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Commit Graph

305 Commits

Author SHA1 Message Date
SimonFlapse
87b3ac197b Added Luadoc for NightTime.lua
Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
SimonFlapse
ac5f003322 Added luadoc for new files 2018-11-14 01:41:39 +01:00
SimonFlapse
f0a1c44d3d Fixed broken level up 2018-11-14 00:23:44 +01:00
SimonFlapse
c87511d0c0 Infinite levels, Configuable calculations and fixes
Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.

Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Rdjrjqouqcu
3d776d3306 de-tab-ified and precalced weight sums 2018-11-13 13:06:13 -05:00
Rdjrjqouqcu
7b94bdeebc small tweak for rare exact cases 2018-11-13 11:15:28 -05:00
Rdjrjqouqcu
6803267b89 changed colors to go from green to red, and turn white on collapse 2018-11-13 11:13:22 -05:00
Rdjrjqouqcu
f210f7a828 converted chances in config to weights 2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87 Clarifying the assignment of MarketUnlockables 2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1 Added the definition of unlockables back into config.lua
Also added a current level tool tip for the "Progress to next level:" label.

Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2 Fixed oil spawn 2018-11-12 21:33:22 +01:00
SimonFlapse
ae78bf47cc
Merge branch 'develop' into Stone-Reward-Makeover 2018-11-12 20:50:06 +01:00
SimonFlapse
2a09ff01c8 Clean-up and merged 2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up (#2) (#3)
* Add creep spread mechanic

* Added bot ore islands, use bool flag to turn on.

* Added a noise based chest spawning system for artefacts

* Added coin loot from biters and mining

* Track artefacts launched into space

* Add Creepy map preset

* Update donators.lua

* Add scenario info for crashsite (#291)

* Split colors resources from colors code & catchup on donators (#288)

* Split colors resources from colors code

* Switch back to colors

* Added jail button

Moved parts of the jail command to report.lua

Made jailing possible from a users report.

closes #215

* Added sound for new reports

Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.

Currently set the sound_path as utility/tutorial_notice

* Split chat triggers from control

* Move cheat tracking outside of control.lua

* Remove player-specific code

* Split donator/on_join messages out of control

* Move features into features folder

* Indentation fix

I aimed to fix the troublesome indentation.

* Added a single indent

* Make sure biter modifiers are accessible for mods

* Consistency change regarding table access

* Added NightTime.lua

Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.

* Fixed debug print grid value to show non-rounded value

* added support for hidden tiles

* Add newline to eof

* Fixed no newline, indentation and scope of research

* crash_site outposts set hidden tile to 'grass-1'

* Log items spawned by crafting in cheat mode

* Newline to eof

* Put responses into table

* Use trigger as table key

* Change name of lattice to diagonal lattice (#297)

* Add Diagonal Ribbon to map presets (#294)

* Reorganize control (#312)

* Check for config before disabling fish market (#311)

* Force diggy biters to spawn, even if there's no space (#308)

* Fixed some small things from feedback and issues (#313)

* Update fractal_balls.lua

* Add ALo's message and color (#314)

* Add join message for ALo

* Add ALo's color

* Typo in donators.lua

* fixed tile corruption issus closes #310 (#317)

* Update player_list.lua

* Update diagonal_ribbon.lua (#322)

* Regulars: remove duplicates and sort alphabetically (#320)
2018-11-12 20:23:25 +01:00
Valansch
2cd0b397d5 implemented autojail on too many collapses 2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481 Isolated market items and buffs
Needs additional testing

I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.

Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 (#317) 2018-11-12 15:03:21 +01:00
Lynn
09df8dd723 Fixed some small things from feedback and issues (#313) 2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9 Force diggy biters to spawn, even if there's no space (#308) 2018-11-11 22:33:22 +01:00
Matthew
c4eca72471 Check for config before disabling fish market (#311) 2018-11-11 22:02:13 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
SimonFlapse
0137bda0bd Fixed no newline, indentation and scope of research 2018-11-11 16:24:09 +01:00
Lynn
8bce3e6b77 Fixed debug print grid value to show non-rounded value 2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0 Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)

Also added a popup when a player places a solar panel informing that they are purely cosmetic

Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233 Consistency change regarding table access 2018-11-11 15:11:47 +01:00
Lynn
44be58f19d Make sure biter modifiers are accessible for mods 2018-11-11 15:02:06 +01:00
plague006
818391707e Move features into features folder 2018-11-11 03:08:50 -05:00
Lynn
306a0fda8f Track artefacts launched into space 2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc Added coin loot from biters and mining 2018-11-10 19:35:19 +01:00
Lynn
44423f529b Added a noise based chest spawning system for artefacts 2018-11-10 19:33:35 +01:00
Valansch
d48676bcc5 [diggy] landfill now spanws dirt-[1-7] #276 2018-11-10 17:47:08 +01:00
SimonFlapse
3b6a3e1d6e Increased evolution
Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)

Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()

