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Commit Graph

382 Commits

Author SHA1 Message Date
Piratux
17014c0f3a Quest strucure balancing
Changes:
- Rebalanced quest structure item requirements (their amount and their chance to be required). Easier items won't appear as requirements in late game, and lesser amount is needed for harder items.
- Quest structures now have new items that can become required items.
- Market quest structure that only returns items when quest is completed, now doesn't appear after 600 leagues.
2023-01-29 20:20:29 +02:00
Piratux
12835ac9f1 Walkways tweaks
Changes:
- Slightly increased size of Frozen Pools island.
- Added fish and worms in freezing water lakes.
2023-01-29 17:30:59 +02:00
Piratux
65bea7b1c2 Mandatory resources to leave island in late game
Changes:
- From 800 leagues, islands will now have mandatory resource cost to leave, which doesn't decrease. Failing to collect resources, will cause the crew to lose.
- Killing all spawners now won't remove undock cost.
- Mysterious Caves island now has undock cost on later leagues.
- You can't stay forever in radioactive island anymore.
2023-01-29 15:02:06 +02:00
Piratux
82c41a3fbe Spectators now don't affect crew scale
Changes:
- Spectators now don't affect crew scale.
2023-01-28 20:37:17 +02:00
Piratux
1117190db0 Disabled gourmet
Changes:
- Disabled Gourmet class
2023-01-28 20:27:05 +02:00
Piratux
e67307afcf Balancing
Changes:
- Nerfed power upgrades by ~20%.
- Random upgrades will now sometimes demand hard to acquire items.
- Decreased maximum stay in islands for harder difficulties.
- Decreased maximum stay in islands for smaller crews to favor having more people.
2023-01-28 20:08:16 +02:00
Piratux
a5a93a11a4 More research!
Changes:
- Enabled a lot more researches (infinite ones too).
- Disabled all additional default researches.
2023-01-28 18:03:05 +02:00
Piratux
7930fdd32c Script error fixes from the logs 2023-01-28 15:55:01 +02:00
Piratux
2dd3e1523c Ship power fixes
Changes:
- Fixed power pole wire connection unnecessarily getting removed when teleporting boat between surfaces (for ex.: island -> sea).
- Added /fixpower command to connect poles between deck and holds.
2023-01-28 15:21:41 +02:00
Piratux
2db3cd9ec9 Version update 2023-01-12 23:47:24 +02:00
Piratux
92fcbe3b6d Kraken tweaks and fixes
CHANGES:
- Island now doesn't load, when there are active krakens, to reduce lag.
- Slightly increased biter swimming speed during kraken fight. This should reduce the chance for biters to get stuck on the ship edge.
- Fixed biters swimming faster with multiple active krakens.
- Fixed biters stopping swimming towards ship when kraken dies.
2023-01-12 23:34:44 +02:00
Piratux
c3bea9ac24 maze island tweaks
Changes:
- Slightly decreased spawner density in Bewildering Maze island.
- Made rocket silo spawn closer to ship in Bewildering Maze island, to give players a higher chance to find and get to it before biters do.
2023-01-12 20:28:59 +02:00
Piratux
153a2016ed Cave and desert island tweaks
CHANGES:
- Prevented situation where biter wave could spawn immediately upon revealing it in Mysterious Caves island.
- Fixed "All biter bases destroyed — escape cost removed." message appearing when arriving at Mysterious Caves island.
- Fixed GUI showing resource cost to leave Mysterious Caves island. It won't need any resources to undock in late game.
- Fixed Mysterious Caves island letting you stay infinitely in late game.
- Sandworm Caldera island now has auto undock timer.
- Sandworm Caldera island now doesn't have launch rocket as resource requirement.
- Reduced maximum amount of time you can stay in Sandworm Caldera island by 20%.
- Reduced maximum amount of time you can stay in Mysterious Caves island by 20%.
- Revealing a spawner in Mysterious Caves island, reveals nearby area and spawners around it.
