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# include "../stdafx.h"
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# include "AdventureMapButton.h"
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# include "CAdvmapInterface.h"
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# include "../CCallback.h"
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# include "CGameInfo.h"
# include "CHeroWindow.h"
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# include "CMessage.h"
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# include "CKingdomInterface.h"
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# include "SDL.h"
# include "SDL_Extensions.h"
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# include "CBitmapHandler.h"
# include "Graphics.h"
# include "CSpellWindow.h"
# include "CConfigHandler.h"
# include "../global.h"
# include "../hch/CArtHandler.h"
# include "../hch/CDefHandler.h"
# include "../hch/CGeneralTextHandler.h"
# include "../hch/CHeroHandler.h"
# include "../hch/CLodHandler.h"
# include "../hch/CObjectHandler.h"
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# include <boost/algorithm/string/replace.hpp>
# include <boost/assign/list_of.hpp>
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# include <boost/assign/std/vector.hpp>
# include <cstdlib>
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# include <sstream>
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# include <boost/lexical_cast.hpp>
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# undef min
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/*
* CHeroWindow . cpp , part of VCMI engine
*
* Authors : listed in file AUTHORS in main folder
*
* License : GNU General Public License v2 .0 or later
* Full text of license available in license . txt file , in main folder
*
*/
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extern SDL_Surface * screen ;
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using namespace boost : : assign ;
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void CHeroSwitcher : : clickLeft ( tribool down , bool previousState )
{
if ( ! down )
{
owner - > deactivate ( ) ;
const CGHeroInstance * buf = LOCPLINT - > getWHero ( id ) ;
owner - > setHero ( buf ) ;
owner - > redrawCurBack ( ) ;
owner - > activate ( ) ;
}
}
CHeroSwitcher : : CHeroSwitcher ( )
{
used = LCLICK ;
}
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CHeroWindow : : CHeroWindow ( int playerColor ) :
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player ( playerColor )
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{
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background = BitmapHandler : : loadBitmap ( " HeroScr4 " ) ;
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graphics - > blueToPlayersAdv ( background , playerColor ) ;
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pos . x = screen - > w / 2 - background - > w / 2 - 65 ;
pos . y = screen - > h / 2 - background - > h / 2 - 8 ;
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pos . h = background - > h ;
pos . w = background - > w ;
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curBack = NULL ;
curHero = NULL ;
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char bufor [ 400 ] ;
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artifs = new CArtifactsOfHero ( pos . topLeft ( ) ) ;
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artifs - > commonInfo = new CArtifactsOfHero : : SCommonPart ;
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artifs - > commonInfo - > participants . insert ( artifs ) ;
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garr = NULL ;
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ourBar = new CStatusBar ( pos . x + 72 , pos . y + 567 , " ADROLLVR.bmp " , 660 ) ;
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quitButton = new AdventureMapButton ( CGI - > generaltexth - > heroscrn [ 17 ] , std : : string ( ) , boost : : function < void ( ) > ( ) , pos . x + 674 , pos . y + 524 , " hsbtns.def " , SDLK_RETURN ) ;
dismissButton = new AdventureMapButton ( std : : string ( ) , CGI - > generaltexth - > heroscrn [ 28 ] , boost : : bind ( & CHeroWindow : : dismissCurrent , this ) , pos . x + 519 , pos . y + 437 , " hsbtns2.def " , SDLK_d ) ;
questlogButton = new AdventureMapButton ( CGI - > generaltexth - > heroscrn [ 0 ] , std : : string ( ) , boost : : bind ( & CHeroWindow : : questlog , this ) , pos . x + 379 , pos . y + 437 , " hsbtns4.def " , SDLK_q ) ;
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formations = new CHighlightableButtonsGroup ( 0 ) ;
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formations - > addButton ( map_list_of ( 0 , CGI - > generaltexth - > heroscrn [ 23 ] ) , CGI - > generaltexth - > heroscrn [ 29 ] , " hsbtns6.def " , pos . x + 546 , pos . y + 491 , 0 , 0 , SDLK_t ) ;
formations - > addButton ( map_list_of ( 0 , CGI - > generaltexth - > heroscrn [ 24 ] ) , CGI - > generaltexth - > heroscrn [ 30 ] , " hsbtns7.def " , pos . x + 546 , pos . y + 527 , 1 , 0 , SDLK_l ) ;
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gar2button = new CHighlightableButton ( 0 , 0 , map_list_of ( 0 , CGI - > generaltexth - > heroscrn [ 26 ] ) ( 3 , CGI - > generaltexth - > heroscrn [ 25 ] ) , CGI - > generaltexth - > heroscrn [ 31 ] , false , " hsbtns8.def " , NULL , pos . x + 604 , pos . y + 491 , SDLK_b ) ;
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//right list of heroes
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for ( int g = 0 ; g < 8 ; + + g )
{
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//heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
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heroListMi . push_back ( new CHeroSwitcher ( ) ) ;
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heroListMi [ g ] - > pos = genRect ( 32 , 48 , pos . x + 677 , pos . y + 95 + g * 54 ) ;
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heroListMi [ g ] - > owner = this ;
heroListMi [ g ] - > id = g ;
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}
