.. |
battle
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- fix to last commit
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2014-01-14 14:34:08 +00:00 |
gui
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Miscellaneous fixes:
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2014-01-13 17:44:21 +00:00 |
icons
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- (linux) launcher will be available in OS start menu/launchers as
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2013-11-16 18:13:30 +00:00 |
AdventureMapClasses.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
AdventureMapClasses.h
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CAdvmapInterface.cpp
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Fix for #1624 :
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2013-12-20 15:00:48 +00:00 |
CAdvmapInterface.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CAnimation.cpp
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- fixed crash on decompressing some files from gzip stream (reported on
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2014-02-08 10:30:10 +00:00 |
CAnimation.h
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Minor fixes:
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2013-07-07 19:44:08 +00:00 |
CBitmapHandler.cpp
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went through the rest of cppcheck warnings, mostly harmless
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2013-11-07 12:48:41 +00:00 |
CBitmapHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CCastleInterface.cpp
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- creatures availability tests no longer check for built buildings.
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2014-01-11 18:12:09 +00:00 |
CCastleInterface.h
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- creatures availability tests no longer check for built buildings.
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2014-01-11 18:12:09 +00:00 |
CCreatureWindow.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
CCreatureWindow.h
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Visual Studio 2013 Preview compile fixes:
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2013-07-02 12:08:30 +00:00 |
CDefHandler.cpp
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introduced zip support into vcmi
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2013-07-30 15:02:55 +00:00 |
CDefHandler.h
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Made speed of most of battle animations time-based
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2013-07-06 16:10:20 +00:00 |
CGameInfo.cpp
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CGameInfo.h
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Support for saving/loading in player interfaces, including VCAI.
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2013-05-09 11:09:23 +00:00 |
CHeroWindow.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
CHeroWindow.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CKingdomInterface.cpp
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Some refactoring of text display widgets:
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2013-08-29 13:46:27 +00:00 |
CKingdomInterface.h
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- wrokaround/fix for #1177
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2013-01-20 22:49:34 +00:00 |
Client.cpp
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Split registerTypes into multiple files, now in lib/registerTypes
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2014-02-24 19:57:33 +00:00 |
Client.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CMakeLists.txt
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- Updated PCH to use our StdInc.h as the prefix header (not generated one from cotire) -> no exclude headers from ffmpeg/etc... statements required
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2014-02-05 20:25:36 +00:00 |
CMessage.cpp
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Unicode support.
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2013-10-25 21:45:14 +00:00 |
CMessage.h
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- Renamed client/BattleInterface to client/battle and client/UIFramework to client/gui
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2013-04-07 11:52:07 +00:00 |
CMT.cpp
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Quick solution for #1688.
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2014-02-27 20:44:20 +00:00 |
CMT.h
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* fixed crash related to cammander's SPELL_AFTER_ATTACK spell id not initialized properly (text id was resolved on copy of bonus)
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2013-06-17 15:45:55 +00:00 |
CMusicHandler.cpp
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Minors:
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2013-12-28 18:57:08 +00:00 |
CMusicHandler.h
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- fixed some evil memory leaks
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2013-12-19 19:43:16 +00:00 |
CPlayerInterface.cpp
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Hopefully fixes #1677 and its duplciates.
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2014-02-01 13:35:03 +00:00 |
CPlayerInterface.h
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- Fixed mantis #1422 (starting another scenario crashes VCMI for now)
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2013-12-16 18:39:56 +00:00 |
CPreGame.cpp
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Split registerTypes into multiple files, now in lib/registerTypes
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2014-02-24 19:57:33 +00:00 |
CPreGame.h
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- move campaigns description into new config file, campaignSets.json
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2014-02-14 22:46:06 +00:00 |
CQuestLog.cpp
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[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
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2014-01-16 20:24:06 +00:00 |
CQuestLog.h
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A bit more text-related work:
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2013-08-29 16:41:14 +00:00 |
CSoundBase.h
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- CMappedFileLoader class to remap WoG files to h3 names
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2013-05-04 13:14:23 +00:00 |
CSpellWindow.cpp
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- Fixed mantis #1248
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2013-11-03 18:16:25 +00:00 |
CSpellWindow.h
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c++03 -> c++11 switch:
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2013-06-26 11:18:27 +00:00 |
CVideoHandler.cpp
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It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
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2014-01-06 19:12:21 +00:00 |
CVideoHandler.h
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It is possible to use ffmpeg with Visual Studio 2013 build by definining USE_FFMPEG macro.
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2014-01-06 19:12:21 +00:00 |
DPIaware.manifest
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Fixed issue with Windows 7 DPI upscaling.
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2009-12-12 03:26:09 +00:00 |
Graphics.cpp
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
Graphics.h
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Large rewrite of adventure map objects:
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2014-01-02 23:48:38 +00:00 |
GUIClasses.cpp
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Fixed #1667, #1669
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2014-02-28 17:49:56 +00:00 |
GUIClasses.h
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Fixed possible buffer overflow on visiting tavern
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2014-02-26 21:20:36 +00:00 |
Info.plist
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
mapHandler.cpp
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fixes #1619 and #1647
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2014-01-05 13:45:44 +00:00 |
mapHandler.h
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fixes #1619 and #1647
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2014-01-05 13:45:44 +00:00 |
NetPacksClient.cpp
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fixes #1619 and #1647
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2014-01-05 13:45:44 +00:00 |
OSX.mm
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Attempt to apply patch from stopiccot.
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2013-03-01 21:32:26 +00:00 |
resource.h
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |
SDLMain.h
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
SDLMain.m
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
StdInc.cpp
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* Final commit
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2011-12-13 21:35:28 +00:00 |
StdInc.h
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* CHexField renamed to CBattleHex
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2011-12-17 18:59:59 +00:00 |
VCMI_client.cbp
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[mechanics] fix copy-paste errors in magic skill arrays
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2014-02-15 09:40:33 +00:00 |
VCMI_client.rc
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* fixed previous fix
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2009-10-03 10:51:05 +00:00 |
VCMI_client.vcxproj
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- Moved FunctionList from /client to /lib -> used in client and server
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2013-11-30 10:08:38 +00:00 |
VCMI_client.vcxproj.filters
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- Fixed VS project files (added missing .cpp files)
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2013-11-30 14:22:03 +00:00 |
vcmi.icns
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Mac OS patch from stopiccot
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2012-12-01 06:30:52 +00:00 |
vcmi.ico
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Added icon to the MSVC project, minor fixes, version bumped to 0.74.
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2009-10-01 20:00:21 +00:00 |