:41 +01:00
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Minor fixes. fix 2014-08-30 19:08:04 +02:00
Interprocess.h
JsonDetail.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonDetail.h
JsonNode.cpp Move JsonNode operator<< to right plase 2015-02-10 14:43:26 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h Proper fix for #1712 - Building requirement tests are now fixed 2014-08-07 19:53:07 +03:00
NetPacks.h Added configurable animation for SPELL_LIKE_ATTACK 2014-11-28 00:36:14 +03:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp Merge pull request #62 from vcmi/SpellsRefactoring4 2014-12-26 08:46:29 +01:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
SpellMechanics.cpp possible fix for mantiss 2055 2015-02-07 00:06:24 +03:00
SpellMechanics.h Centralize dispell mechanics 2014-11-25 23:59:21 +03:00
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h
VCMI_lib.cbp Extract SpellMechanics to separate file 2014-11-12 11:36:34 +03:00
VCMI_Lib.cpp get rid of global debug macros. 2015-02-14 22:43:16 +03:00
VCMI_Lib.h
VCMI_lib.vcxproj Update Visual projects. 2014-12-26 09:56:11 +01:00
VCMI_lib.vcxproj.filters Update Visual projects. 2014-12-26 09:56:11 +01:00
VCMIDirs.cpp rename preprocessor variable VCMI_LINUX to VCMI_XDG 2014-11-17 12:19:52 +01:00
VCMIDirs.h VCMIDirs update #5 2014-08-21 22:26:28 +02:00