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flags = CDefHandler : : giveDefEss ( " CREST58.DEF " ) ;
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//areas
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portraitArea = new LRClickableAreaWText ( ) ;
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portraitArea - > pos = genRect ( 64 , 58 , pos . x + 83 , pos . y + 26 ) ;
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for ( int v = 0 ; v < PRIMARY_SKILLS ; + + v )
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{
primSkillAreas . push_back ( new LRClickableAreaWTextComp ( ) ) ;
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primSkillAreas [ v ] - > pos = genRect ( 64 , 42 , pos . x + 95 + 70 * v , pos . y + 117 ) ;
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primSkillAreas [ v ] - > text = CGI - > generaltexth - > arraytxt [ 2 + v ] ;
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primSkillAreas [ v ] - > type = v ;
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primSkillAreas [ v ] - > bonusValue = - 1 ; // to be initilized when hero is being set
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primSkillAreas [ v ] - > baseType = 0 ;
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sprintf ( bufor , CGI - > generaltexth - > heroscrn [ 1 ] . c_str ( ) , CGI - > generaltexth - > primarySkillNames [ v ] . c_str ( ) ) ;
primSkillAreas [ v ] - > hoverText = std : : string ( bufor ) ;
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}
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specArea = new LRClickableAreaWText ( ) ;
specArea - > pos = genRect ( 42 , 136 , pos . x + 83 , pos . y + 188 ) ;
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specArea - > hoverText = CGI - > generaltexth - > heroscrn [ 27 ] ;
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expArea = new LRClickableAreaWText ( ) ;
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expArea - > pos = genRect ( 42 , 136 , pos . x + 83 , pos . y + 236 ) ;
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expArea - > hoverText = CGI - > generaltexth - > heroscrn [ 9 ] ;
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morale = new MoraleLuckBox ( true ) ;
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morale - > pos = genRect ( 45 , 53 , pos . x + 240 , pos . y + 187 ) ;
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luck = new MoraleLuckBox ( false ) ;
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luck - > pos = genRect ( 45 , 53 , pos . x + 298 , pos . y + 187 ) ;
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spellPointsArea = new LRClickableAreaWText ( ) ;
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spellPointsArea - > pos = genRect ( 42 , 136 , pos . x + 227 , pos . y + 236 ) ;
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spellPointsArea - > hoverText = CGI - > generaltexth - > heroscrn [ 22 ] ;
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for ( int i = 0 ; i < SKILL_PER_HERO ; + + i )
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{
secSkillAreas . push_back ( new LRClickableAreaWTextComp ( ) ) ;
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secSkillAreas [ i ] - > pos = genRect ( 42 , 136 , pos . x + ( ( i % 2 = = 0 ) ? ( 83 ) : ( 227 ) ) , pos . y + ( 284 + 48 * ( i / 2 ) ) ) ;
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secSkillAreas [ i ] - > baseType = 1 ;
}
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pos . x + = 65 ;
pos . y + = 8 ;
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}
CHeroWindow : : ~ CHeroWindow ( )
{
SDL_FreeSurface ( background ) ;
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delete quitButton ;
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delete dismissButton ;
delete questlogButton ;
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delete formations ;
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delete gar2button ;
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//delete gar4button;
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for ( size_t g = 0 ; g < heroListMi . size ( ) ; + + g )
{
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delete heroListMi [ g ] ;
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}
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if ( curBack )
{
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SDL_FreeSurface ( curBack ) ;
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}
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delete flags ;
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delete garr ;
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delete ourBar ;
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delete artifs ;
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delete portraitArea ;
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delete expArea ;
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delete luck ;
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delete morale ;
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delete specArea ;
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delete spellPointsArea ;
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for ( size_t v = 0 ; v < primSkillAreas . size ( ) ; + + v )
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{
delete primSkillAreas [ v ] ;
}
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for ( size_t v = 0 ; v < secSkillAreas . size ( ) ; + + v )
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{
delete secSkillAreas [ v ] ;
}
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}
void CHeroWindow : : show ( SDL_Surface * to )
{
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if ( curBack )
blitAt ( curBack , pos . x , pos . y , to ) ;
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quitButton - > show ( to ) ;
dismissButton - > show ( to ) ;
questlogButton - > show ( to ) ;
formations - > show ( to ) ;
gar2button - > show ( to ) ;
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//gar4button->show(to);
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garr - > show ( to ) ;
ourBar - > show ( to ) ;
