SimonFlapse
da82a748b1
Added the definition of unlockables back into config.lua
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Also added a current level tool tip for the "Progress to next level:" label.
Removed some old comments I forgot
2018-11-12 22:02:18 +01:00
Lynn
94a5a7a2d2
Fixed oil spawn
2018-11-12 21:33:22 +01:00
SimonFlapse
2a09ff01c8
Clean-up and merged
2018-11-12 20:45:51 +01:00
SimonFlapse
4258568c90
Catching up ( #2 ) ( #3 )
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* Add creep spread mechanic
* Added bot ore islands, use bool flag to turn on.
* Added a noise based chest spawning system for artefacts
* Added coin loot from biters and mining
* Track artefacts launched into space
* Add Creepy map preset
* Update donators.lua
* Add scenario info for crashsite (#291 )
* Split colors resources from colors code & catchup on donators (#288 )
* Split colors resources from colors code
* Switch back to colors
* Added jail button
Moved parts of the jail command to report.lua
Made jailing possible from a users report.
closes #215
* Added sound for new reports
Admins now get a sound when a new report is created. Useful for admins that doesn't have Factorio as active window.
Currently set the sound_path as utility/tutorial_notice
* Split chat triggers from control
* Move cheat tracking outside of control.lua
* Remove player-specific code
* Split donator/on_join messages out of control
* Move features into features folder
* Indentation fix
I aimed to fix the troublesome indentation.
* Added a single indent
* Make sure biter modifiers are accessible for mods
* Consistency change regarding table access
* Added NightTime.lua
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
* Fixed debug print grid value to show non-rounded value
* added support for hidden tiles
* Add newline to eof
* Fixed no newline, indentation and scope of research
* crash_site outposts set hidden tile to 'grass-1'
* Log items spawned by crafting in cheat mode
* Newline to eof
* Put responses into table
* Use trigger as table key
* Change name of lattice to diagonal lattice (#297 )
* Add Diagonal Ribbon to map presets (#294 )
* Reorganize control (#312 )
* Check for config before disabling fish market (#311 )
* Force diggy biters to spawn, even if there's no space (#308 )
* Fixed some small things from feedback and issues (#313 )
* Update fractal_balls.lua
* Add ALo's message and color (#314 )
* Add join message for ALo
* Add ALo's color
* Typo in donators.lua
* fixed tile corruption issus closes #310 (#317 )
* Update player_list.lua
* Update diagonal_ribbon.lua (#322 )
* Regulars: remove duplicates and sort alphabetically (#320 )
2018-11-12 20:23:25 +01:00
Valansch
2cd0b397d5
implemented autojail on too many collapses
2018-11-12 17:59:25 +01:00
SimonFlapse
565c4a4481
Isolated market items and buffs
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Needs additional testing
I have changed the GUI, and implemented infinite stone progression. Created levels to mask the stone requirement.
Developed on a older branch!
2018-11-12 17:51:55 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 ( #317 )
2018-11-12 15:03:21 +01:00
Lynn
09df8dd723
Fixed some small things from feedback and issues ( #313 )
2018-11-11 22:36:00 +01:00
Lynn
3f700fc7b9
Force diggy biters to spawn, even if there's no space ( #308 )
2018-11-11 22:33:22 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
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Move features into features folder
2018-11-11 20:37:16 +01:00
Lynn
0244e63213
Merge pull request #289 from iltar/coin-artefact-system
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Added a "comeptitive" system, which lets Diggy "matches" compete
2018-11-11 19:39:07 +01:00
SimonFlapse
0137bda0bd
Fixed no newline, indentation and scope of research
2018-11-11 16:24:09 +01:00
Lynn
8bce3e6b77
Fixed debug print grid value to show non-rounded value
2018-11-11 15:52:51 +01:00
SimonFlapse
1919a34aa0
Added NightTime.lua
...
Split the time assignment into a new file NightTime.lua allowing for it to be disabled. (Restore normal day/night cycle)
Also added a popup when a player places a solar panel informing that they are purely cosmetic
Removed the recipe for portable solar panels because they are useless, but the technology is needed.
