1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/mapObjects
ArseniyShestakov 789da96a81 Stables: give 400 movement points bonus instead of 600
Tested it and now VCMI work exactly as original game.
This one fix issues 2077 / 2082
2015-02-15 07:55:59 +03:00
..
CArmedInstance.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CArmedInstance.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CBank.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CBank.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CGHeroInstance.cpp More flexible way of spell school access 2014-11-24 19:14:10 +03:00
CGHeroInstance.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CGMarket.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CGMarket.h Trying to sort out project changes and compile issues. 2014-06-23 19:58:19 +02:00
CGPandoraBox.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CGPandoraBox.h Default constructors for Scholar, Pandora and Event. 2014-09-23 09:46:31 +02:00
CGTownInstance.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CGTownInstance.h get rid of boost::assign 2014-10-04 00:34:13 +04:00
CObjectClassesHandler.cpp Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
CObjectClassesHandler.h Fixed sound on object pickup with dialog 2014-08-06 17:19:53 +02:00
CObjectHandler.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CObjectHandler.h VCMIDirs update #4 2014-08-11 20:17:17 +02:00
CommonConstructors.cpp Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
CommonConstructors.h Banks won't use fuzzy engine at all, only center of mass. 2014-12-10 12:29:51 +01:00
CQuest.cpp get rid of boost::assign 2014-10-04 00:34:13 +04:00
CQuest.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CRewardableConstructor.cpp Something that compiles. 2014-06-26 22:05:27 +02:00
CRewardableConstructor.h Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG 2014-06-26 20:12:37 +02:00
CRewardableObject.cpp Stables: give 400 movement points bonus instead of 600 2015-02-15 07:55:59 +03:00
CRewardableObject.h Fix CGBonusingObject serialization 2014-12-22 11:56:53 +03:00
JsonRandom.cpp Merged GUI refactoring into develop, fixed conflicts 2014-08-09 15:01:55 +03:00
JsonRandom.h Something that compiles. 2014-06-26 22:05:27 +02:00
MapObjects.h Cleanup: 2014-06-05 20:26:50 +03:00
MiscObjects.cpp Upgrades, stack splitting. Results now are identical to OH3. 2014-12-25 10:21:39 +01:00
MiscObjects.h Corrected monster agressiveness #2034 2015-01-10 10:23:58 +01:00
ObjectTemplate.cpp Corrected y-axis orientation, now object placement is correct. 2014-07-09 16:39:17 +02:00
ObjectTemplate.h - Implemented object per zone limit 2014-07-15 22:33:51 +02:00