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Open-source engine for Heroes of Might and Magic III
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Konstantin db428faeeb vcmi: allow obstacles to store another spells
It will be used as trigger spell, if set
If not set, it will be ignored
2023-03-30 14:41:40 +03:00
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AI Show information on potential kills in attack tooltip 2023-03-24 17:18:47 +02:00
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client NetPacks: change GiveBonus enum to enum class. 2023-03-30 12:41:17 +03:00
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mapeditor [editor] fix Player Settings crash when random town is added to a map 2023-03-20 11:35:19 +03:00
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ChangeLog.md Fixes broken client state, e.g. movement. Effectively reverts #1663 2023-03-17 16:00:47 +02:00
CMakeLists.txt Haiku patch 2023-03-27 10:10:09 +02:00
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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)