2018-11-11 15:47:51 +01:00
Lynn
095cf93233
Consistency change regarding table access
2018-11-11 15:11:47 +01:00
Lynn
44be58f19d
Make sure biter modifiers are accessible for mods
2018-11-11 15:02:06 +01:00
plague006
818391707e
Move features into features folder
2018-11-11 03:08:50 -05:00
Lynn
306a0fda8f
Track artefacts launched into space
2018-11-10 19:48:12 +01:00
Lynn
4e9fb07cbc
Added coin loot from biters and mining
2018-11-10 19:35:19 +01:00
Lynn
44423f529b
Added a noise based chest spawning system for artefacts
2018-11-10 19:33:35 +01:00
SimonFlapse
3b6a3e1d6e
Increased evolution
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Increased evolution_factor by 50%. (0.0000008 -> 0.0000012)
Increased pollution_factor by 100% (0.00002 -> 0.00004)
Created on_init() in AlienSpawner and moved the pollution_factor here from StartingZone.on_init()
Fixes #281
2018-11-10 14:10:30 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
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Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
36758c2fbe
Merge pull request #271 from iltar/character-item-modifier-text
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Added scrolling text popups and UX for market chests
2018-11-08 18:57:02 +01:00
Lynn
20816d2898
Remove global sync as it's not used
2018-11-07 19:14:34 +01:00
Lynn
675e8fb0f5
Added scrolling text popups and UX for market chests
2018-11-06 21:36:11 +01:00
Lynn
8671258aa0
Reduce cave opening frame drops
2018-11-06 19:12:58 +01:00
Lynn
e132765537
Small optimizations
2018-11-06 18:53:29 +01:00
Lynn
bee981f367
Added noise based cluster resources
2018-11-06 18:48:58 +01:00
der-dave
5ce6341487
Update map_gen/Diggy/Feature/MarketExchange.lua
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update #2
2018-11-05 19:19:23 +01:00
der-dave
cc33c95eac
Update map_gen/Diggy/Feature/MarketExchange.lua
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new progressbar and smaller improvements
2018-11-05 19:03:27 +01:00
Valansch
dd31190635
Players die on collapse now
2018-10-27 14:47:14 +02:00
Valansch
06479dba79
Merge pull request #248 from iltar/small-fixes-after-second-run
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Balance changes and fixes based on the second play
2018-10-27 00:00:51 +02:00
der-dave
47aff764f0
Update map_gen/Diggy/Feature/MarketExchange.lua
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3rd version
2018-10-25 17:53:14 +02:00
der-dave
fd54e28198
Update map_gen/Diggy/Feature/MarketExchange.lua
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2nd version
2018-10-25 15:30:56 +02:00
der-dave
45a8afc5d4
Update map_gen/Diggy/Feature/MarketExchange.lua
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first checkin
2018-10-25 12:34:50 +02:00
Lynn
4eb81a23f0
Balance changes and fixes based on the second play
2018-10-21 20:20:43 +02:00
Maik Wild
5ece77d4d7
removed quadrant logic
2018-10-20 00:59:57 +02:00
Valansch
0d1d98f438
Merge pull request #242 from iltar/stone-void-chest
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Added stone void chest that sends stone to surface
2018-10-19 15:01:42 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles ( #243 )
2018-10-19 00:10:17 +02:00
Lynn
88b759466c
Added stone void chest that sends stone to surface
2018-10-17 21:01:24 +02:00
~iltar
a1f89dc6ea