2023-01-12 18:58:53 +02:00
Piratux
72178fafa9 No more infinite fish at sea
Changes:
- There is now a fixed amount of fish you can catch at sea, to prevent dull strategy being: stay long amount at sea and try to catch "infinite" amount of fish.
- Gourmet doesn't generate ore at sea now. This is also to discourage similar strategy: wait long intervals at sea to efficiently use fish for ore.
2023-01-11 22:15:55 +02:00
Piratux
b8c8d4e1b0 Fixed people dying in front of ship upon departure
Changes:
- People now don't die when ship departs and they are right in front of it.
2023-01-11 19:32:00 +02:00
Piratux
8d813b23c3 Fixed buried treasure being empty
Changes:
- Fixed buried treasure being empty.
- Made Raffle.raffle() return random value instead of nil, with <= 0 weights.
2023-01-09 22:22:37 +02:00
Piratux
19aaf064e5 Market structure full chest fix
Changes:
- Fixed market structure quest being incompletable when input chest input filled up.
2023-01-08 22:59:44 +02:00
Piratux
e4f3f402d3 silo fixes
Changes:
- Area under silo is cleared (from trees, rocks, etc.) first before being created.
2023-01-08 21:28:39 +02:00
danielmartin0
c7ec4a305a Update islands.lua 2022-12-07 19:19:34 +00:00
danielmartin0
03bc1ab811 slight difficulty value adjustments 2022-12-07 19:16:43 +00:00
danielmartin0
55519489b8 partially reverse prior changes; increase machinery pollution 2022-12-07 19:16:22 +00:00
danielmartin0
3e133bc886 Update roles.lua 2022-12-06 16:23:00 +00:00
danielmartin0
cd54bc93f7 only boot captain for afk if there are 4 or less players online 2022-12-06 16:22:29 +00:00
danielmartin0
8470ffb407 Update balance.lua 2022-12-05 17:56:31 +00:00
danielmartin0
e90dcfcdc3 28->29 2022-12-05 17:55:21 +00:00
danielmartin0
00bff61411 ore spawns further away 2022-12-05 17:53:16 +00:00
danielmartin0
2695cbb52e Update balance.lua 2022-12-02 22:23:32 +00:00
danielmartin0
2d6b02a6b8 nerf the resistive classes 2022-12-02 22:23:06 +00:00
danielmartin0
171b5d3f67 Update balance.lua 2022-12-02 19:44:38 +00:00
danielmartin0
51f75e7212 Update balance.lua 2022-12-02 19:43:20 +00:00
danielmartin0
1179f11162 more pollution scaling with difficulty 2022-12-02 19:23:41 +00:00
danielmartin0
39d1afa583 Update ai.lua 2022-12-02 19:21:19 +00:00
danielmartin0
bc01e09001 Update ai.lua 2022-12-02 19:04:59 +00:00
danielmartin0
a3bff0998c slightly higher wave size variance 2022-12-02 19:00:57 +00:00
danielmartin0
ef06f126a8 increase base evo on harder difficulties 2022-12-02 18:49:48 +00:00
danielmartin0
4b48b26a81 and again 2022-11-29 20:40:23 +00:00
danielmartin0
dfb80a7d80 increase difficulty of hard and nightmare 2022-11-29 20:39:33 +00:00
Piratux
250beab7e3 New commands to easily clear fluid from ship's tanks
Changes:
- New commands: /clear_north_tanks and /clear_south_tanks that clear fluid from ship's tanks
2022-11-20 21:07:04 +02:00
Piratux
770c3c523b Possible fix for class gui related error
Changes:
- Possible fix for class gui related error.
2022-11-20 20:29:37 +02:00
Piratux
de5620b7eb Fixed power issue between surfaces
Changes:
- Fixed an issue that would sometimes cause poles between surfaces not connect due to connection limit. Current solution is not ideal as power loss can still happen (since some poles will be forcefully disconnected), but poles between surfaces are now guaranteed to be connected.
2022-11-20 16:50:26 +02:00
Piratux
0f50d2d96c Cave island tweaks + some small changes
Changes:
- Revamped cave island: more biter nests/worms, more narrow caves (mainly to ensure starting location connected with caves).
