Aaron Veden
|
62c39e5dfc
|
adding credit in changelog
|
2021-12-15 20:28:47 -08:00 |
|
Aaron Veden
|
4cdd6ce17e
|
fixed enabling new enemies late in save with Rampant already enabled
|
2021-12-15 20:25:44 -08:00 |
|
Aaron Veden
|
0681bc05fc
|
added changelog entry about vengence queue fix on surface invalidation
|
2021-12-14 22:09:44 -08:00 |
|
Aaron Veden
|
db337c4a92
|
perform a cleanup of tables and iterators when chunk becomes impassable
|
2021-12-14 22:03:29 -08:00 |
|
Aaron Veden
|
d9c733cb54
|
fixed Krastorio2 interface position parameter
|
2021-12-14 20:47:29 -08:00 |
|
Aaron Veden
|
0f4d4868ef
|
potential fix for nil evolutionTable alignment
|
2021-12-14 20:29:14 -08:00 |
|
Aaron Veden
|
cdfef6f83e
|
fixing passScanning not checking for enemy structures
|
2021-12-14 19:12:22 -08:00 |
|
Aaron Veden
|
70327b2eb1
|
added changelog entry for contribution
|
2021-12-14 19:08:35 -08:00 |
|
Aaron Veden
|
219826fa86
|
added an initialPeaceTime setting allow initial base setup
|
2021-12-12 13:20:16 -08:00 |
|
Aaron Veden
|
a9ead2e293
|
added vengence becoming settlers at 7.5% chance
|
2021-12-12 10:22:34 -08:00 |
|
Aaron Veden
|
704b42e910
|
added more raiding at lower temperament values
|
2021-12-12 10:22:31 -08:00 |
|
Aaron Veden
|
05e42b21a5
|
revert siege state only processing active and raid nest
|
2021-12-12 10:00:51 -08:00 |
|
Aaron Veden
|
94bd63799d
|
revert siege groups only moving toward player
|
2021-12-12 10:00:51 -08:00 |
|
Aaron Veden
|
b485425881
|
reduced rally chance by 50%
|
2021-12-11 15:01:14 -08:00 |
|
Aaron Veden
|
ac7003faef
|
Optimized energy thief attack
|
2021-12-11 12:50:11 -08:00 |
|
Aaron Veden
|
ffa52e6c74
|
adjusting siege groups to raid groups during ai siege state
|
2021-12-11 11:38:20 -08:00 |
|
Aaron Veden
|
1561456ba9
|
pre-allocated structures don't cross function boundaries
|
2021-12-11 10:42:49 -08:00 |
|
Aaron Veden
|
d462e8f32d
|
added raiding ai state to lower temperament
|
2021-12-10 13:32:14 -08:00 |
|
Aaron Veden
|
04526dda70
|
kamikazeThreshold for settlers using settler max group size
|
2021-12-10 13:30:11 -08:00 |
|
Aaron Veden
|
2379298259
|
siege groups now detect player structures on nextAttackChunk
|
2021-12-10 13:23:52 -08:00 |
|
Aaron Veden
|
3f2bfab67c
|
kamikaze settlers are 2.5x more likely during siege state
|
2021-12-10 11:51:39 -08:00 |
|
Aaron Veden
|
70df318897
|
tweaked state chances under 0.2 temperament
|
2021-12-10 11:22:07 -08:00 |
|
Aaron Veden
|
c39fb48086
|
fixed changelog typo
|
2021-12-10 11:16:22 -08:00 |
|
Aaron Veden
|
f413fc567e
|
fixed onslaught not using raid nests
|
2021-12-10 11:14:29 -08:00 |
|
Aaron Veden
|
f4d632b993
|
siege now sends some raiding squads
|
2021-12-10 11:12:54 -08:00 |
|
Aaron Veden
|
0767637f92
|
siege state only uses raid and active spawners now
|
2021-12-10 11:06:31 -08:00 |
|
Aaron Veden
|
97af8d9093
|
siege squad move towards players only
|
2021-12-10 10:58:49 -08:00 |
|
Aaron Veden
|
0d146d42d0
|
temperament point bonus tweak
|
2021-12-10 10:55:17 -08:00 |
|
Aaron Veden
|
76dbc8363e
|
chunk passing scanning happens regardless of active map
|
2021-12-09 22:38:50 -08:00 |
|
Aaron Veden
|
e9681f1644
|
fixing temperament scoring around registering and unregistering enemy structures
|
2021-12-09 19:56:26 -08:00 |
|
Aaron Veden
|
302f703e71
|
tweaks to temperament scoring
|
2021-12-09 19:56:11 -08:00 |
|
Aaron Veden
|
1a60d01243
|
cleanup map is now processes all events regardless of active map
|
2021-12-08 22:18:09 -08:00 |
|
Aaron Veden
|
2289ff83de
|
cleanup energy thief biter logic in control
|
2021-12-08 22:01:54 -08:00 |
|
Aaron Veden
|
5000a86251
|
Increased deathThreshold to 4500,7500,11000,16000
|
2021-12-08 20:18:31 -08:00 |
|
Aaron Veden
|
d9b766ca58
|
fixed damageType selection for mutations and added print mutation events
|
2021-12-08 20:16:43 -08:00 |
|
Aaron Veden
|
0207aa0fe4
|
surfaces are begin processing lazily
|
2021-12-07 22:44:22 -08:00 |
|
Aaron Veden
|
954b3d6c84
|
changed active surface to active map in changelog
|
2021-12-07 21:39:56 -08:00 |
|
Aaron Veden
|
d978d3fdd4
|
attack waves are processing outside active map
|
2021-12-07 21:36:56 -08:00 |
|
Aaron Veden
|
71e40a9c46
|
non covered spawners are now processed regardless of active map
|
2021-12-07 18:38:02 -08:00 |
|
Aaron Veden
|
acc62fdf50
|
Increased nest activeness duration
|
2021-12-07 18:28:46 -08:00 |
|
Aaron Veden
|
e11c71a37f
|
increasing surfaces processed per cycle to 15
|
2021-12-07 16:58:53 -08:00 |
|
Aaron Veden
|
c1b761d8dd
|
AI planning now processes upto 10 surfaces per cycle
|
2021-12-06 22:35:21 -08:00 |
|
Aaron Veden
|
388185dc1c
|
updated changelog for Astorin
|
2021-12-06 22:08:28 -08:00 |
|
Aaron Veden
|
4eb1f66465
|
limited map processing before switching map
|
2021-12-06 21:58:15 -08:00 |
|
Aaron Veden
|
09a9c51cec
|
victory scent is processed regardless of current map
|
2021-12-06 21:56:09 -08:00 |
|
Aaron Veden
|
e7a988aae1
|
added support for abandoned ruins mod
|
2021-12-06 21:32:44 -08:00 |
|
Aaron Veden
|
d68c3c93d6
|
removed extra unregisterResource call in onMined
|
2021-12-06 20:43:21 -08:00 |
|
Aaron Veden
|
d207dba5df
|
fixed neutral death and cliff processing
|
2021-12-06 20:34:14 -08:00 |
|
Aaron Veden
|
beaeaa6c2e
|
pending chunks are processed across all chunks
|
2021-12-05 22:04:07 -08:00 |
|
Aaron Veden
|
d1eeee025f
|
optimized processing spawners covered by pollution
|
2021-12-05 21:44:19 -08:00 |
|