.. |
filesystem
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- support for Chinese fonts (GBK 2-byte encoding)
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2013-09-08 16:49:23 +00:00 |
logging
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- more filesystem logging and possible fix for Win
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2013-07-29 10:08:02 +00:00 |
mapping
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Fixed #1385 (and possible some related issues)
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2013-09-03 13:18:09 +00:00 |
minizip
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Added missing property sheets to RD|Win32 configuration.
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2013-08-18 11:44:14 +00:00 |
rmg
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- Fixed a bug when starting a random map with a town added by a mod
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2013-08-22 18:08:42 +00:00 |
AI_Base.h
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* Final commit
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2011-12-13 21:35:28 +00:00 |
BattleAction.cpp
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* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
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2013-08-25 13:03:29 +00:00 |
BattleAction.h
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* Fixed #1417 — infinite loop of AI trying to visit allied creture generator
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2013-08-25 13:03:29 +00:00 |
BattleHex.cpp
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
BattleHex.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
BattleState.cpp
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Fixed crashes when clone dies #1357, #1441.
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2013-09-08 17:43:10 +00:00 |
BattleState.h
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Fixed crashes when clone dies #1357, #1441.
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2013-09-08 17:43:10 +00:00 |
CArtHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CArtHandler.h
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Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
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2013-07-21 14:19:29 +00:00 |
CBattleCallback.cpp
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The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related.
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2013-09-27 19:42:17 +00:00 |
CBattleCallback.h
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The battle callback method battleGetAllStacks will by default omit the arrow turrets. Fixes #1453, #1455 and related.
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2013-09-27 19:42:17 +00:00 |
CBonusTypeHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CBuildingHandler.cpp
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* fixes for town building campaign bonus
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2013-02-13 14:21:11 +00:00 |
CBuildingHandler.h
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* refactoring
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2013-02-11 19:11:34 +00:00 |
CConfigHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CConfigHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CConsoleHandler.cpp
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Compile fixes specific for VS 2012"
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2013-07-02 15:23:32 +00:00 |
CConsoleHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CCreatureHandler.cpp
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- updated wog/vcmi mod.json files
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2013-08-20 19:32:21 +00:00 |
CCreatureHandler.h
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Fixed #1437.
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2013-09-05 22:11:13 +00:00 |
CCreatureSet.cpp
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second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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2013-06-29 13:05:48 +00:00 |
CCreatureSet.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CDefObjInfoHandler.cpp
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introduced zip support into vcmi
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2013-07-30 15:02:55 +00:00 |
CDefObjInfoHandler.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
CGameInterface.cpp
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bugfixing:
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2013-06-23 19:35:54 +00:00 |
CGameInterface.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CGameState.cpp
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Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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2013-09-27 15:20:42 +00:00 |
CGameState.h
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const-ified CTown. May fix #1444
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2013-09-06 21:57:16 +00:00 |
CGeneralTextHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CGeneralTextHandler.h
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bugfixing:
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2013-06-23 19:35:54 +00:00 |
CHeroHandler.cpp
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- fixes crash on giving banned skills to hero (partial #1427)
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2013-09-04 23:00:51 +00:00 |
CHeroHandler.h
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More missing serialization items.
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2013-05-20 17:25:19 +00:00 |
CMakeLists.txt
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
CModHandler.cpp
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- ZipArchive namespace for operations with zip archives, located in CZipLoader.h/cpp.
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2013-08-19 11:50:53 +00:00 |
CModHandler.h
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CObjectHandler.cpp
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Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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2013-09-27 15:20:42 +00:00 |
CObjectHandler.h
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Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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2013-09-27 15:20:42 +00:00 |
CObstacleInstance.cpp
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[refactor] spell handling
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2013-02-13 19:35:43 +00:00 |
CObstacleInstance.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CondSh.h
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* new file lib/UnlockGuard.h — unlock_guard is for unlocking a mutex for the scope time (RAII)
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2012-02-19 21:03:43 +00:00 |
Connection.cpp
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Patch from O01eg fixing #1308 http://forum.vcmi.eu/viewtopic.php?t=721
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2013-07-02 16:48:01 +00:00 |
Connection.h
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Fixed #1434.
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2013-09-08 22:45:40 +00:00 |
ConstTransitivePtr.h
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Fixed #1430, work-around to make #1435 non-crashing.
