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RedMew/map_layout.lua

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--[[
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This file is used to choose which styles you want.
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You may choose up to one of each type shapes, terrain, ores and misc or one of the combined styles by removing uncommenting the line.
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If you want to add your own module, just add it to the others
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in this file and your run_*type*_module(event) function will be called.
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--]]
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local b = require 'map_gen.shared.builders'
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local shape = nil
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local regen_decoratives = false
local tiles_per_tick = 32
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--combined--
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--shape = require "map_gen.combined.island_resort"
--require "map_gen.combined.red_planet_v2"
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--shape = require 'map_gen.combined.borg_planet_v2'
--require "map_gen.combined.dimensions"
--require "map_gen.combined.dagobah_swamp"
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--require "map_gen.combined.meteor_strike" --unfinished
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--presets--
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--shape = require "map_gen.presets.template"
--shape = require "map_gen.presets.web" --unfinished
--shape = require "map_gen.presets.rings_and_boxes" --unfinished
--shape = require "map_gen.presets.ring_of_balls" --unfinished
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--shape = require "map_gen.presets.dna"
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--shape = require "map_gen.presets.lines_and_balls"
--shape = require "map_gen.presets.mobius_strip"
--shape = require "map_gen.presets.antfarm"
--shape = require "map_gen.presets.creation_of_adam"
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--shape = require "map_gen.presets.creation_of_adam2"
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--shape = require "map_gen.presets.manhattan"
--shape = require "map_gen.presets.mona_lisa"
--shape = require "map_gen.presets.connected_dots"
--shape = require "map_gen.presets.maori"
--shape = require "map_gen.presets.goat"
--shape = require "map_gen.presets.GoT"
--shape = require "map_gen.presets.turkey" -- needs to be rebuilt from missing source image.
--shape = require "map_gen.presets.north_america" -- needs to be rebuilt from missing source image.
--shape = require "map_gen.presets.UK"
--shape = require "map_gen.presets.venice"
--shape = require "map_gen.presets.goats_on_goats"
--shape = require "map_gen.presets.grid_islands"
--shape = require "map_gen.presets.crosses"
--shape = require "map_gen.presets.crosses3"
--shape = require "map_gen.presets.broken_web"
--shape = require "map_gen.presets.misc_stuff"
--shape = require "map_gen.presets.lines"
--shape = require "map_gen.presets.dickbutt"
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--shape = require "map_gen.presets.void_gears"
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--shape = require "map_gen.presets.gears"
--shape = require "map_gen.presets.factorio_logo"
--shape = require "map_gen.presets.factorio_logo2"
--shape = require "map_gen.presets.hearts"
--shape = require "map_gen.presets.women"
--shape = require "map_gen.presets.fractal_balls"
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--shape = require "map_gen.presets.fruit_loops"
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--shape = require "map_gen.presets.fish_islands"
--shape = require "map_gen.presets.ContraSpiral"
--shape = require "map_gen.presets.cookies"
--shape = require "map_gen.presets.plus"
--shape = require "map_gen.presets.honeycomb"
--shape = require "map_gen.presets.line_and_trees"
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--shape = require "map_gen.presets.square_spiral"
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--shape = require "map_gen.presets.beach"
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--shape = require "map_gen.presets.factory"
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--shape = require "map_gen.presets.triangle_of_death"
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--shape = require "map_gen.presets.world_map"
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--shape = require "map_gen.presets.lines_and_squares"
--shape = require "map_gen.presets.spiral_of_spirals"
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--shape = require "map_gen.presets.crash_site"
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--shape = require "map_gen.presets.dino_island"
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--shape = require "map_gen.presets.toxic_jungle"
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--shape = require "map_gen.presets.danger_ores"
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--shape = require "map_gen.presets.bacon_islands"
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--shape = require "map_gen.presets.test"
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--shapes--
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--shape = require "map_gen.shape.left"
--shape = require "map_gen.shape.right"
--shape = require "map_gen.shape.up"
--require "map_gen.shape.maze"
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--shape = require "map_gen.shape.spiral"
--shape = require "map_gen.shape.threaded_spirals"
--shape = require "map_gen.shape.spiral_tri"
--shape = require "map_gen.shape.spiral2"
--shape = require "map_gen.shape.donut"
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--shape = b.rectangular_spiral(128)
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--shape = require "map_gen.shape.lattice"
--require "map_gen.shape.infinite_mazes"
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--shape = require "map_gen.shape.x_shape"
--shape = require "map_gen.shape.pacman"
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--terrain--
--require "map_gen.terrain.neko_bridged_rivers"
--require "map_gen.terrain.neko_river_overlay"
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--ores--
--require "map_gen.ores.rso.rso_control"
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-- modules that only return max one entity per tile
local entity_modules = {
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--require "map_gen.misc.loot_items",
--require "map_gen.terrain.mines",
--require "map_gen.terrain.deathworld",
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--require "map_gen.ores.glitter_ores",
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--require "map_gen.terrain.worms",
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--require "map_gen.misc.wreck_items",
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--require "map_gen.ores.neko_crazy_ores",
--require "map_gen.ores.fluffy_rainbows",
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--require "map_gen.ores.harmonic_gen",
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--require "map_gen.ores.resource_clustertruck"
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--require "map_gen.ores.tiny_ores"
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}
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local terrain_modules = {
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--require "map_gen.misc.tris_chunk_grid",
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}
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--everything else. You may use more than one of these, but beware they might not be compatible
miscs = {}
--require "map_gen.misc.rusky_pvp"
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--table.insert(miscs, require("map_gen.misc.rail_grid")) -- used for map_gen.presets.UK
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--require ('map_gen.misc.change_landfill_tile')('sand-1')
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--require ('map_gen.misc.danger_ore_banned_entities')
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if #entity_modules > 0 then
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shape = shape or b.full_shape
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shape = b.apply_entities(shape, entity_modules)
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end
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if #terrain_modules > 0 then
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shape = shape or b.full_shape
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for _, m in ipairs(terrain_modules) do
shape = b.overlay_tile_land(shape, m)
end
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end
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if shape then
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local surfaces = {
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['nauvis'] = shape,
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}
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require('map_gen.shared.generate')({surfaces = surfaces, regen_decoratives = regen_decoratives, tiles_per_tick = tiles_per_tick})
--require ("map_gen.shared.generate_not_threaded")({surfaces = surfaces, regen_decoratives = regen_decoratives})
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end