SimonFlapse
47617cc5e9
Merge branch 'develop' into Stone-Reward-Makeover
2018-11-14 13:26:31 +01:00
SimonFlapse
87b3ac197b
Added Luadoc for NightTime.lua
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Also added .gitignore for intellij /.idea folder
2018-11-14 13:08:47 +01:00
SimonFlapse
f0a1c44d3d
Fixed broken level up
2018-11-14 00:23:44 +01:00
SimonFlapse
c87511d0c0
Infinite levels, Configuable calculations and fixes
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Added true infinite levels and the ability to configure the stone requirements calculation from the config.lua file.
Moved MarketUnlockables out ouf Diggy.feature, but needed to create another file to handle the formating of adding market items. Could maybe revert back to the longer format to remove the need for it. (Only possible now because I removed the stone setting from items and made MarketExhange calculate it everytime.)
2018-11-13 23:33:39 +01:00
Rdjrjqouqcu
3d776d3306
de-tab-ified and precalced weight sums
2018-11-13 13:06:13 -05:00
Rdjrjqouqcu
f210f7a828
converted chances in config to weights
2018-11-13 10:39:41 -05:00
SimonFlapse
e559187d87
Clarifying the assignment of MarketUnlockables
2018-11-12 22:06:48 +01:00
SimonFlapse
da82a748b1
Added the definition of unlockables back into config.lua
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Also added a current level tool tip for the "Progress to next level:" label.
Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2
Fixed oil spawn
2018-11-12 21:33:22 +01:00
SimonFlapse
2a09ff01c8
Clean-up and merged
2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up ( #2 ) ( #3 )
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* Add creep spread mechanic
* Added bot ore islands, use bool flag to turn on.
* Added a noise based chest spawning system for artefacts
* Added coin loot from biters and mining
* Track artefacts launched into space
* Add Creepy map preset
* Update donators.lua
* Add scenario info for crashsite (#291 )
* Split colors resources from colors code & catchup on donators (#288 )
* Split colors resources from colors code
* Switch back to colors
* Added jail button
Moved parts of the jail command to report.lua
Made jailing possible from a users report.
closes #215
* Added sound for new reports
Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.
Currently set the sound_path as utility/tutorial_notice
* Split chat triggers from control
* Move cheat tracking outside of control.lua
* Remove player-specific code
* Split donator/on_join messages out of control
* Move features into features folder
* Indentation fix
I aimed to fix the troublesome indentation.
* Added a single indent
* Make sure biter modifiers are accessible for mods
* Consistency change regarding table access
* Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
* Fixed debug print grid value to show non-rounded value
* added support for hidden tiles
* Add newline to eof
* Fixed no newline, indentation and scope of research
* crash_site outposts set hidden tile to 'grass-1'
* Log items spawned by crafting in cheat mode
* Newline to eof
* Put responses into table
* Use trigger as table key
* Change name of lattice to diagonal lattice (#297 )
* Add Diagonal Ribbon to map presets (#294 )
* Reorganize control (#312 )
* Check for config before disabling fish market (#311 )
* Force diggy biters to spawn, even if there's no space (#308 )
* Fixed some small things from feedback and issues (#313 )
* Update fractal_balls.lua
* Add ALo's message and color (#314 )
* Add join message for ALo
* Add ALo's color
* Typo in donators.lua
* fixed tile corruption issus closes #310 (#317 )
* Update player_list.lua
* Update diagonal_ribbon.lua (#322 )
* Regulars: remove duplicates and sort alphabetically (#320 )
2018-11-12 20:23:25 +01:00
Valansch
2cd0b397d5
implemented autojail on too many collapses
2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481
Isolated market items and buffs
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Needs additional testing
I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.
Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 ( #317 )
2018-11-12 15:03:21 +01:00
Lynn
09df8dd723
Fixed some small things from feedback and issues ( #313 )
2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9
Force diggy biters to spawn, even if there's no space ( #308 )
2018-11-11 22:33:22 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
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Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
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Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
SimonFlapse
0137bda0bd
Fixed no newline, indentation and scope of research
2018-11-11 16:24:09 +01:00
Lynn
8bce3e6b77
Fixed debug print grid value to show non-rounded value
2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0
Added NightTime.lua
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Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233
Consistency change regarding table access
2018-11-11 15:11:47 +01:00
Lynn
44be58f19d
Make sure biter modifiers are accessible for mods
2018-11-11 15:02:06 +01:00
plague006
818391707e
Move features into features folder
2018-11-11 03:08:50 -05:00
Lynn
306a0fda8f
Track artefacts launched into space
2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc
Added coin loot from biters and mining
2018-11-10 19:35:19 +01:00
Lynn
44423f529b
Added a noise based chest spawning system for artefacts
2018-11-10 19:33:35 +01:00
SimonFlapse
3b6a3e1d6e
Increased evolution
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Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)
Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()
Fixes #281
2018-11-10 14:10:30 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
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Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
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Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898
Remove global sync as it's not used
2018-11-07 19:14:34 +01:00
Lynn
675e8fb0f5
Added scrolling text popups and UX for market chests
2018-11-06 21:36:11 +01:00
Lynn
8671258aa0
Reduce cave opening frame drops
2018-11-06 19:12:58 +01:00
Lynn
e132765537
Small optimizations
2018-11-06 18:53:29 +01:00
Lynn
bee981f367
Added noise based cluster resources
2018-11-06 18:48:58 +01:00
der-dave
5ce6341487
Update map_gen/Diggy/Feature/MarketExchange.lua
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update #2
2018-11-05 19:19:23 +01:00
der-dave
cc33c95eac
Update map_gen/Diggy/Feature/MarketExchange.lua
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new progressbar and smaller improvements
2018-11-05 19:03:27 +01:00
Valansch
dd31190635
Players die on collapse now
2018-10-27 14:47:14 +02:00
Valansch
06479dba79
Merge pull request #248 from iltar/small-fixes-after-second-run
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Balance changes and fixes based on the second play
2018-10-27 00:00:51 +02:00
der-dave
47aff764f0
Update map_gen/Diggy/Feature/MarketExchange.lua
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3rd version
2018-10-25 17:53:14 +02:00
der-dave
fd54e28198
Update map_gen/Diggy/Feature/MarketExchange.lua
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2nd version
2018-10-25 15:30:56 +02:00
der-dave
45a8afc5d4
Update map_gen/Diggy/Feature/MarketExchange.lua
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first checkin
2018-10-25 12:34:50 +02:00
Lynn
4eb81a23f0
Balance changes and fixes based on the second play
2018-10-21 20:20:43 +02:00
Maik Wild
5ece77d4d7
removed quadrant logic
2018-10-20 00:59:57 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
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Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles ( #243 )
2018-10-19 00:10:17 +02:00
Lynn
88b759466c
Added stone void chest that sends stone to surface
2018-10-17 21:01:24 +02:00
~iltar
a1f89dc6ea
Reduced biter spawn cache footprint and digging increases evo ( #241 )
2018-10-17 10:20:43 +02:00
Maik Wild
6ba689f683
balance changes to tiles #229
2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022
changed test tile range command to spawn pillars
2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3
added collapse alert #229
2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
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Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174
fixed print_grid_value printing to small numbers #229 #239
2018-10-16 13:40:32 +02:00
~iltar
c9380a1661
Fix spawn location for players ( #238 )
2018-10-16 10:01:22 +02:00
~iltar
49c22dc765
Disable Landfill to avoid griefing ( #237 )
2018-10-16 10:00:28 +02:00
~iltar
45a9562092
Fixed spilled loot performance when rocks die ( #236 )
2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d
Do not track noise tiles used to open rooms ( #235 )
2018-10-15 23:45:14 +02:00
Valansch
1f9850839f
lowered stress map resolution to 2x2 tiles per pixle #229
2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4
fixed endless collapse loop
2018-10-15 21:30:05 +02:00
Lynn
93ad04c204
Show a market message when upgrades are received
2018-10-15 19:06:58 +02:00
Maik Wild
cf8a427ab0
removed on_void_added #229
2018-10-15 14:51:07 +02:00
Maik Wild
178920f394
made tiles not support neighbors (except void) #229
