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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib
Michał W. Urbańczyk d092eaf9d1 Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
BTW updating screen after closing marketplace is broken.
2011-04-22 21:51:10 +00:00
..
vcmi_lib break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
BattleAction.cpp Various changes, including exprank limiter and development towards Tactics secondary skill support. 2011-02-12 16:12:48 +00:00
BattleAction.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
BattleState.cpp Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
BattleState.h Surrendering and related artifacts (Statesman's Medal, 2011-03-05 16:38:22 +00:00
CArtHandler.cpp Spell scroll improvements, fixing #689, #690, #691. 2011-03-12 21:55:31 +00:00
CArtHandler.h Spell scroll improvements, fixing #689, #690, #691. 2011-03-12 21:55:31 +00:00
CBuildingHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CBuildingHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCampaignHandler.cpp AB campaign selection screen added 2011-03-19 14:27:51 +00:00
CCampaignHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CCreatureHandler.cpp Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
CCreatureHandler.h Next set of fixes, mostly for deserialization. 2011-02-22 09:47:25 +00:00
CCreatureSet.cpp Partial support for splitting neutral stacks. Can't go further until interface is fixed. 2011-04-10 08:33:53 +00:00
CCreatureSet.h Partial support for splitting neutral stacks. Can't go further until interface is fixed. 2011-04-10 08:33:53 +00:00
CDefObjInfoHandler.cpp - Next part of animation system: 2011-02-06 17:26:27 +00:00
CDefObjInfoHandler.h * a voodoo fix of a mysterious bug 2010-12-27 10:48:28 +00:00
CGameState.cpp - added new files to build system 2011-04-07 17:54:08 +00:00
CGameState.h AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default. 2011-02-23 03:57:45 +00:00
CGeneralTextHandler.cpp Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CGeneralTextHandler.h Quick implementation of stack experience details. Minor fixes. 2011-03-21 08:14:23 +00:00
CHeroHandler.cpp * fixed bug 257 2011-02-09 15:19:53 +00:00
CHeroHandler.h * fixed bug 257 2011-02-09 15:19:53 +00:00
CLodHandler.cpp Reverted r1992 for now [boost < 1.46 won't work with it] 2011-02-24 14:01:58 +00:00
CLodHandler.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CMapInfo.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CMapInfo.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
CObjectHandler.cpp Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. 2011-04-22 21:51:10 +00:00
CObjectHandler.h Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. 2011-04-22 21:51:10 +00:00
CondSh.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Connection.cpp - Buttons optimization - less memory and CPU usage 2011-02-20 09:24:53 +00:00
Connection.h Version to be released as dev release 0.83b 2011-02-24 14:54:18 +00:00
ConstTransitivePtr.h - Next part of animation system: 2011-02-06 17:26:27 +00:00
CSpellHandler.cpp * fixed bug 298 2011-02-21 16:53:23 +00:00
CSpellHandler.h * fixed bug 298 2011-02-21 16:53:23 +00:00
CTownHandler.cpp * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
CTownHandler.h * ConstTransitive CGI more or less done 2010-12-20 21:22:53 +00:00
ERMInterpreter.cpp * minor work on ERM interpreter 2011-04-22 20:33:34 +00:00
ERMInterpreter.h * minor work on ERM interpreter 2011-04-22 20:33:34 +00:00
ERMParser.cpp - added new files to build system 2011-04-07 17:54:08 +00:00
ERMParser.h * a bit more of ERM/VERM interpreter 2011-04-10 16:39:34 +00:00
HeroBonus.cpp New creature window works in general, covering old functionalities and displaying new info. It's far from finished though. 2011-03-03 18:25:48 +00:00
HeroBonus.h Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy. 2011-04-12 08:59:18 +00:00
IGameCallback.cpp Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes. 2011-02-11 12:27:38 +00:00
IGameCallback.h * beegee's comments patch 2011-02-22 11:52:36 +00:00
Interprocess.h * refactorings and comment coverage improvements 2009-05-07 17:20:41 +00:00
Makefile.am - added new files to build system 2011-04-07 17:54:08 +00:00
Makefile.in (linux) Added configure test for the icc and clang compilers, and set some extra parameters for them. 2011-04-09 17:28:51 +00:00
map.cpp Fixed #687. 2011-03-19 14:35:29 +00:00
map.h Fixed #687. 2011-03-19 14:35:29 +00:00
NetPacks.h * artillery skill fixed 2011-02-24 15:33:03 +00:00
NetPacksLib.cpp Correct handling of merging & moving stacks with experience. 2011-03-27 09:31:14 +00:00
RegisterTypes.cpp * beegee's comments patch 2011-02-22 11:52:36 +00:00
RegisterTypes.h * further changes towards support for ranged spells 2009-04-15 14:03:31 +00:00
VCMI_lib.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_Lib.cpp * some progress in VERM interpreter 2011-04-16 17:39:38 +00:00
VCMI_Lib.h AB campaign selection screen added 2011-03-19 14:27:51 +00:00
VCMI_lib.vcxproj Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities. 2011-04-22 21:51:10 +00:00
VCMIDirs.h * beegee's comments patch 2011-02-22 11:52:36 +00:00