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battle
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Enum is now in its own namespace, comments for enum values removed
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2023-03-01 21:21:20 +02:00 |
events
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vcmi: modernize lib/events
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2023-03-06 20:24:38 +03:00 |
filesystem
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
logging
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vcmi: modernize lib/logging
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2023-03-06 20:13:25 +03:00 |
mapObjects
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Fix serialization of rewardable objects
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2023-03-07 00:06:58 +02:00 |
mapping
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vcmi: fix road and river loading
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2023-03-05 22:41:38 +03:00 |
minizip
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remove copy-pasted functions from ioapi.c
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2023-02-24 13:42:26 +03:00 |
registerTypes
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Removed remaining hardcoded objects
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2023-01-23 15:27:27 +02:00 |
rmg
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
serializer
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Fix serialization of rewardable objects
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2023-03-07 00:06:58 +02:00 |
spells
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Merge pull request #1581 from IvanSavenko/map_render_rewrite
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2023-03-05 19:51:07 +02:00 |
vstd
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vstd: pass separators and input by reference
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2023-02-05 18:07:56 +03:00 |
AI_Base.h
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BattleFieldHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
BattleFieldHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
CAndroidVMHelper.cpp
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CAndroidVMHelper.h
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fix using JNI from server in single process build
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2023-03-02 12:09:48 +03:00 |
CArtHandler.cpp
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Merge pull request #1636 from rilian-la-te/remove-unused
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2023-03-06 00:10:55 +02:00 |
CArtHandler.h
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vcmi: remove old war machine code
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2023-03-05 19:12:47 +03:00 |
CBonusTypeHandler.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
CBonusTypeHandler.h
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Moved bonus names to translation
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2023-01-25 12:36:02 +02:00 |
CBuildingHandler.cpp
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CBuildingHandler.h
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CConfigHandler.cpp
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CConfigHandler.h
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CConsoleHandler.cpp
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CConsoleHandler.h
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Fix indent
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2023-01-16 00:37:18 +01:00 |
CCreatureHandler.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
CCreatureHandler.h
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vcmi: remove old war machine code
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2023-03-05 19:12:47 +03:00 |
CCreatureSet.cpp
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Use config values from new settings
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2023-02-15 23:36:09 +01:00 |
CCreatureSet.h
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Implement numeric creature descriptions with config toggle on/off
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2023-01-14 15:55:08 +01:00 |
CGameInfoCallback.cpp
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Grail digging check is now in library
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2023-03-05 17:48:02 +02:00 |
CGameInfoCallback.h
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Grail digging check is now in library
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2023-03-05 17:48:02 +02:00 |
CGameInterface.cpp
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
CGameInterface.h
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Implemented View Earth / View Air spells
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2023-03-05 17:48:02 +02:00 |
CGameState.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
CGameState.h
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CGameStateFwd.h
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CGeneralTextHandler.cpp
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Restored Simplified Chinese support
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2023-03-07 00:06:58 +02:00 |
CGeneralTextHandler.h
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Fix loading of non-ASCII text files
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2023-03-05 21:50:38 +02:00 |
CHeroHandler.cpp
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All translatable strings now have language identifier
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2023-03-05 17:30:38 +02:00 |
CHeroHandler.h
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Remove unused code
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2023-01-20 15:18:36 +02:00 |
CMakeLists.txt
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enable StupidAI and EmptyAI for static AI
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2023-03-02 12:09:49 +03:00 |
CModHandler.cpp
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Added option to skip validation of mods
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2023-03-07 00:06:58 +02:00 |
CModHandler.h
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
Color.h
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vcmi/client: make ColorRGBA constexpr
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2023-02-12 19:11:24 +03:00 |
CondSh.h
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ConstTransitivePtr.h
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vcmi: make ConstTransitivePtr always init self.