Reduced biter spawn cache footprint and digging increases evo ( #241 )
2018-10-17 10:20:43 +02:00
Maik Wild
6ba689f683
balance changes to tiles #229
2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022
changed test tile range command to spawn pillars
2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3
added collapse alert #229
2018-10-16 16:38:58 +02:00
Valansch
7629518e10
Merge pull request #239 from Valansch/scenario/diggy
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Changed stress map resolution
2018-10-16 13:41:08 +02:00
Maik Wild
b07f6e3174
fixed print_grid_value printing to small numbers #229 #239
2018-10-16 13:40:32 +02:00
~iltar
c9380a1661
Fix spawn location for players ( #238 )
2018-10-16 10:01:22 +02:00
~iltar
49c22dc765
Disable Landfill to avoid griefing ( #237 )
2018-10-16 10:00:28 +02:00
~iltar
45a9562092
Fixed spilled loot performance when rocks die ( #236 )
2018-10-16 09:59:58 +02:00
~iltar
20ffe9181d
Do not track noise tiles used to open rooms ( #235 )
2018-10-15 23:45:14 +02:00
Valansch
1f9850839f
lowered stress map resolution to 2x2 tiles per pixle #229
2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4
fixed endless collapse loop
2018-10-15 21:30:05 +02:00
Lynn
93ad04c204
Show a market message when upgrades are received
2018-10-15 19:06:58 +02:00
Maik Wild
cf8a427ab0
removed on_void_added #229
2018-10-15 14:51:07 +02:00
Maik Wild
178920f394
made tiles not support neighbors (except void) #229
2018-10-15 14:48:48 +02:00
Maik Wild
639a7a1a8a
Implemented /test-tile-support-range #229
2018-10-15 13:55:01 +02:00
Maik Wild
64347517cf
nerfed tiles even more #229
2018-10-15 13:53:56 +02:00
Maik Wild
164e807e9c
removed void from collapse #229
2018-10-15 13:53:22 +02:00
Maik Wild
64806bc6f2
updated stress values. Nerfed tiles
2018-10-14 12:19:36 +02:00
grilledham
ed71e89e56
merge
2018-10-13 20:57:07 +01:00
Maik Wild
ed58437b9a
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-13 15:03:04 +02:00
Maik Wild
a445b5719c
fixed double crack warning and implemented kill siwtch
2018-10-13 15:02:18 +02:00
Lynn
891dcfc56d
Adjusted threshold with 0.01 and message
2018-10-13 14:53:54 +02:00
Maik Wild
5c6f92a5bc
optimized collapse: collapses now happen every 80 ticks
2018-10-13 14:24:51 +02:00
Lynn
4148e4c950
Some minor fixes and tweaks to go live
2018-10-13 00:21:20 +02:00
Lynn
0d4ed60d5b
Fixed noise used map desync and refresh GUI
2018-10-12 19:37:16 +02:00
Lynn
029a2b38fd
Added functional GUI for stone sent
2018-10-11 22:17:25 +02:00
Lynn
440327b882
Minor perf update
2018-10-11 20:13:42 +02:00
Lynn
b165acdfcc
Fixed some more desyncs and math/table references
2018-10-11 19:43:04 +02:00
Lynn
4311a35c10
Fixed desync issues due to global state
2018-10-10 23:05:48 +02:00
Lynn
ad24aeeef2
Added buffs from the market and rebalanced the market prices/items
2018-10-10 20:49:49 +02:00
Maik Wild
5d5c22c109
fixed cave collapse causing stress corruption
2018-10-09 15:50:42 +02:00
Maik Wild
2e904925fb
_Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-09 01:26:29 +02:00
Maik Wild
2f37961075
optimized quadrant and stressmap
2018-10-09 01:26:24 +02:00
Lynn
764a0fab99
Show a popup on the first mine explaining cave-ins
2018-10-08 22:57:29 +02:00
Lynn
93794d1591
Disallow deconstruction requests for support beams
2018-10-08 22:13:45 +02:00
Lynn
82d4025079
