.. |
vcmi_lib
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
BattleAction.cpp
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Various changes, including exprank limiter and development towards Tactics secondary skill support.
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2011-02-12 16:12:48 +00:00 |
BattleAction.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
BattleState.cpp
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Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
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2011-04-12 08:59:18 +00:00 |
BattleState.h
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Surrendering and related artifacts (Statesman's Medal,
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2011-03-05 16:38:22 +00:00 |
CArtHandler.cpp
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Spell scroll improvements, fixing #689, #690, #691.
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2011-03-12 21:55:31 +00:00 |
CArtHandler.h
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Spell scroll improvements, fixing #689, #690, #691.
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2011-03-12 21:55:31 +00:00 |
CBuildingHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CBuildingHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCampaignHandler.cpp
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
CCampaignHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CCreatureHandler.cpp
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Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
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2011-04-12 08:59:18 +00:00 |
CCreatureHandler.h
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Next set of fixes, mostly for deserialization.
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2011-02-22 09:47:25 +00:00 |
CCreatureSet.cpp
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Partial support for splitting neutral stacks. Can't go further until interface is fixed.
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2011-04-10 08:33:53 +00:00 |
CCreatureSet.h
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Partial support for splitting neutral stacks. Can't go further until interface is fixed.
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2011-04-10 08:33:53 +00:00 |
CDefObjInfoHandler.cpp
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CDefObjInfoHandler.h
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* a voodoo fix of a mysterious bug
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2010-12-27 10:48:28 +00:00 |
CGameState.cpp
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
CGameState.h
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AI for neutral creatures and battles and player AIs can be different. StupidAI will handle neutrals by default.
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2011-02-23 03:57:45 +00:00 |
CGeneralTextHandler.cpp
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CGeneralTextHandler.h
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Quick implementation of stack experience details. Minor fixes.
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2011-03-21 08:14:23 +00:00 |
CHeroHandler.cpp
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* fixed bug 257
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2011-02-09 15:19:53 +00:00 |
CHeroHandler.h
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* fixed bug 257
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2011-02-09 15:19:53 +00:00 |
CLodHandler.cpp
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Reverted r1992 for now [boost < 1.46 won't work with it]
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2011-02-24 14:01:58 +00:00 |
CLodHandler.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CMapInfo.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CMapInfo.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
CObjectHandler.cpp
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Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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2011-04-22 21:51:10 +00:00 |
CObjectHandler.h
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Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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2011-04-22 21:51:10 +00:00 |
CondSh.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Connection.cpp
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- Buttons optimization - less memory and CPU usage
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2011-02-20 09:24:53 +00:00 |
Connection.h
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Version to be released as dev release 0.83b
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2011-02-24 14:54:18 +00:00 |
ConstTransitivePtr.h
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- Next part of animation system:
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2011-02-06 17:26:27 +00:00 |
CSpellHandler.cpp
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CSpellHandler.h
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* fixed bug 298
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2011-02-21 16:53:23 +00:00 |
CTownHandler.cpp
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
CTownHandler.h
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* ConstTransitive CGI more or less done
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2010-12-20 21:22:53 +00:00 |
ERMInterpreter.cpp
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* minor work on ERM interpreter
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2011-04-22 20:33:34 +00:00 |
ERMInterpreter.h
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* minor work on ERM interpreter
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2011-04-22 20:33:34 +00:00 |
ERMParser.cpp
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
ERMParser.h
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* a bit more of ERM/VERM interpreter
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2011-04-10 16:39:34 +00:00 |
HeroBonus.cpp
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New creature window works in general, covering old functionalities and displaying new info. It's far from finished though.
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2011-03-03 18:25:48 +00:00 |
HeroBonus.h
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Creatures now use SHOTS Bonus to express their total ammo count. Support for "additional shots" exp premy.
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2011-04-12 08:59:18 +00:00 |
IGameCallback.cpp
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Various fixes and improvements around kill hero and kill monster quests. A few minor unrelated fixes.
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2011-02-11 12:27:38 +00:00 |
IGameCallback.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
Interprocess.h
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* refactorings and comment coverage improvements
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2009-05-07 17:20:41 +00:00 |
Makefile.am
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- added new files to build system
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2011-04-07 17:54:08 +00:00 |
Makefile.in
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(linux) Added configure test for the icc and clang compilers, and set some extra parameters for them.
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2011-04-09 17:28:51 +00:00 |
map.cpp
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Fixed #687.
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2011-03-19 14:35:29 +00:00 |
map.h
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Fixed #687.
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2011-03-19 14:35:29 +00:00 |
NetPacks.h
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* artillery skill fixed
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2011-02-24 15:33:03 +00:00 |
NetPacksLib.cpp
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Correct handling of merging & moving stacks with experience.
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2011-03-27 09:31:14 +00:00 |
RegisterTypes.cpp
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |
RegisterTypes.h
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* further changes towards support for ranged spells
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2009-04-15 14:03:31 +00:00 |
VCMI_lib.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_Lib.cpp
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* some progress in VERM interpreter
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2011-04-16 17:39:38 +00:00 |
VCMI_Lib.h
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AB campaign selection screen added
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2011-03-19 14:27:51 +00:00 |
VCMI_lib.vcxproj
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Artifact Merchant: selling artifacts. Messy, but completes H3 town structures functionalities.
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2011-04-22 21:51:10 +00:00 |
VCMIDirs.h
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* beegee's comments patch
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2011-02-22 11:52:36 +00:00 |