2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a
Implemented /test-tile-support-range #229
2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf
nerfed tiles even more #229
2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c
removed void from collapse #229
2018-10-15 13:53:22 +02:00
Maik Wild
64806bc6f2
updated stress values. Nerfed tiles
2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56
merge
2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c
fixed double crack warning and implemented kill siwtch
2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d
Adjusted threshold with 0.01 and message
2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc
optimized collapse: collapses now happen every 80 ticks
2018-10-13 14:24:51 +02:00
Lynn
4148e4c950
Some minor fixes and tweaks to go live
2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b
Fixed noise used map desync and refresh GUI
2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd
Added functional GUI for stone sent
2018-10-11 22:17:25 +02:00
Lynn
440327b882
Minor perf update
2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc
Fixed some more desyncs and math/table references
2018-10-11 19:43:04 +02:00
Lynn
4311a35c10
Fixed desync issues due to global state
2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2
Added buffs from the market and rebalanced the market prices/items
2018-10-10 20:49:49 +02:00
Maik Wild
5d5c22c109
fixed cave collapse causing stress corruption
2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb
_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075
optimized quadrant and stressmap
2018-10-09 01:26:24 +02:00
Lynn
764a0fab99
Show a popup on the first mine explaining cave-ins
2018-10-08 22:57:29 +02:00
Lynn
93794d1591
Disallow deconstruction requests for support beams
2018-10-08 22:13:45 +02:00
Lynn
82d4025079
Don't automatically open a room twice after collapse
2018-10-08 20:40:32 +02:00
Lynn
788b473894
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-08 17:43:16 +02:00
Maik Wild
3fa5fa6504
fixed collapse delay
2018-10-07 21:02:30 +02:00
Maik Wild
8623338c0b
fixed merge conflicts
2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130
added pillars when rooms open
2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5
Minor water spawn tweak
2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f
Tweaked stress values and fixed a bug regarding tile placement
2018-10-07 19:40:30 +02:00
Lynn
36168771dd
Added easy on_init feature hook
2018-10-07 17:37:29 +02:00
Lynn
b799da20e3
Added map extra info for each scenario
2018-10-07 17:05:59 +02:00
Lynn
8dbf4e0920
grilledham+valansch changes without initialize
2018-10-07 13:50:25 +02:00
Lynn
257313974c
Added a stone market
2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7
Removed hacks to prevent stone from dropping
2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82
Tweaked spawning of rooms + resources + mining efficiency
2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e
added mask config values
2018-10-03 22:56:48 +02:00
Lynn
f94105624d
Extracted alien spawning to its own feature
2018-10-03 22:11:24 +02:00
Lynn
e8192d7006
Minor optimization regarding game. access
2018-10-03 19:48:03 +02:00
Maik Wild
11ac8e666c
removed math.sqrt from SimpleRoomGenerator
2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9
removed box/circle blur and replaced with disc blur
2018-10-03 00:58:38 +02:00
Lynn
3b836947cc
Added functional biter spawning as resource
2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb
Small fixed and initial biter spawn reverse engineering
2018-10-02 10:09:03 +02:00
Lynn
61e31e605c
Starting point fixes and performance increase + renaming
2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f
Removed debug statement
2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6
First version of automatic room opening based on noise
2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6
Added circle_blur and box_blur. Made collapse use circle_blur
2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f
Added mining speed bonus on mining productivity research
2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d
Tweaked collapse values for stone/concrete and start area
2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1
Added support for stone-path and concrete as support
2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78
Basic noise and debug tools therefore
2018-10-02 10:09:03 +02:00
Lynn
6712e51784
Added bot events and prevent deconstruction
2018-10-02 10:09:03 +02:00
Lynn
bfa6ecbc0b
10th of a second can be used for collapses
2018-10-02 10:09:03 +02:00
Lynn
189d8647ee
Some config value tweaks and random collapse time
2018-10-02 10:09:03 +02:00
Lynn
ba5175334d
Added a random resource spawning feature
2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9
Implemented floating cracking text
2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f
Implemented cave collapse timeout
2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9
changed collapse to be event based and handled in DiggyCaveCollapse
2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3
fixed negative map values and some minor changes
2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee
renamed pressure => stress
2018-10-02 10:09:03 +02:00
Lynn
08a23749ab
Integration with RedMew
2018-10-02 10:09:03 +02:00