Fixes #281
2018-11-10 14:10:30 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898 Remove global sync as it's not used 2018-11-07 19:14:34 +01:00
Valansch
a80cddfc51
Merge pull request #269 from iltar/reduce-room-opening-frame-drops
Reduce cave opening frame drops
2018-11-07 11:59:48 +01:00
Lynn
675e8fb0f5 Added scrolling text popups and UX for market chests 2018-11-06 21:36:11 +01:00
Lynn
fd10db3915 Added landfill to the market 2018-11-06 19:27:55 +01:00
Lynn
8671258aa0 Reduce cave opening frame drops 2018-11-06 19:12:58 +01:00
Lynn
e132765537 Small optimizations 2018-11-06 18:53:29 +01:00
Lynn
bee981f367 Added noise based cluster resources 2018-11-06 18:48:58 +01:00
der-dave
5ce6341487 Update map_gen/Diggy/Feature/MarketExchange.lua
update #2
2018-11-05 19:19:23 +01:00
der-dave
cc33c95eac Update map_gen/Diggy/Feature/MarketExchange.lua
new progressbar and smaller improvements
2018-11-05 19:03:27 +01:00
Valansch
dd31190635
Players die on collapse now 2018-10-27 14:47:14 +02:00
Valansch
06479dba79
Merge pull request #248 from iltar/small-fixes-after-second-run
Balance changes and fixes based on the second play
2018-10-27 00:00:51 +02:00
Valansch
904e15f8bd
Merge pull request #256 from der-dave/dev_diggy_bufflist
Improved version of diggy buff list
2018-10-26 16:57:17 +02:00
Lynn
5248e4b9b6 Reworked the documentation structure 2018-10-25 19:50:00 +02:00
der-dave
47aff764f0 Update map_gen/Diggy/Feature/MarketExchange.lua
3rd version
2018-10-25 17:53:14 +02:00
Steven Leibrock
07910b598d
Swapping Diggy readme installation instruction lines 2018-10-25 11:13:46 -04:00
der-dave
fd54e28198 Update map_gen/Diggy/Feature/MarketExchange.lua
2nd version
2018-10-25 15:30:56 +02:00
der-dave
45a8afc5d4 Update map_gen/Diggy/Feature/MarketExchange.lua
first checkin
2018-10-25 12:34:50 +02:00
Lynn
1c4dce0b86
Rename advanced diggy readme section to step 5 2018-10-23 18:30:58 +02:00
Lynn
0b4858d144
Added different OS scenario locations for Diggy 2018-10-23 18:03:48 +02:00
Lynn
c39f85b5de
Fixed a new-line issue in the diggy readme 2018-10-23 10:07:49 +02:00
Lynn
04173cb096
Added diggy examples to the readme 2018-10-23 10:04:05 +02:00
Lynn
2ddddd1333 Updated readme to contain more information (#253) 2018-10-22 22:13:34 +02:00
Lynn
4eb81a23f0 Balance changes and fixes based on the second play 2018-10-21 20:20:43 +02:00
Lynn
fcc081c297
Merge pull request #246 from iltar/add-readme-for-diggy
Added readme for Diggy manual start up
2018-10-20 14:40:54 +02:00
Maik Wild
5ece77d4d7 removed quadrant logic 2018-10-20 00:59:57 +02:00
Lynn
98bf24612e Added readme for Diggy manual start up 2018-10-19 22:07:50 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
1b45a8e0d9
Made void chest frequency prime 2018-10-19 15:01:19 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles (#243) 2018-10-19 00:10:17 +02:00
Lynn
88b759466c Added stone void chest that sends stone to surface 2018-10-17 21:01:24 +02:00
~iltar
a1f89dc6ea Reduced biter spawn cache footprint and digging increases evo (#241) 2018-10-17 10:20:43 +02:00
Maik Wild
6ba689f683 balance changes to tiles #229 2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022 changed test tile range command to spawn pillars 2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3 added collapse alert #229 2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174 fixed print_grid_value printing to small numbers #229 #239 2018-10-16 13:40:32 +02:00
~iltar
c9380a1661 Fix spawn location for players (#238) 2018-10-16 10:01:22 +02:00
~iltar
49c22dc765 Disable Landfill to avoid griefing (#237) 2018-10-16 10:00:28 +02:00
~iltar
45a9562092 Fixed spilled loot performance when rocks die (#236) 2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d Do not track noise tiles used to open rooms (#235) 2018-10-15 23:45:14 +02:00
Valansch
b4f1c88af8
Merge pull request #234 from iltar/market-message-on-buy
Show a market message when upgrades are received
2018-10-15 23:43:39 +02:00
Valansch
53c0dc2b96
Merge pull request #233 from iltar/update-market-contents
Updated Market Contents
2018-10-15 23:43:12 +02:00
Valansch
1f9850839f lowered stress map resolution to 2x2 tiles per pixle #229 2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4 fixed endless collapse loop 2018-10-15 21:30:05 +02:00
Lynn
93ad04c204 Show a market message when upgrades are received 2018-10-15 19:06:58 +02:00
Lynn
7f2b592a56 Updated Market Contents 2018-10-15 18:41:51 +02:00
Lynn
6086ef98d0 Balanced resources and biter spawns 2018-10-15 18:32:01 +02:00
Maik Wild
cf8a427ab0 removed on_void_added #229 2018-10-15 14:51:07 +02:00
Maik Wild
178920f394 made tiles not support neighbors (except void) #229 2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a Implemented /test-tile-support-range #229 2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf nerfed tiles even more #229 2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c removed void from collapse #229 2018-10-15 13:53:22 +02:00
Maik Wild
646e629c69 fixed debug error 2018-10-15 13:50:41 +02:00
Maik Wild
64806bc6f2 updated stress values. Nerfed tiles 2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56 merge 2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c fixed double crack warning and implemented kill siwtch 2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d Adjusted threshold with 0.01 and message 2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc optimized collapse: collapses now happen every 80 ticks 2018-10-13 14:24:51 +02:00
