AI/EmptyAI
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* battle funcs added to ICallback
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2008-04-13 11:05:39 +00:00 |
client
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First part of commit
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2008-06-30 00:05:48 +00:00 |
config
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* "%s substitutions in Right-click information in town hall
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2008-06-03 18:16:54 +00:00 |
hch
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
lib
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More moving / minor changes
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2008-06-19 06:08:05 +00:00 |
scripts/lua/objects
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
tools
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* new tool - Obwodziciel
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2008-01-20 12:52:15 +00:00 |
AdventureMapButton.cpp
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Cleanups + started splitting
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2008-06-12 06:45:51 +00:00 |
AdventureMapButton.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
AI_Base.h
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* added #45, #44, #43
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2007-10-21 16:45:13 +00:00 |
CAdvmapInterface.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CAdvmapInterface.h
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* started making creature info window
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2008-05-18 17:33:39 +00:00 |
CBattleInterface.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CBattleInterface.h
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CCallback.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CCallback.h
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Merged changes from trunk (since r452)
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2008-06-11 01:58:18 +00:00 |
CCastleInterface.cpp
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Continuation of splitting.
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2008-06-13 08:16:51 +00:00 |
CCastleInterface.h
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* VCMI won't crash when r-click neutral stack during the battle
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2008-06-04 13:00:56 +00:00 |
CConsoleHandler.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CConsoleHandler.h
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* a lot of improvements
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2007-09-30 16:16:00 +00:00 |
CCursorHandler.cpp
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Cleanups + started splitting
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2008-06-12 06:45:51 +00:00 |
CCursorHandler.h
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* fixed memory leak in battles
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2008-04-20 15:56:03 +00:00 |
CGameInfo.cpp
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More changes for splitting
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2008-06-12 21:08:04 +00:00 |
CGameInfo.h
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More changes for splitting
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2008-06-12 21:08:04 +00:00 |
CGameInterface.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CGameInterface.h
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Merged changes from trunk (since r452)
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2008-06-11 01:58:18 +00:00 |
CGameState.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CGameState.h
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CHeroWindow.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CHeroWindow.h
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Cleanups/refactoring
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2008-06-11 01:53:57 +00:00 |
CLua.cpp
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radical cleanups
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2008-06-08 00:58:29 +00:00 |
CLua.h
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Cleanups/refactoring
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2008-06-11 01:53:57 +00:00 |
CLuaHandler.cpp
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CLuaHandler.h
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Partially done object scripting and interactions.
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2007-11-18 22:58:28 +00:00 |
CMessage.cpp
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Cleanups + started splitting
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2008-06-12 06:45:51 +00:00 |
CMessage.h
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
CMT.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CPathfinder.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CPathfinder.h
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New pathfinder by Spasarto
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2008-06-01 14:55:31 +00:00 |
CPlayerInterface.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
CPlayerInterface.h
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Continuation of splitting.
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2008-06-13 08:16:51 +00:00 |
CPreGame.cpp
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A little threading and minor changes.
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2008-06-16 10:51:14 +00:00 |
CPreGame.h
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A little threading and minor changes.
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2008-06-16 10:51:14 +00:00 |
CScreenHandler.cpp
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faster FoW in minimap, does not work, compiler errors
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2007-12-06 18:55:58 +00:00 |
CScreenHandler.h
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* graphical cursors are now posiible, however the code is a bit ugly and eats significant amount of resources (up to 15% of my CPU power)
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2007-08-21 13:48:18 +00:00 |
CThreadHelper.cpp
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* BitmapHandler thread-safe
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2008-06-16 14:56:48 +00:00 |
CThreadHelper.h
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* BitmapHandler thread-safe
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2008-06-16 14:56:48 +00:00 |
DefSorter.exe
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Poprawiony defSorter - sprawdź czy teraz łapie wszystko.
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2007-06-24 12:40:50 +00:00 |
global.h
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More changes for splitting
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2008-06-12 21:08:04 +00:00 |
h3m.txt
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* right click popups in towns
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2008-03-06 18:54:35 +00:00 |
int3.h
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More moving / minor changes
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2008-06-19 06:08:05 +00:00 |
manisfest VCMI.txt
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* done #40, #32, #21
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2007-10-14 12:11:18 +00:00 |
map.cpp
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
map.h
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* moved map reading to the map.cpp
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2008-06-21 13:27:52 +00:00 |
mapHandler.cpp
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Moved objecthandler / minor
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2008-06-17 17:48:32 +00:00 |
mapHandler.h
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Cleanups/refactoring
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2008-06-11 01:53:57 +00:00 |
nodrze.h
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* leading files from Data/ instead of h3bitmap.lod when possible (as in OH3)
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2008-02-05 07:21:09 +00:00 |
Projekt.dia
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blokowanie bohaterów, projekt w Dia
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2007-06-02 13:18:50 +00:00 |
SDL_Extensions.cpp
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More changes for splitting
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2008-06-12 21:08:04 +00:00 |
SDL_Extensions.h
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small upgrade
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2008-05-27 15:16:12 +00:00 |
SDL_framerate.cpp
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* CLodHandler now stories entries in nodrze (much faster searching)
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2007-07-17 20:51:49 +00:00 |
SDL_framerate.h
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framerate keeper for main loop, working wersion of color converter (blue -> player's) and small tweak
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2007-07-15 13:36:04 +00:00 |
SDL_rotozoom.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
SDL_rotozoom.h
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egzek do spr + poprawka
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2007-06-06 18:55:26 +00:00 |
StartInfo.h
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* it's possible to choose a player
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2008-02-06 07:33:53 +00:00 |
stdafx.cpp
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Na początek.
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2007-06-06 16:12:12 +00:00 |
stdafx.h
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Continuation of splitting.
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2008-06-13 08:16:51 +00:00 |
timeHandler.h
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More changes / project files.
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2008-06-14 10:20:18 +00:00 |