- Disabled default coal liquefaction research.
- Dock upgrades now repeat later on (like rockets/merchants) if people haven't bought them.
2022-11-19 23:28:37 +02:00
Piratux
2728852ef6 fixes and tweaks
Changes:
- Delayed pump and red-splitter item as requirement appearance for quest structures (now they shouldn't appear on 2nd or 3rd islands).
- Increased amount of fish caught by all fishing classes.
- Made disband crew button disabled by default
- Disabled instant concrete research and enabled crafting of it (this means nuclear buildings are now craftable and obtainable).
- Blue belts in mazes (and other minor structures) now can be rotated.
- Removed discord message "Difficulty changed to ...".
- Added explanatory text that deckhand and boatswain classes don't generate ore while at sea.
- Increased respawn speed boost duration from 17.5 -> 20 secs (This change mainly targets cave island, but a welcome change to other islands too).
- Fixed rocks giving far more ore than intended in cave island.
- Fixed cave island always having the same layout.

NOTE: Some changes mentioned here are from "test_commit"
2022-11-18 22:18:16 +02:00
Piratux
a4d591eba5 temp commit
note to myself: don't forget to mention changes made here
2022-11-18 15:49:03 +02:00
Piratux
ae2f15aff4 Merge remote-tracking branch 'upstream/develop' into develop 2022-11-18 15:43:17 +02:00
danielmartin0
53823b51e5 Update overworld.lua 2022-11-13 21:21:02 +00:00
danielmartin0
273623fa4d Merge remote-tracking branch 'upstream/develop' into develop 2022-11-13 21:18:25 +00:00
danielmartin0
ce6c9d7a23 small balance patch 2022-11-13 21:17:46 +00:00
Gerkiz
bfaea6e5c8 Pirates - add the ability to toggle crew disband via config 2022-11-08 21:55:40 +01:00
Piratux
a8f45265b4 Description fix
Changes:
- Fixed cannon description in dock market
2022-11-01 20:04:08 +02:00
Piratux
c472de54be Bug fixes and dock market offer tweaks
Changes:
- Cannon upgrade is now more expensive and appears less often.
- Rocket/merchant upgrades are now on fixed location (600L: rockets, 760L: merchants).
- Fixed an error that would upgrade cannons when buying rocket/merchant upgrade in dock.
- Fixed power upgrade appearing in dock.
- Fixed an error when player killed itself.
- Fixed derp emoji not working on discord.
- Fixed respawn speed bonus not working.
2022-10-30 23:25:30 +02:00
Piratux
00395ecc6c Merge fix 2022-10-29 13:30:06 +03:00
Piratux
6c14997498 Merge remote-tracking branch 'upstream/develop' into develop 2022-10-28 16:53:02 +03:00
Piratux
9dc0a145ed Warning fixes 2022-10-28 16:22:59 +03:00
Piratux
595f6d2cf3 Discord tech print fix + green water for radioactive island
Changes:
- Radioactive island now has green water (as well as small green brightness that's only seen at night slightly).
- Reduced base amount of resource count quest item requirement by 10%.
- Fixed research tech unintentionally printing to discord when crew disbands.
2022-10-28 15:21:31 +03:00
Piratux
2226c9bcf5 Discord message fixes
Changes:
- When crew loses, leagues achieved will be printed in discord as well.
- Fixed deprecated emojis
2022-10-23 19:03:43 +03:00
Piratux
ab0d10030e Artillery turret upgrade bug fix
Changes:
- Fixed an issue where players could get artillery turret when buying the upgrade with full inventory.
2022-10-23 16:50:48 +03:00
Piratux
f539fe2fb5 Hold and power purchase changes
Changes:
- Extra hold and power upgrades now can only be purchased at captain's cabin instead of docks.
2022-10-23 15:16:39 +03:00
Piratux
e9f5abe5f2 Island balance changes
Changes:
- Reduced worm and spawner density in Poisonous Fens island by 33%. Reasoning: since this island is very big, there are naturally more biters there and it's a bit too dense with bigger crews.
