Aaron Veden
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6c6c811a91
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decreased evolution variability when picking base factions
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2021-11-26 14:09:10 -08:00 |
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Aaron Veden
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386b33358c
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increased acceptance rate on early stopping for evoToTier
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2021-11-26 14:01:22 -08:00 |
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Aaron Veden
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3890024474
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adding early stopping in evoToTier
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2021-11-26 14:00:08 -08:00 |
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Aaron Veden
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074bad441e
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correcte typo in max base mutations en locale
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2021-11-26 12:59:02 -08:00 |
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Aaron Veden
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77f5fd641b
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removed dead or commented code
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2021-11-26 12:55:50 -08:00 |
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Aaron Veden
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7efa7d3abf
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doubled the number of buildings upgraded per tick
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2021-11-26 12:49:40 -08:00 |
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Aaron Veden
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940de53470
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removing comments
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2021-11-26 12:46:51 -08:00 |
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Aaron Veden
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b71a2de984
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corrected mod settings ordering with max mutations
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2021-11-26 12:41:23 -08:00 |
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Aaron Veden
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42bd0f13c8
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set the trap building cost to the standard worm cost
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2021-11-26 12:25:31 -08:00 |
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Aaron Veden
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c4fea8f598
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added minimum cost building check to upgrades
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2021-11-26 12:25:07 -08:00 |
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Aaron Veden
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9d16d058a8
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increased base point accumulation by 30x
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2021-11-26 11:56:19 -08:00 |
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Aaron Veden
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41fba2e653
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increased chance that a enemy structure is upgraded
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2021-11-26 11:55:50 -08:00 |
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Aaron Veden
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8000a0a713
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adding primary faction when two are present in a base
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2021-11-26 11:28:27 -08:00 |
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Aaron Veden
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85ee0052d8
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Increased base point accumulation by 10x
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2021-11-26 11:25:16 -08:00 |
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Aaron Veden
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48381454a7
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added mod setting for debugging inplace enemy structure upgrades
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2021-11-26 11:00:59 -08:00 |
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Aaron Veden
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76dde8d8b6
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corrected typos in chunkProcessing and added one final table sort in upgrade
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2021-11-26 10:31:15 -08:00 |
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Aaron Veden
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9429fb4516
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fixed visualization tool
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2021-11-26 10:08:07 -08:00 |
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Aaron Veden
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89f3580887
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optimized adding chunks to processQueue
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2021-11-26 09:52:30 -08:00 |
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Aaron Veden
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320615c3a4
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spread base upgrades over many ticks
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2021-11-25 22:49:28 -08:00 |
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Aaron Veden
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34c036b80a
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updated code pattern for getTimeStringFromTick
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2021-11-25 19:27:39 -08:00 |
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Aaron Veden
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07af250a20
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added print gps coordinates debug function to constants.lua
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2021-11-25 19:26:36 -08:00 |
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Shadow_Man
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0e518eee0e
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Update RU locale to Rampant v1.1.1
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2021-11-25 19:02:37 -08:00 |
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Aaron Veden
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6674e4015d
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noctural mode doesn't get points anymore from factorio spawned groups
during the day
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2021-11-25 11:24:54 -08:00 |
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Aaron Veden
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5c9d35db9f
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updated mod setting description for base mutation
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2021-11-25 11:21:29 -08:00 |
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Aaron Veden
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6351dc3b50
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increased base point increment by 50%
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2021-11-25 11:17:39 -08:00 |
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Aaron Veden
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f80b773597
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added scaling aggressive groups based on active nests
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2021-11-25 11:11:46 -08:00 |
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Aaron Veden
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2a602d7431
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fixed victory scent dispersal
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2021-11-25 10:20:33 -08:00 |
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Aaron Veden
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c217a8f82d
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fixed squad cleanup periodically skipping groups
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2021-11-25 10:08:35 -08:00 |
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Aaron Veden
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a35e0bc031
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Increased bomb biters attack range to 1
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2021-11-25 09:56:37 -08:00 |
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Aaron Veden
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d4f07473dd
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corrected changelog version number
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2021-11-25 09:52:32 -08:00 |
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Aaron Veden
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3c1b39e3eb
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added regional base dormancy state
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2021-11-25 09:49:54 -08:00 |
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Aaron Veden
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8a5a6a939a
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updated description for mutations and removed desync warning on tile
movement as it should be fixed in base factorio
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2021-11-25 09:42:37 -08:00 |
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Aaron Veden
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bdace61d9b
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fixed adaptation probability calculation
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2021-11-25 09:14:53 -08:00 |
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Aaron Veden
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2e10f27956
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increased chunk processing delay to 120
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2021-11-25 09:11:24 -08:00 |
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Aaron Veden
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3a2d4fa29e
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added base mutation limit
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2021-11-25 09:04:52 -08:00 |
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Aaron Veden
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abe8f57dfb
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greatly reduced chance of nests not being converted due to slow chunk generation
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2021-11-24 23:28:27 -08:00 |
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Aaron Veden
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03bf8ee821
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removed bounding box check for building bases
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2021-11-24 21:22:11 -08:00 |
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Aaron Veden
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7895191e9e
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added hive spawn chance outside resource patches
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2021-11-24 20:52:44 -08:00 |
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Aaron Veden
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870f0f83db
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fixed base recycling processing
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2021-11-24 20:49:22 -08:00 |
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Aaron Veden
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154e9f6b80
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removed extra comments from baseutils
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2021-11-24 20:42:05 -08:00 |
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Aaron Veden
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92dee7476b
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doubled base processing speed
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2021-11-24 20:37:37 -08:00 |
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Aaron Veden
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468237d17e
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fixed trying to build same structure with new enemies
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2021-11-24 20:35:58 -08:00 |
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Aaron Veden
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879205d0d5
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fixed active and raid nest processing
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2021-11-24 19:56:10 -08:00 |
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Aaron Veden
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852a83df42
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fixed nest processing
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2021-11-24 18:43:24 -08:00 |
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Aaron Veden
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6e06765d9f
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fixed vengence squad processing
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2021-11-24 18:31:28 -08:00 |
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Aaron Veden
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fb4a8c98a2
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updating version to 1.2.0
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2021-11-24 18:31:08 -08:00 |
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Aaron Veden
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59d990be0c
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correcting repo permissions
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2021-11-23 19:45:28 -08:00 |
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Aaron Veden
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63e96af04f
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updated readme url
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2021-11-23 16:58:41 -08:00 |
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Aaron Veden
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fe0a7dbe54
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updated changelog
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2021-09-26 10:03:15 -07:00 |
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Aaron Veden
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c31ecbd5b6
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see changelog
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2021-07-25 17:25:14 -07:00 |
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