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vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.cpp
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
BattleAction.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
BattleState.cpp
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Support for Magic Mirror spell.
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2011-07-16 08:28:01 +00:00 |
BattleState.h
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Fixed a bug in phoenix code. Fixed a couple warnings.
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2011-07-09 22:42:39 +00:00 |
CArtHandler.cpp
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Some movements towards creature artifacts.
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2011-08-13 10:54:23 +00:00 |
CArtHandler.h
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Some movements towards creature artifacts.
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2011-08-13 10:54:23 +00:00 |
CBuildingHandler.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CBuildingHandler.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CCampaignHandler.cpp
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
CCampaignHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCreatureHandler.cpp
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Consolidated crerefnam.txt, monsters.txt, cr_factions.txt, cr_upgrade_list.txt, CREDEFS.TXT, cr_shots.txt and cr_to_turret.txt into creatures.json
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2011-08-20 21:53:03 +00:00 |
CCreatureHandler.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
CCreatureSet.cpp
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Support for WoG's Defense bonus.
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2011-07-16 16:40:38 +00:00 |
CCreatureSet.h
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Fixed #756
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2011-06-21 09:31:08 +00:00 |
CDefObjInfoHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CDefObjInfoHandler.h
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* a voodoo fix of a mysterious bug
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2010-12-27 10:48:28 +00:00 |
CFileUtility.cpp
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CFileUtility.h
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* minor fixes for revision 2193 (no shooting penalty bonus wasn't needed indeed but was poorly removed)
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2011-06-22 12:44:28 +00:00 |
CGameInterface.cpp
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
CGameInterface.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
CGameState.cpp
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Moved the starting ressources into a json file.
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2011-08-20 02:53:57 +00:00 |
CGameState.h
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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2011-07-13 18:39:02 +00:00 |
CGeneralTextHandler.cpp
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CGeneralTextHandler.h
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CHeroHandler.cpp
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Fixed creature bonus parser. Fixed several uninitialized variables. Updated data build script to v0.85.
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2011-06-03 03:23:50 +00:00 |
CHeroHandler.h
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* fixed bug 257
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2011-02-09 15:19:53 +00:00 |
CLodHandler.cpp
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* Reinstated music player. Added terrain music. To MSVC users: you need the recently uploaded libraries pack for this to work! [ http://download.vcmi.eu/msvc-pack.7z ]
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2011-08-17 20:44:14 +00:00 |
CLodHandler.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
CMapInfo.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMapInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CObjectHandler.cpp
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* Bonus system caching updated, partially rewritten, much more robust, thread-safe
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2011-07-13 18:39:02 +00:00 |
CObjectHandler.h
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Minor refactorings, fixes & improvements.
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2011-06-24 17:43:02 +00:00 |
CObstacleInstance.h
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New files for lib:
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2011-05-09 22:20:47 +00:00 |
CondSh.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Connection.cpp
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Replaced io_service()) with get_io_service(). Fixes bug #780.
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2011-08-04 23:49:32 +00:00 |
Connection.h
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Various player/AI interface related fixes and improvements.
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2011-07-17 18:49:05 +00:00 |
ConstTransitivePtr.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CScriptingModule.h
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
CSpellHandler.cpp
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Fixed interface freezes for some mass-target spells.
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2011-07-15 16:41:43 +00:00 |
CSpellHandler.h
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Fixed #293
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2011-06-25 06:55:35 +00:00 |
CTownHandler.cpp
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Merge buildings3.txt into buildings.json.
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2011-08-20 16:03:27 +00:00 |
CTownHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
HeroBonus.cpp
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* Updated bonus caching -> faster in particular cases, operations by limiter objects aren't cached
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2011-07-16 13:57:25 +00:00 |
HeroBonus.h
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Support for WoG's Defense bonus.
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2011-07-16 16:40:38 +00:00 |
IGameCallback.cpp
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
IGameCallback.h
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- fixed several crashes with joining creatures
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2011-07-18 15:21:16 +00:00 |
IGameEventsReceiver.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
JsonNode.cpp
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- minor fixes to JSON
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2011-08-20 11:27:09 +00:00 |
JsonNode.h
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- minor fixes to JSON
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2011-08-20 11:27:09 +00:00 |
Makefile.am
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
Makefile.in
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- new files JsonNode.cpp/.h
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2011-07-21 18:29:22 +00:00 |
map.cpp
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Underground rock tiles will be always blocked -> no spawning monsters in there.
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2011-07-22 07:07:27 +00:00 |
map.h
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
NetPacks.h
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* Fixed #33 -> Creatures tend to stop at every hex during movement
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2011-08-01 17:36:18 +00:00 |
NetPacksLib.cpp
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Some movements towards creature artifacts.
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2011-08-13 10:54:23 +00:00 |
RegisterTypes.cpp
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* some changes
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2011-05-22 18:46:52 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
ResourceSet.cpp
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* CGameInterface.h/.cpp moved from client project to lib (and, appropriately, to lib subfolder).
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2011-07-05 06:14:07 +00:00 |
ResourceSet.h
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Set of minor improvements and fixes.
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2011-07-05 19:05:41 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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ERM is now a separate project, linking to ./Scripting/ERM.dll and consisting all ERM* files from ./lib.
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2011-06-20 11:41:04 +00:00 |
VCMI_Lib.h
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
VCMI_lib.vcxproj
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http://forum.vcmi.eu/viewtopic.php?p=5956#5956
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2011-08-15 21:53:03 +00:00 |
VCMIDirs.h
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Partial integration of Android patches, from Pelya.
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2011-06-15 02:15:05 +00:00 |