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Open-source engine for Heroes of Might and Magic III
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Mike fe535ec470 Updated settings.json
Corrected comma related formatting errors
2023-06-21 16:05:29 -07:00
.github vcmi: do not run tests on CI yet 2023-04-27 20:59:55 +03:00
AI Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
android Android Launcher: Remove unused settings + add scaling (#2239) 2023-06-21 17:18:28 +03:00
CI Android: building aab for release 2023-04-15 11:49:50 +03:00
client Merge pull request #2246 from IvanSavenko/pathfinding_reorganization 2023-06-21 18:22:44 +03:00
cmake_modules Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
config Updated settings.json 2023-06-21 16:05:29 -07:00
debian Merge beta -> develop 2023-04-26 22:48:08 +03:00
docs [Conan][docs] improve using prebuilt binaries for Apple Silicon 2023-04-02 13:58:03 +03:00
include Spell shrines can now be configured in json 2023-06-16 17:59:10 +03:00
ios generate ipa file with CPack directly 2023-01-24 20:10:57 +03:00
launcher Replaced deprecated(removed from qt6) signals 2023-06-13 20:56:27 +03:00
lib Converted pathfinder enum's to enum class 2023-06-21 15:38:57 +03:00
lib_server Yet another attempt to fix Windows compile: 2022-12-06 18:35:24 +02:00
mapeditor Merge remote-tracking branch 'soundsgood/CArtHandler-rework' into develop 2023-06-05 18:53:17 +03:00
Mods/vcmi Update translation 2023-06-20 20:15:04 +03:00
osx Add files via upload 2023-04-16 14:59:27 +02:00
rpm
scripting vcmi: a bunch of forward definitions 2023-05-07 20:37:32 +03:00
scripts/lib vcmi: remove TFaction 2023-04-10 19:28:16 +03:00
server Split pathfinder into multiple smaller files 2023-06-21 13:46:09 +03:00
test Moved creature upgrade logic to CGObjectInstance inheritors 2023-06-16 17:59:10 +03:00
win Update vcpkg, fix QT paths 2022-09-24 10:53:09 +03:00
.gitignore Add clion related folder to gitignore 2023-01-01 15:47:21 +02:00
.gitmodules vcmi: new commits in submodules 2023-04-27 20:59:55 +03:00
.travis.yml Squashing editor 2022-09-18 03:23:17 +04:00
AUTHORS Changelog and authors for 1.1 (#1184) 2022-12-09 02:40:39 +04:00
CCallback.cpp Cleaned up IShipyard interface 2023-06-16 17:59:10 +03:00
CCallback.h Change Callback to abstract 2023-05-01 21:49:37 +04:00
ChangeLog.md Merge master -> develop 2023-04-28 22:57:25 +03:00
CMakeLists.txt Merge beta -> develop 2023-04-26 22:48:08 +03:00
CMakePresets.json vcmi: disable lua for GCC 2023-04-27 20:59:55 +03:00
conanfile.py [Conan] add validate method to catch incorrect combination of options 2023-03-02 12:09:49 +03:00
fuzzylite.pc.in
Global.h Removed vstd::advance. Added vstd::next to handle similar cases. 2023-05-01 17:58:18 +03:00
license.txt
README.md Add download counter for 1.2.1 2023-04-28 21:33:19 +02:00
VCMI_global_debug.props
VCMI_global_release.props
VCMI_global_user.props
VCMI_global.props
VCMI_VS15.sln
vcmi.workspace
vcmibuilder [vcmibuilder] fix default destination directory on macOS 2023-04-01 14:25:26 +03:00
vcmimanual.tex
Version.cpp.in wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
Version.h fix MXE build 2022-09-24 15:55:25 +03:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2023 VCMI Team (check AUTHORS file for the contributors list)