..
battle
- Partially fixed mantis #1065 (Gate with hex 95 can't be attacked)
2013-12-08 17:54:13 +00:00
gui
Extended building dependencies:
2013-12-02 11:58:02 +00:00
icons
- (linux) launcher will be available in OS start menu/launchers as
2013-11-16 18:13:30 +00:00
AdventureMapClasses.cpp
Minors:
2013-12-28 18:57:08 +00:00
AdventureMapClasses.h
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CAdvmapInterface.cpp
Fix for #1624 :
2013-12-20 15:00:48 +00:00
CAdvmapInterface.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CAnimation.cpp
- compile fix
2013-11-24 11:36:51 +00:00
CAnimation.h
Minor fixes:
2013-07-07 19:44:08 +00:00
CBitmapHandler.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CBitmapHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CCastleInterface.cpp
Minor fixes:
2013-12-08 10:07:06 +00:00
CCastleInterface.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CCreatureWindow.cpp
Creature abilities without any name (but with graphics) will display in creature window.
2013-09-25 10:41:32 +00:00
CCreatureWindow.h
Visual Studio 2013 Preview compile fixes:
2013-07-02 12:08:30 +00:00
CDefHandler.cpp
introduced zip support into vcmi
2013-07-30 15:02:55 +00:00
CDefHandler.h
Made speed of most of battle animations time-based
2013-07-06 16:10:20 +00:00
CGameInfo.cpp
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CGameInfo.h
Support for saving/loading in player interfaces, including VCAI.
2013-05-09 11:09:23 +00:00
CHeroWindow.cpp
went through the rest of cppcheck warnings, mostly harmless
2013-11-07 12:48:41 +00:00
CHeroWindow.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CKingdomInterface.cpp
Some refactoring of text display widgets:
2013-08-29 13:46:27 +00:00
CKingdomInterface.h
- wrokaround/fix for #1177
2013-01-20 22:49:34 +00:00
Client.cpp
- Refactored method CGameState::init
2013-12-18 18:18:12 +00:00
Client.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CMakeLists.txt
Some OS X related fixes
2013-12-13 11:51:15 +00:00
CMessage.cpp
Unicode support.
2013-10-25 21:45:14 +00:00
CMessage.h
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
CMT.cpp
- fixed some evil memory leaks
2013-12-19 19:43:16 +00:00
CMT.h
* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
2013-06-17 15:45:55 +00:00
CMusicHandler.cpp
Minors:
2013-12-28 18:57:08 +00:00
CMusicHandler.h
- fixed some evil memory leaks
2013-12-19 19:43:16 +00:00
CPlayerInterface.cpp
Win/loss conditions based on logical expressions, yet another large
2013-12-29 11:27:38 +00:00
CPlayerInterface.h
- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
2013-12-16 18:39:56 +00:00
CPreGame.cpp
Support for overriding victory/defeat conditions from h3m map or
2013-12-30 23:09:58 +00:00
CPreGame.h
- Fixed starting another map from campaign bonus selection screen while playing a campaign mission
2013-12-17 12:12:25 +00:00
CQuestLog.cpp
A bit more text-related work:
2013-08-29 16:41:14 +00:00
CQuestLog.h
A bit more text-related work:
2013-08-29 16:41:14 +00:00
CSoundBase.h
- CMappedFileLoader class to remap WoG files to h3 names
2013-05-04 13:14:23 +00:00
CSpellWindow.cpp
- Fixed mantis #1248
2013-11-03 18:16:25 +00:00
CSpellWindow.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
CVideoHandler.cpp
One more compile fix, works now fine on Windows.
2013-07-29 12:15:50 +00:00
CVideoHandler.h
- Renamed /lib subfolders to lowercase
2013-04-07 10:48:07 +00:00
DPIaware.manifest
Graphics.cpp
- Fixed some warnings from cppcheck
2013-11-06 13:42:58 +00:00
Graphics.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
GUIClasses.cpp
Components of combined artifacts will now display info about entire set.
2013-12-01 13:08:35 +00:00
GUIClasses.h
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
Info.plist
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
mapHandler.cpp
Fix for #1624 :
2013-12-20 15:00:48 +00:00
mapHandler.h
- Fixed GCC compiler warnings
2013-12-20 13:07:58 +00:00
NetPacksClient.cpp
- Refactoring for checking victory/loss conditions (use enum class instead of magic numbers)
2013-11-17 17:57:04 +00:00
OSX.mm
Attempt to apply patch from stopiccot.
2013-03-01 21:32:26 +00:00
resource.h
SDLMain.h
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
SDLMain.m
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
StdInc.cpp
StdInc.h
VCMI_client.cbp
- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
2013-04-07 11:52:07 +00:00
VCMI_client.rc
VCMI_client.vcxproj
- Moved FunctionList from /client to /lib -> used in client and server
2013-11-30 10:08:38 +00:00
VCMI_client.vcxproj.filters
- Fixed VS project files (added missing .cpp files)
2013-11-30 14:22:03 +00:00
vcmi.icns
Mac OS patch from stopiccot
2012-12-01 06:30:52 +00:00
vcmi.ico