1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/lib/CArtHandler.h

396 lines
15 KiB
C
Raw Normal View History

/*
* CArtHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/Artifact.h>
#include <vcmi/ArtifactService.h>
2023-05-01 19:29:53 +02:00
#include "bonuses/Bonus.h"
#include "bonuses/CBonusSystemNode.h"
#include "GameConstants.h"
#include "IHandlerBase.h"
VCMI_LIB_NAMESPACE_BEGIN
class CArtHandler;
class CArtifact;
class CGHeroInstance;
struct ArtifactLocation;
class CArtifactSet;
class CArtifactInstance;
class CRandomGenerator;
2016-02-13 18:43:05 +02:00
class CMap;
class JsonSerializeFormat;
#define ART_BEARER_LIST \
ART_BEARER(HERO)\
ART_BEARER(CREATURE)\
ART_BEARER(COMMANDER)
namespace ArtBearer
{
enum ArtBearer
{
#define ART_BEARER(x) x,
ART_BEARER_LIST
#undef ART_BEARER
};
}
class DLL_LINKAGE CArtifact : public Artifact, public CBonusSystemNode //container for artifacts
{
ArtifactID id;
std::string modScope;
std::string identifier;
public:
enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
2016-01-24 01:27:14 +02:00
std::string image;
std::string large; // big image for custom artifacts, used in drag & drop
std::string advMapDef; //used for adventure map object
2023-03-13 23:26:44 +02:00
si32 iconIndex = ArtifactID::NONE;
ui32 price = 0;
2016-11-27 21:07:01 +02:00
std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition> > possibleSlots; //Bearer Type => ids of slots where artifact can be placed
std::unique_ptr<std::vector<CArtifact *> > constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
std::vector<CArtifact *> constituentOf; // Reverse map of constituents - combined arts that include this art
2023-03-13 23:26:44 +02:00
EartClass aClass = ART_SPECIAL;
CreatureID warMachine;
int32_t getIndex() const override;
int32_t getIconIndex() const override;
std::string getJsonKey() const override;
void registerIcons(const IconRegistar & cb) const override;
ArtifactID getId() const override;
2023-04-05 02:26:29 +02:00
virtual const IBonusBearer * getBonusBearer() const override;
std::string getDescriptionTranslated() const override;
std::string getEventTranslated() const override;
std::string getNameTranslated() const override;
std::string getDescriptionTextID() const override;
std::string getEventTextID() const override;
std::string getNameTextID() const override;
uint32_t getPrice() const override;
CreatureID getWarMachine() const override;
bool isBig() const override;
bool isTradable() const override;
int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
std::string nodeName() const override;
void addNewBonus(const std::shared_ptr<Bonus>& b) override;
virtual void levelUpArtifact (CArtifactInstance * art){};
virtual bool canBeDisassembled() const;
virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
bool assumeDestRemoved = false) const;
void updateFrom(const JsonNode & data);
void serializeJson(JsonSerializeFormat & handler);
template <typename Handler> void serialize(Handler &h, const int version)
{
2011-01-18 20:56:14 +02:00
h & static_cast<CBonusSystemNode&>(*this);
h & image;
h & large;
h & advMapDef;
h & iconIndex;
h & price;
h & possibleSlots;
h & constituents;
h & constituentOf;
h & aClass;
h & id;
h & modScope;
h & identifier;
h & warMachine;
}
CArtifact();
~CArtifact();
friend class CArtHandler;
};
class DLL_LINKAGE CGrowingArtifact : public CArtifact //for example commander artifacts getting bonuses after battle
{
public:
std::vector <std::pair <ui16, Bonus> > bonusesPerLevel; //bonus given each n levels
std::vector <std::pair <ui16, Bonus> > thresholdBonuses; //after certain level they will be added once
void levelUpArtifact(CArtifactInstance * art) override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArtifact&>(*this);
h & bonusesPerLevel;
h & thresholdBonuses;
}
};
class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode
2010-12-17 20:47:07 +02:00
{
2011-01-18 20:56:14 +02:00
protected:
2010-12-25 03:43:40 +02:00
void init();
2011-01-18 20:56:14 +02:00
CArtifactInstance(CArtifact *Art);
2010-12-17 20:47:07 +02:00
public:
2011-01-18 20:56:14 +02:00
CArtifactInstance();
2013-01-21 21:27:00 +03:00
ConstTransitivePtr<CArtifact> artType;
ArtifactInstanceID id;
2010-12-17 20:47:07 +02:00
2011-01-18 20:56:14 +02:00
//CArtifactInstance(int aid);
2010-12-17 20:47:07 +02:00
std::string nodeName() const override;
void deserializationFix();
2010-12-17 20:47:07 +02:00
void setType(CArtifact *Art);
2023-04-13 19:40:36 +02:00
std::string getDescription() const;
SpellID getScrollSpellID() const; //to be used with scrolls (and similar arts), -1 if none
2010-12-29 23:04:22 +02:00
ArtifactID getTypeId() const;
bool canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved = false) const; //forwards to the above one
2010-12-29 23:04:22 +02:00
virtual bool canBeDisassembled() const;
2012-04-14 19:28:36 +03:00
virtual void putAt(ArtifactLocation al);
virtual void removeFrom(ArtifactLocation al);
2016-01-22 11:53:01 +02:00
/// Checks if this a part of this artifact: artifact instance is a part
/// of itself, additionally truth is returned for constituents of combined arts
virtual bool isPart(const CArtifactInstance *supposedPart) const;
2023-03-13 23:26:44 +02:00
void move(const ArtifactLocation & src,const ArtifactLocation & dst);
2010-12-17 20:47:07 +02:00
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CBonusSystemNode&>(*this);
h & artType;
h & id;
BONUS_TREE_DESERIALIZATION_FIX
2010-12-17 20:47:07 +02:00
}
2023-03-13 23:26:44 +02:00
static CArtifactInstance * createScroll(const SpellID & sid);
2011-01-18 20:56:14 +02:00
static CArtifactInstance *createNewArtifactInstance(CArtifact *Art);
2023-03-13 23:26:44 +02:00
static CArtifactInstance * createNewArtifactInstance(const ArtifactID & aid);
2016-02-13 18:43:05 +02:00
/**
* Creates an artifact instance.