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artifs - > showAll ( to ) ;
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}
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void CHeroWindow : : setHero ( const CGHeroInstance * hero )
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{
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char bufor [ 400 ] ;
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//CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
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if ( ! hero ) //something strange... no hero? it shouldn't happen
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{
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return ;
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}
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curHero = hero ;
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artifs - > updateState = true ;
artifs - > setHero ( hero ) ;
artifs - > updateState = false ;
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//pos temporarily switched, restored later
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pos . x - = 65 ;
pos . y - = 8 ;
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specArea - > text = CGI - > generaltexth - > hTxts [ hero - > subID ] . longBonus ;
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gar2button - > callback . clear ( ) ;
gar2button - > callback2 . clear ( ) ;
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sprintf ( bufor , CGI - > generaltexth - > heroscrn [ 16 ] . c_str ( ) , curHero - > name . c_str ( ) , curHero - > type - > heroClass - > name . c_str ( ) ) ;
dismissButton - > hoverTexts [ 0 ] = std : : string ( bufor ) ;
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sprintf ( bufor , CGI - > generaltexth - > allTexts [ 15 ] . c_str ( ) , curHero - > name . c_str ( ) , curHero - > type - > heroClass - > name . c_str ( ) ) ;
portraitArea - > hoverText = std : : string ( bufor ) ;
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portraitArea - > text = hero - > getBiography ( ) ;
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delete garr ;
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garr = new CGarrisonInt ( pos . x + 80 , pos . y + 493 , 8 , Point ( ) , curBack , Point ( 16 , 486 ) , curHero ) ;
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AdventureMapButton * split = new AdventureMapButton ( CGI - > generaltexth - > allTexts [ 256 ] , CGI - > generaltexth - > heroscrn [ 32 ] , boost : : bind ( & CGarrisonInt : : splitClick , garr ) , pos . x + 604 , pos . y + 527 , " hsbtns9.def " , false , NULL , false ) ; //deleted by garrison destructor
boost : : algorithm : : replace_first ( split - > hoverTexts [ 0 ] , " %s " , CGI - > generaltexth - > allTexts [ 43 ] ) ;
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garr - > addSplitBtn ( split ) ;
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//primary skills support
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for ( size_t g = 0 ; g < primSkillAreas . size ( ) ; + + g )
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{
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primSkillAreas [ g ] - > bonusValue = hero - > getPrimSkillLevel ( g ) ;
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}
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//secondary skills support
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for ( size_t g = 0 ; g < std : : min ( secSkillAreas . size ( ) , hero - > secSkills . size ( ) ) ; + + g )
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{
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int skill = hero - > secSkills [ g ] . first ,
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level = hero - > getSecSkillLevel ( hero - > secSkills [ g ] . first ) ;
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secSkillAreas [ g ] - > type = skill ;
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secSkillAreas [ g ] - > bonusValue = level ;
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secSkillAreas [ g ] - > text = CGI - > generaltexth - > skillInfoTexts [ skill ] [ level - 1 ] ;
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sprintf ( bufor , CGI - > generaltexth - > heroscrn [ 21 ] . c_str ( ) , CGI - > generaltexth - > levels [ level - 1 ] . c_str ( ) , CGI - > generaltexth - > skillName [ skill ] . c_str ( ) ) ;
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secSkillAreas [ g ] - > hoverText = std : : string ( bufor ) ;
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}
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//printing experience - original format does not support ui64
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expArea - > text = CGI - > generaltexth - > allTexts [ 2 ] . c_str ( ) ;
boost : : replace_first ( expArea - > text , " %d " , boost : : lexical_cast < std : : string > ( hero - > level ) ) ;
boost : : replace_first ( expArea - > text , " %d " , boost : : lexical_cast < std : : string > ( CGI - > heroh - > reqExp ( hero - > level + 1 ) ) ) ;
boost : : replace_first ( expArea - > text , " %d " , boost : : lexical_cast < std : : string > ( hero - > exp ) ) ;
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//printing spell points
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sprintf ( bufor , CGI - > generaltexth - > allTexts [ 205 ] . c_str ( ) , hero - > name . c_str ( ) , hero - > mana , hero - > manaLimit ( ) ) ;
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spellPointsArea - > text = std : : string ( bufor ) ;
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//if we have exchange window with this hero open
bool noDismiss = false ;
for ( std : : list < IShowActivable * > : : iterator it = GH . listInt . begin ( ) ; it ! = GH . listInt . end ( ) ; it + + )
{
CExchangeWindow * cew = dynamic_cast < CExchangeWindow * > ( ( * it ) ) ;
if ( cew )
for ( int g = 0 ; g < ARRAY_COUNT ( cew - > heroInst ) ; + + g )
if ( cew - > heroInst [ g ] = = hero )
noDismiss = true ;
CKingdomInterface * cki = dynamic_cast < CKingdomInterface * > ( ( * it ) ) ;
if ( cki )
noDismiss = true ;