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2013-09-11 21:57:08 +00:00 |
CRandomGenerator.h
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
CScriptingModule.h
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Major refactoring. First part: BattleInterface
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2011-12-13 21:23:17 +00:00 |
CSpellHandler.cpp
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Filesystem handling is now more flexible
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2013-07-28 14:49:50 +00:00 |
CSpellHandler.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CStopWatch.h
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- fixed save games issues (#1044)
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2012-08-07 11:28:52 +00:00 |
CThreadHelper.cpp
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Compile fixes specific for VS 2012"
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2013-07-02 15:23:32 +00:00 |
CThreadHelper.h
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Compile fixes specific for VS 2012"
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2013-07-02 15:23:32 +00:00 |
CTownHandler.cpp
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const-ified CTown. May fix #1444
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2013-09-06 21:57:16 +00:00 |
CTownHandler.h
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Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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2013-09-27 15:20:42 +00:00 |
GameConstants.cpp
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Big change: Introduced new mechanism to handle queries. It should not cause any visible changes ATM apart from fixing several long-standing bugs realted to handling post-visit/battle/levelup callback, including infamous creature bank issues: #955, #1053, #1063, #1191. Needs testing.
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2013-04-20 11:34:01 +00:00 |
GameConstants.h
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Fixed crashes when clone dies #1357, #1441.
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2013-09-08 17:43:10 +00:00 |
HeroBonus.cpp
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Fixed #1367. Removed confusing code for speed calculation.
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2013-07-22 17:06:32 +00:00 |
HeroBonus.h
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Fixed #1367. Removed confusing code for speed calculation.
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2013-07-22 17:06:32 +00:00 |
IBonusTypeHandler.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
IGameCallback.cpp
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Not crash when asking callback about requirements for not existing building, fixing #1444 corrupted saves (for testing).
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2013-09-07 16:57:31 +00:00 |
IGameCallback.h
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second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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2013-06-29 13:05:48 +00:00 |
IGameEventsReceiver.h
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Fixed at least two #1428 freezes, likely more.
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2013-09-27 23:46:58 +00:00 |
IHandlerBase.h
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Fixed #1338 and #1341. Introduced post-load step to ease initialization of bonus source ids.
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2013-07-21 14:19:29 +00:00 |
int3.h
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second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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2013-06-29 13:05:48 +00:00 |
Interprocess.h
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- fix for boost 1.49
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2012-04-02 11:14:38 +00:00 |
JsonNode.cpp
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- updated wog/vcmi mod.json files
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2013-08-20 19:32:21 +00:00 |
JsonNode.h
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second part of c++11 update. gcc 4.5 and VS 2010 are no longer supported
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2013-06-29 13:05:48 +00:00 |
NetPacks.h
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Few more freeze-related fixes.
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2013-09-28 00:30:12 +00:00 |
NetPacksLib.cpp
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Changes related to #1444 — fixing affected savegames, assert to detect when things go wrong.
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2013-09-27 15:20:42 +00:00 |
RegisterTypes.cpp
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- Renamed /lib subfolders to lowercase
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2013-04-07 10:48:07 +00:00 |
RegisterTypes.h
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Introduced strongly typed QueryID.
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2013-05-27 10:53:28 +00:00 |
ResourceSet.cpp
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ResourceSet.h
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Fixed all the issues with Quests, #828 and #1223.
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2013-07-23 15:03:01 +00:00 |
ScopeGuard.h
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- Improved json validation. Now it support most of features from latest json schema draft
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2013-04-02 17:06:43 +00:00 |
StartInfo.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
StringConstants.h
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Large changeset, first part of editing H3 objects via mods feature. Changes:
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2013-04-21 12:49:26 +00:00 |
UnlockGuard.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
vcmi_endian.h
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- gcc compile fix
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2013-02-05 19:56:28 +00:00 |
VCMI_lib.cbp
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- Bug-fixing for last commit - Moved CMapGenOptions to CMapGenerator
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2013-04-15 17:18:04 +00:00 |
VCMI_Lib.cpp
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
VCMI_Lib.h
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj
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- Added handler classes CRmgTemplateStorage and CTerrainViewPatternConfig to LibClasses
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2013-08-17 12:46:48 +00:00 |
VCMI_lib.vcxproj.filters
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Not-yet-finished project for Visual Studio. Needs moc tool.
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2013-08-22 17:47:49 +00:00 |
VCMIDirs.cpp
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fixes for launcher, as discussed on forums:
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2013-08-24 20:11:51 +00:00 |
VCMIDirs.h
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fixes for launcher, as discussed on forums:
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2013-08-24 20:11:51 +00:00 |