- Reduced spawner density in Walkways island by 25%. Reasoning: in late game these islands become too hard, so this should help a bit.
- Reduced spawner density in Radioactive island by 20%. Reasoning: defending multiple structures can be difficult.
- Increased coal amounts in Frozen pools by 2x. Also amount now also scales with leagues.
- Added construction bots to findable roboport structure. Also robot amount scales with leagues and is slightly randomised.
- Sulfuric acid amount in Poisonous Fens now scales with leagues.
- Added loot to ship wrecks in Sandworm Caldera.
- Increased ore amount in Sandworm Caldera by 3x. Also amount now also scales with leagues.
2022-10-21 20:16:42 +03:00
Piratux
3b782829d3 Cliff explosives related tweaks
Changes:
- Chests with cliff-explosives in holds now explode after 5 second delay.
- Changed the price of cliff explosives to cost 1000 coins for 5 (4x cheaper than before). Reasoning: This is an experiment to shift the coin spending meta.
- Players now can find explosives and cliff-explosives in chests in the wild.
2022-10-13 21:39:42 +03:00
Piratux
f32e9c3197 Tweaked static fuel consumption formula
Changes:
- Changed static fuel consumption formula, which scales less aggressively with each additional crew member. For comparison, previously 3 and 6 crew members increased fuel consumption 2x and 3x respectively. Now 3 and 6 crew members increase fuel consumption by 1.24x and 1.44x respectively.
2022-10-12 23:55:22 +03:00
Piratux
69a46dd3fc Tweaked quest market item count formula
Changes:
- Changed quest item count formula using new philosophy: start lower, scale slightly faster. This results in ~30% on average smaller requirement for items to open the market in early game. The reasoning: it was observed that new players rarely complete the market quest, since they don't make items as fast as needed. As well as when players progress, they can craft items much faster (due to speed modules)
2022-10-12 22:02:12 +03:00
Piratux
7ebe940cbb Lumberjack buff
Changes:
- Lumberjack now gets ~4x more ore from chopping trees and ore amount scales with leagues to make it slightly more "relevant" in late game
2022-10-11 23:11:49 +03:00
Piratux
be900aa05b Officer check code cleanup
Changes:
- Cleaned up code that checks if player is officer and changed to is_officer()
2022-10-11 21:38:53 +03:00
Piratux
80cc3da1a5 Class check code cleanup
Changes:
- Cleaned up code that checks for player's class and changed to get_class() where possible
- Deprecated /setclass command (it was equivelant to /unlock + /take command as well as slightly outdated since class GUI was added)
2022-10-11 20:52:23 +03:00
Piratux
a58220a773 Ore generating class tweaks
Changes:
- Classes that generate ore now generate a constant amount (independent of crew size). Idea behind this is, that it's not fun being "punished" for having more members in your crew, as well as, with bigger crew you spend less time in islands.
2022-10-10 23:30:16 +03:00
Piratux
9cda27df02 Standardised island enum usage
Changes:
- Moved island enum to its own file to avoid dependency loops
- Standardised island enum usage to use IslandEnum.enum
2022-10-10 22:03:51 +03:00
Piratux
f3f5f0a1b0 Added scroll pane for crews window
Changes:
- Added scroll pane for crews window.
2022-10-10 20:39:08 +03:00
Piratux
f72a577b7d New private runs
Changes:
- Players now can create private runs protected by a password. This run becomes public if the crew is empty or inactive for 24 horus (Limit is currently 1 private run at a time).
2022-10-10 20:21:14 +03:00
Piratux
93636fd1c3 Cave terrain fixes 2022-10-09 16:48:16 +03:00
Piratux
72b5391ce8 Cars and nuclear enabled + cleanup
Changes:
- Car and nuclear fuel related technologies are now enabled.
- Cliff base now contains tank instead of car after 25 islands.