*
* @param aid the id of the artifact
* @param spellID optional. the id of a spell if a spell scroll object should be created
* @return the created artifact instance
*/
2023-03-13 23:26:44 +02:00
static CArtifactInstance * createArtifact(CMap * map, const ArtifactID & aid, int spellID = -1);
2010-12-17 20:47:07 +02:00
};
class DLL_LINKAGE CCombinedArtifactInstance : public CArtifactInstance
2010-12-25 03:43:40 +02:00
{
2011-01-18 20:56:14 +02:00
CCombinedArtifactInstance(CArtifact *Art);
2010-12-25 03:43:40 +02:00
public:
2011-01-18 20:56:14 +02:00
struct ConstituentInfo
{
ConstTransitivePtr<CArtifactInstance> art;
2013-02-12 22:49:40 +03:00
ArtifactPosition slot;
2011-01-18 20:56:14 +02:00
template <typename Handler> void serialize(Handler &h, const int version)
{
h & art;
h & slot;
2011-01-18 20:56:14 +02:00
}
bool operator==(const ConstituentInfo &rhs) const;
2023-03-13 23:26:44 +02:00
ConstituentInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST);
2011-01-18 20:56:14 +02:00
};
std::vector<ConstituentInfo> constituentsInfo;
void putAt(ArtifactLocation al) override;
void removeFrom(ArtifactLocation al) override;
bool isPart(const CArtifactInstance *supposedPart) const override;
2011-01-18 20:56:14 +02:00
void createConstituents();
2023-03-13 23:26:44 +02:00
void addAsConstituent(CArtifactInstance * art, const ArtifactPosition & slot);
CArtifactInstance * figureMainConstituent(const ArtifactLocation & al); //main constituent is replaced with us (combined art), not lock
2011-01-22 05:43:20 +02:00
2023-03-13 23:26:44 +02:00
CCombinedArtifactInstance() = default;
2011-01-18 20:56:14 +02:00
void deserializationFix();
2011-01-18 20:56:14 +02:00
friend class CArtifactInstance;
2011-05-04 05:38:58 +03:00
friend struct AssembledArtifact;
2011-01-18 20:56:14 +02:00
template <typename Handler> void serialize(Handler &h, const int version)
{
h & static_cast<CArtifactInstance&>(*this);
h & constituentsInfo;
BONUS_TREE_DESERIALIZATION_FIX
2011-01-18 20:56:14 +02:00
}
2010-12-25 03:43:40 +02:00
};
class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
{
public:
2013-02-13 01:24:48 +03:00
std::vector<CArtifact*> treasures, minors, majors, relics; //tmp vectors!!! do not touch if you don't know what you are doing!!!
std::vector<CArtifact *> allowedArtifacts;
std::set<ArtifactID> growingArtifacts;
void addBonuses(CArtifact *art, const JsonNode &bonusList);
void fillList(std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass); //fills given empty list with allowed artifacts of given class. No side effects
2023-03-13 23:26:44 +02:00
static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
/// Gets a artifact ID randomly and removes the selected artifact from this handler.