Don't automatically open a room twice after collapse
2018-10-08 20:40:32 +02:00
Lynn
788b473894
Merge branch 'scenario/diggy' of github.com:iltar/RedMew into scenario/diggy
2018-10-08 17:43:16 +02:00
Maik Wild
3fa5fa6504
fixed collapse delay
2018-10-07 21:02:30 +02:00
Maik Wild
8623338c0b
fixed merge conflicts
2018-10-07 20:56:39 +02:00
Maik Wild
11d4bf5130
added pillars when rooms open
2018-10-07 20:51:07 +02:00
Lynn
2eb258e6c5
Minor water spawn tweak
2018-10-07 19:59:37 +02:00
Lynn
4d0a3b9e7f
Tweaked stress values and fixed a bug regarding tile placement
2018-10-07 19:40:30 +02:00
Lynn
36168771dd
Added easy on_init feature hook
2018-10-07 17:37:29 +02:00
Lynn
b799da20e3
Added map extra info for each scenario
2018-10-07 17:05:59 +02:00
Lynn
8dbf4e0920
grilledham+valansch changes without initialize
2018-10-07 13:50:25 +02:00
Lynn
257313974c
Added a stone market
2018-10-06 15:53:28 +02:00
Lynn
f17b1362e7
Removed hacks to prevent stone from dropping
2018-10-06 12:40:03 +02:00
Lynn
b1d4802c82
Tweaked spawning of rooms + resources + mining efficiency
2018-10-06 00:00:00 +02:00
Valansch
7c47b6eb1e
added mask config values
2018-10-03 22:56:48 +02:00
Lynn
f94105624d
Extracted alien spawning to its own feature
2018-10-03 22:11:24 +02:00
Lynn
e8192d7006
Minor optimization regarding game. access
2018-10-03 19:48:03 +02:00
Maik Wild
11ac8e666c
removed math.sqrt from SimpleRoomGenerator
2018-10-03 00:59:05 +02:00
Maik Wild
e6beb157a9
removed box/circle blur and replaced with disc blur
2018-10-03 00:58:38 +02:00
Lynn
3b836947cc
Added functional biter spawning as resource
2018-10-02 10:09:03 +02:00
Lynn
afa59efdbb
Small fixed and initial biter spawn reverse engineering
2018-10-02 10:09:03 +02:00
Lynn
61e31e605c
Starting point fixes and performance increase + renaming
2018-10-02 10:09:03 +02:00
Lynn
2a0f77dc0f
Removed debug statement
2018-10-02 10:09:03 +02:00
Lynn
9ecfbac8c6
First version of automatic room opening based on noise
2018-10-02 10:09:03 +02:00
Valansch
94d4c544f6
Added circle_blur and box_blur. Made collapse use circle_blur
2018-10-02 10:09:03 +02:00
Lynn
ddfe58ba1f
Added mining speed bonus on mining productivity research
2018-10-02 10:09:03 +02:00
Lynn
0a9235ad4d
Tweaked collapse values for stone/concrete and start area
2018-10-02 10:09:03 +02:00
Lynn
ae34eea7c1
Added support for stone-path and concrete as support
2018-10-02 10:09:03 +02:00
Lynn
cd7f79fd78
Basic noise and debug tools therefore
2018-10-02 10:09:03 +02:00
Lynn
6712e51784
Added bot events and prevent deconstruction
2018-10-02 10:09:03 +02:00
Lynn
bfa6ecbc0b
10th of a second can be used for collapses
2018-10-02 10:09:03 +02:00
Lynn
189d8647ee
Some config value tweaks and random collapse time
2018-10-02 10:09:03 +02:00
Lynn
ba5175334d
Added a random resource spawning feature
2018-10-02 10:09:03 +02:00
Maik Wild
fe33e1dbd9
Implemented floating cracking text
2018-10-02 10:09:03 +02:00
Maik Wild
ad1a6d373f
Implemented cave collapse timeout
2018-10-02 10:09:03 +02:00
Maik Wild
c2baece2f9
changed collapse to be event based and handled in DiggyCaveCollapse
2018-10-02 10:09:03 +02:00
Maik Wild
962fb8c4c3
fixed negative map values and some minor changes
2018-10-02 10:09:03 +02:00
Maik Wild
97c5ea74ee
renamed pressure => stress
2018-10-02 10:09:03 +02:00
Lynn
08a23749ab
Integration with RedMew
2018-10-02 10:09:03 +02:00