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2023-02-12 17:59:06 +03:00 |
CPathfinder.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
CPathfinder.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
CPlayerState.cpp
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CPlayerState.h
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CRandomGenerator.cpp
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CRandomGenerator.h
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CScriptingModule.cpp
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CScriptingModule.h
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CSkillHandler.cpp
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All translatable strings now have language identifier
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2023-03-05 17:30:38 +02:00 |
CSkillHandler.h
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VcmiLua builds properly now
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2023-02-01 20:25:09 +01:00 |
CSoundBase.h
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CStack.cpp
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All artifact strings now pass through translator
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2023-01-20 15:18:36 +02:00 |
CStack.h
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All creature-related texts go through translator
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2023-01-20 15:18:36 +02:00 |
CStopWatch.h
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CThreadHelper.cpp
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CThreadHelper.h
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CTownHandler.cpp
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All translatable strings now have language identifier
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2023-03-05 17:30:38 +02:00 |
CTownHandler.h
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Bugfixing
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2023-01-20 16:11:43 +02:00 |
FunctionList.h
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GameConstants.cpp
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GameConstants.h
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Implemented translations for H3M maps
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2023-03-05 17:39:27 +02:00 |
HeroBonus.cpp
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Merge vcmi/beta into vcmi/develop
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2023-01-29 18:21:55 +02:00 |
HeroBonus.h
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vcmi: deprecate MAXED_SPELL
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2023-02-04 16:23:03 +03:00 |
IBonusTypeHandler.h
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IGameCallback.cpp
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Moved road & river handlers into a separate file
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2023-01-11 15:17:24 +02:00 |
IGameCallback.h
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Basic version of hero movement on map. Removed old code.
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2023-03-05 17:48:02 +02:00 |
IGameEventsReceiver.h
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redraw optimization
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2023-03-03 10:17:31 +02:00 |
IHandlerBase.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
IHandlerBase.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
int3.h
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vcmi: make int3 as constexpr class
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2023-02-12 19:00:43 +03:00 |
Interprocess.h
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JsonDetail.cpp
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vcmi: reduce boost::lexical_cast usage
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2023-03-09 16:36:46 +03:00 |
JsonDetail.h
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JsonNode.cpp
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Partially fixed bonuses descriptions (affected by separate old bug)
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2023-01-24 17:34:48 +02:00 |
JsonNode.h
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Fixed all major bugs with newly converted objects
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2023-01-22 18:17:26 +02:00 |
Languages.h
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Fix debug renderer
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2023-03-07 00:06:58 +02:00 |
LoadProgress.cpp
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LoadProgress.h
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LogicalExpression.cpp
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LogicalExpression.h
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NetPacks.h
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Refactoring of new code, multiple functionality changes:
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2023-03-05 18:02:58 +02:00 |
NetPacksBase.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPacksLib.cpp
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
NetPacksLobby.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
NetPackVisitor.h
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rework netpacks to avoid double typeinfo
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2023-02-13 20:26:39 +02:00 |
ObstacleHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ObstacleHandler.h
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
PathfinderUtil.h
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Renamed Terrain.h/cpp -> TerrainHandler.h/cpp
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2023-01-10 00:01:35 +02:00 |
Point.h
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Basic version of hero movement on map. Removed old code.
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2023-03-05 17:48:02 +02:00 |
Rect.cpp
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Refactoring of MapView
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2023-03-05 17:48:02 +02:00 |
Rect.h
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Completely removed old TerrainRect class
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2023-03-05 17:57:36 +02:00 |
ResourceSet.cpp
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ResourceSet.h
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RiverHandler.cpp
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
RiverHandler.h
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
RoadHandler.cpp
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
RoadHandler.h
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
ScopeGuard.h
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ScriptHandler.cpp
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Finalization of refactoring:
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2023-01-20 15:18:36 +02:00 |
ScriptHandler.h
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StartInfo.cpp
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Provide encoding information to maps & campaigns loaders
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2023-03-05 17:39:27 +02:00 |
StartInfo.h
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StdInc.cpp
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StdInc.h
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StringConstants.h
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TerrainHandler.cpp
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
TerrainHandler.h
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Fix string ID's road/river/terrains
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2023-03-05 17:39:27 +02:00 |
TextOperations.cpp
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
TextOperations.h
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Fonts will now correctly detect encoding of fonts from mods
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2023-03-05 17:39:27 +02:00 |
UnlockGuard.h
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vcmi_endian.h
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lib: replace SDL usage to Boost one
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2023-02-02 23:58:22 +03:00 |
VCMI_lib.cbp
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lib: remove unused header
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2023-02-02 23:50:50 +03:00 |
VCMI_Lib.cpp
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Fix destructor order
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2023-02-15 20:37:18 +02:00 |
VCMI_Lib.h
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Converted terrainTypeHandler into proper handler class
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2023-01-10 00:01:35 +02:00 |
VCMI_lib.vcxproj
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VCMI_lib.vcxproj.filters
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VCMIDirs.cpp
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refactor VCMIDirs for Android
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2023-03-02 12:09:47 +03:00 |
VCMIDirs.h
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