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
2023-03-13 23:26:44 +02:00
bool legalArtifact(const ArtifactID & id);
2013-02-05 00:58:42 +03:00
void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
2023-03-13 23:26:44 +02:00
static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
~CArtHandler();
2023-03-15 21:34:29 +02:00
std::vector<JsonNode> loadLegacyData() override;
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
void afterLoadFinalization() override;
std::vector<bool> getDefaultAllowed() const override;
template <typename Handler> void serialize(Handler &h, const int version)
{
h & objects;
h & allowedArtifacts;
h & treasures;
h & minors;
h & majors;
h & relics;
h & growingArtifacts;
}
protected:
const std::vector<std::string> & getTypeNames() const override;
CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
private:
2023-03-13 23:26:44 +02:00
void addSlot(CArtifact * art, const std::string & slotID) const;
void loadSlots(CArtifact * art, const JsonNode & node) const;
void loadClass(CArtifact * art, const JsonNode & node) const;
void loadType(CArtifact * art, const JsonNode & node) const;
void loadComponents(CArtifact * art, const JsonNode & node);
2023-03-13 23:26:44 +02:00
void loadGrowingArt(CGrowingArtifact * art, const JsonNode & node) const;
2023-03-13 23:26:44 +02:00
void erasePickedArt(const ArtifactID & id);
};
struct DLL_LINKAGE ArtSlotInfo
{
ConstTransitivePtr<CArtifactInstance> artifact;
ui8 locked; //if locked, then artifact points to the combined artifact
2016-01-22 11:53:01 +02:00
ArtSlotInfo() : locked(false) {}
const CArtifactInstance * getArt() const;
2016-01-22 11:53:01 +02:00
template <typename Handler> void serialize(Handler & h, const int version)
{
h & artifact;
h & locked;
}
};
class DLL_LINKAGE CArtifactSet
{
public:
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
2022-12-29 20:39:01 +02:00
std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
2023-03-13 23:26:44 +02:00
ArtSlotInfo & retrieveNewArtSlot(const ArtifactPosition & slot);
void setNewArtSlot(const ArtifactPosition & slot, CArtifactInstance * art, bool locked);
void eraseArtSlot(const ArtifactPosition & slot);
2023-03-13 23:26:44 +02:00
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
2016-01-22 11:53:01 +02:00
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
/// (if more than one such artifact lower ID is returned)
2023-03-13 23:26:44 +02:00
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
2013-02-12 22:49:40 +03:00
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
2023-03-13 23:26:44 +02:00
ArtifactPosition getArtBackpackPos(const ArtifactID & aid) const;
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
2023-04-23 13:48:04 +02:00
const ArtifactPosition getSlotByInstance(const CArtifactInstance * artInst) const;
2016-01-22 11:53:01 +02:00
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
2023-03-13 23:26:44 +02:00
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
const CCombinedArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
2016-01-22 11:53:01 +02:00
/// Checks if hero possess artifact of given id (either in backack or worn)
2023-03-13 23:26:44 +02:00
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
bool hasArtBackpack(const ArtifactID & aid) const;
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
virtual ArtBearer::ArtBearer bearerType() const = 0;
virtual void putArtifact(ArtifactPosition pos, CArtifactInstance * art) = 0;
virtual ~CArtifactSet();
template <typename Handler> void serialize(Handler &h, const int version)
{
h & artifactsInBackpack;
h & artifactsWorn;
}
2013-01-21 21:27:00 +03:00
void artDeserializationFix(CBonusSystemNode *node);
2016-01-24 01:27:14 +02:00
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
2016-01-24 01:27:14 +02:00
protected:
2023-03-13 23:26:44 +02:00
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
private:
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
};
// Used to try on artifacts before the claimed changes have been applied
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
{
public:
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
void putArtifact(ArtifactPosition pos, CArtifactInstance * art) override;
void removeArtifact(ArtifactPosition pos);
ArtBearer::ArtBearer bearerType() const override;
protected:
ArtBearer::ArtBearer Bearer;
};
namespace ArtifactUtils
{
// Calculates where an artifact gets placed when it gets transferred from one hero to another.
DLL_LINKAGE ArtifactPosition getArtAnyPosition(const CArtifactSet * target, const ArtifactID & aid);
DLL_LINKAGE ArtifactPosition getArtBackpackPosition(const CArtifactSet * target, const ArtifactID & aid);
2022-11-30 17:57:39 +02:00
// TODO: Make this constexpr when the toolset is upgraded
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & unmovableSlots();
DLL_LINKAGE const std::vector<ArtifactPosition::EArtifactPosition> & constituentWornSlots();
DLL_LINKAGE bool isArtRemovable(const std::pair<ArtifactPosition, ArtSlotInfo> & slot);
2023-03-13 23:26:44 +02:00
DLL_LINKAGE bool checkSpellbookIsNeeded(const CGHeroInstance * heroPtr, const ArtifactID & artID, const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotBackpack(const ArtifactPosition & slot);
DLL_LINKAGE bool isSlotEquipment(const ArtifactPosition & slot);
DLL_LINKAGE bool isBackpackFreeSlots(const CArtifactSet * target, const size_t reqSlots = 1);
2023-04-13 19:40:36 +02:00
DLL_LINKAGE std::vector<const CArtifact*> assemblyPossibilities(const CArtifactSet * artSet, const ArtifactID & aid, bool equipped);
}
VCMI_LIB_NAMESPACE_END