Lynn
4148e4c950 Some minor fixes and tweaks to go live 2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b Fixed noise used map desync and refresh GUI 2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd Added functional GUI for stone sent 2018-10-11 22:17:25 +02:00
Lynn
440327b882 Minor perf update 2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc Fixed some more desyncs and math/table references 2018-10-11 19:43:04 +02:00
Lynn
4311a35c10 Fixed desync issues due to global state 2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2 Added buffs from the market and rebalanced the market prices/items 2018-10-10 20:49:49 +02:00
Maik Wild
5d5c22c109 fixed cave collapse causing stress corruption 2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb _Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075 optimized quadrant and stressmap 2018-10-09 01:26:24 +02:00
Lynn
764a0fab99 Show a popup on the first mine explaining cave-ins 2018-10-08 22:57:29 +02:00
Lynn
93794d1591 Disallow deconstruction requests for support beams 2018-10-08 22:13:45 +02:00
Lynn
4879639272 Disable the market and coin collection 2018-10-08 21:14:58 +02:00
Lynn
82d4025079 Don't automatically open a room twice after collapse 2018-10-08 20:40:32 +02:00
Lynn
788b473894 Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy 2018-10-08 17:43:16 +02:00
Maik Wild
3fa5fa6504 fixed collapse delay 2018-10-07 21:02:30 +02:00
Maik Wild
03501204ae removed water strengh 2018-10-07 20:58:08 +02:00
Maik Wild
8623338c0b fixed merge conflicts 2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130 added pillars when rooms open 2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5 Minor water spawn tweak 2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f Tweaked stress values and fixed a bug regarding tile placement 2018-10-07 19:40:30 +02:00
Lynn
36168771dd Added easy on_init feature hook 2018-10-07 17:37:29 +02:00
Lynn
b799da20e3 Added map extra info for each scenario 2018-10-07 17:05:59 +02:00
Lynn
0f7eb4a351 Simplified feature registration 2018-10-07 14:39:18 +02:00
Lynn
8dbf4e0920 grilledham+valansch changes without initialize 2018-10-07 13:50:25 +02:00
Lynn
257313974c Added a stone market 2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7 Removed hacks to prevent stone from dropping 2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82 Tweaked spawning of rooms + resources + mining efficiency 2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e added mask config values 2018-10-03 22:56:48 +02:00
Lynn
fea7f9e666 small config change 2018-10-03 22:26:40 +02:00
Lynn
f94105624d Extracted alien spawning to its own feature 2018-10-03 22:11:24 +02:00
Lynn
e8192d7006 Minor optimization regarding game. access 2018-10-03 19:48:03 +02:00
Maik Wild
11ac8e666c removed math.sqrt from SimpleRoomGenerator 2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9 removed box/circle blur and replaced with disc blur 2018-10-03 00:58:38 +02:00
Lynn
3b836947cc Added functional biter spawning as resource 2018-10-02 10:09:03 +02:00
Lynn
bc8c47d085 Use simple functions to spawn units or resources 2018-10-02 10:09:03 +02:00
Lynn
5d7ec2dcb7 Use proper biter names and cache the calculations per evolution 2018-10-02 10:09:03 +02:00
Lynn
85b676bbac Added AlienSpawner 2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb Small fixed and initial biter spawn reverse engineering 2018-10-02 10:09:03 +02:00
Lynn
61e31e605c Starting point fixes and performance increase + renaming 2018-10-02 10:09:03 +02:00
Maik Wild
896c2ae0de Made template.insert more responsive 2018-10-02 10:09:03 +02:00
Maik Wild
a8dd4e8a62 threaded Template.lua 2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f Removed debug statement 2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6 First version of automatic room opening based on noise 2018-10-02 10:09:03 +02:00
Lynn
5f20ab0bac Showing red -> green -> blue for grid text 2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6 Added circle_blur and box_blur. Made collapse use circle_blur 2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f Added mining speed bonus on mining productivity research 2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d Tweaked collapse values for stone/concrete and start area 2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1 Added support for stone-path and concrete as support 2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78 Basic noise and debug tools therefore 2018-10-02 10:09:03 +02:00
Lynn
6712e51784 Added bot events and prevent deconstruction 2018-10-02 10:09:03 +02:00
Lynn
bfa6ecbc0b 10th of a second can be used for collapses 2018-10-02 10:09:03 +02:00
Lynn
189d8647ee Some config value tweaks and random collapse time 2018-10-02 10:09:03 +02:00
Lynn
ba5175334d Added a random resource spawning feature 2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9 Implemented floating cracking text 2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f Implemented cave collapse timeout 2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9 changed collapse to be event based and handled in DiggyCaveCollapse 2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3 fixed negative map values and some minor changes 2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee renamed pressure => stress 2018-10-02 10:09:03 +02:00
Lynn
f7496aeba4 Removed Inspection.lua 2018-10-02 10:09:03 +02:00
Lynn
08a23749ab Integration with RedMew 2018-10-02 10:09:03 +02:00