2022-10-06 14:47:17 +03:00
Piratux
a228fa401a Fixed uranium-ammo pre-requisites
Changes:
- Fixed uranium-ammo pre-requisites
2022-10-04 23:56:42 +03:00
Piratux
079be7fe49 Explanatory text for sulfuric barrels in radioactive island
Changes:
- Changed message in radioactive island "2 [sulfuric barrels]" -> "Free resources granted for staying in this island. 2 [sulfuric barrels]"
2022-10-04 22:25:13 +03:00
Piratux
e75091009d Added science packs to labs in radioactive island
Changes:
- Added science packs to labs in radioactive island.
2022-10-04 21:43:11 +03:00
Piratux
077df6c208 Raffle bandaid fix + added cave island to rotation
Changes:
- Made quest structures return random requirement item when raffle returns nil. This happens because some items have negative weights in lambda raffle.
- Added Cave island to B and D island categories.
2022-10-04 21:28:35 +03:00
Piratux
8542a783cf New cave island
Changes:
- New island: Mysterious caves
- New market offers: logistic chests
2022-10-03 00:37:54 +03:00
danielmartin0
4c6701ef39 Update merchants.lua 2022-09-18 14:43:30 +01:00
danielmartin0
4c68fe9b3b Update merchants.lua 2022-09-18 14:43:18 +01:00
danielmartin0
5912ce09ea Update merchants.lua 2022-09-18 14:43:08 +01:00
danielmartin0
3880a5a446 luacheck 2022-09-13 22:10:53 +01:00
danielmartin0
b3fb6040a3 luacheck 2022-09-13 22:09:25 +01:00
Piratux
24ff99c6b4 Merge remote-tracking branch 'upstream/develop' into develop 2022-07-31 23:39:19 +01:00
Piratux
c38d2db728 code cleanup 2022-07-31 23:38:57 +01:00
danielmartin0
9a920ef0e4 discord bugfix 2022-07-31 21:13:14 +01:00
danielmartin0
c535696c7a small balance changes 2022-07-31 15:07:53 +01:00
danielmartin0
353fce2dda bugfixes, more krakens near the end, unguarded silo threat 2022-07-31 13:08:22 +01:00
danielmartin0
2f3b74bd81 last island should have merchants with power armor 2022-07-31 10:43:51 +01:00
danielmartin0
27f8b940e8 tweaks 2022-07-31 10:40:10 +01:00
danielmartin0
de74e8d2b3 tweaks 2022-07-31 10:25:17 +01:00
danielmartin0
0cd02ed024 tweaks 2022-07-31 10:23:59 +01:00
danielmartin0
9774fd4254 v1.3.4 — kraken bugfix, other smoothings 2022-07-30 21:31:00 +01:00
danielmartin0
f580743cfc info tab fix 2022-07-30 15:28:28 +01:00
danielmartin0
732d52ca3d market rendering, allows cannons to be fortified when at max hp 2022-07-30 15:09:53 +01:00
danielmartin0
3b84445d34 fix bugs; remove chests; remove captain inventory slots 2022-07-30 14:55:03 +01:00
danielmartin0
9e9c063295 In-progress: markets not tested, also somehow dies when captain is passed? 2022-07-30 14:02:24 +01:00
danielmartin0
af41fa1aed
Merge pull request #13 from Piratux/develop 2022-07-30 10:30:08 +01:00
danielmartin0
64486c9b78 lots of small tweaks 2022-07-30 10:29:17 +01:00
Piratux
7a9aa90696 Warning fixes 2022-07-30 00:44:31 +01:00
Piratux
5811a2dc3d oil for pumpjacks + captainhood leave changes
Changes:
- Added crude oil underneath pumpjacks that spawn with special structures
- When captain leaves game/crew, captainhood is first offered to random officer (afterwards it will cycle through crew members)
2022-07-30 00:37:34 +01:00
Piratux
7aa1bbac7d Fixed crew GUI buttons
Changes:
- Fixed some captain's actions not working in crew GUI (like 'pass captain', 'make officer', etc.)
2022-07-29 15:30:32 +01:00
Piratux
c158395979 Warning fixes 2022-07-28 18:28:27 +01:00