}
dismissButton - > block ( ! ! hero - > visitedTown | | noDismiss ) ;
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if ( hero - > getSecSkillLevel ( 19 ) = = 0 )
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gar2button - > block ( true ) ;
else
{
gar2button - > block ( false ) ;
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gar2button - > callback = vstd : : assigno ( hero - > tacticFormationEnabled , true ) ;
gar2button - > callback2 = vstd : : assigno ( hero - > tacticFormationEnabled , false ) ;
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}
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//setting formations
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formations - > onChange = 0 ;
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formations - > select ( hero - > formation , true ) ;
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formations - > onChange = boost : : bind ( & CCallback : : setFormation , LOCPLINT - > cb , hero , _1 ) ;
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morale - > set ( hero ) ;
luck - > set ( hero ) ;
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//restoring pos
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pos . x + = 65 ;
pos . y + = 8 ;
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redrawCurBack ( ) ;
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}
void CHeroWindow : : quit ( )
{
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GH . popInt ( this ) ;
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dispose ( ) ;
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}
void CHeroWindow : : activate ( )
{
quitButton - > activate ( ) ;
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dismissButton - > activate ( ) ;
questlogButton - > activate ( ) ;
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gar2button - > activate ( ) ;
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formations - > activate ( ) ;
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//gar4button->activate();
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portraitArea - > activate ( ) ;
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specArea - > activate ( ) ;
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expArea - > activate ( ) ;
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spellPointsArea - > activate ( ) ;
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morale - > activate ( ) ;
luck - > activate ( ) ;
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garr - > activate ( ) ;
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GH . statusbar = ourBar ;
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for ( size_t v = 0 ; v < primSkillAreas . size ( ) ; + + v )
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{
primSkillAreas [ v ] - > activate ( ) ;
}
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for ( size_t v = 0 ; v < std : : min ( secSkillAreas . size ( ) , curHero - > secSkills . size ( ) ) ; + + v )
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{
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secSkillAreas [ v ] - > activate ( ) ;
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}
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redrawCurBack ( ) ;
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artifs - > activate ( ) ;
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for ( size_t e = 0 ; e < heroListMi . size ( ) ; + + e )
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{
heroListMi [ e ] - > activate ( ) ;
}
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}
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void CHeroWindow : : deactivate ( )
{
quitButton - > deactivate ( ) ;
dismissButton - > deactivate ( ) ;
questlogButton - > deactivate ( ) ;
gar2button - > deactivate ( ) ;
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formations - > deactivate ( ) ;
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specArea - > deactivate ( ) ;
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//gar4button->deactivate();
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portraitArea - > deactivate ( ) ;
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expArea - > deactivate ( ) ;
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spellPointsArea - > deactivate ( ) ;
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morale - > deactivate ( ) ;
luck - > deactivate ( ) ;
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garr - > deactivate ( ) ;
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for ( size_t v = 0 ; v < primSkillAreas . size ( ) ; + + v )
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{
primSkillAreas [ v ] - > deactivate ( ) ;
}
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for ( size_t v = 0 ; v < std : : min ( secSkillAreas . size ( ) , curHero - > secSkills . size ( ) ) ; + + v )
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{
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secSkillAreas [ v ] - > deactivate ( ) ;
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}
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artifs - > deactivate ( ) ;
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for ( size_t e = 0 ; e < heroListMi . size ( ) ; + + e )
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{
heroListMi [ e ] - > deactivate ( ) ;
}
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}
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void CHeroWindow : : dismissCurrent ( )
{
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CFunctionList < void ( ) > ony = boost : : bind ( & CHeroWindow : : quit , this ) ;
ony + = boost : : bind ( & CCallback : : dismissHero , LOCPLINT - > cb , curHero ) ;
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LOCPLINT - > showYesNoDialog ( CGI - > generaltexth - > allTexts [ 22 ] , std : : vector < SComponent * > ( ) , ony , 0 , false ) ;
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}
void CHeroWindow : : questlog ( )
{
}
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void CHeroWindow : : redrawCurBack ( )
{
if ( curBack )
SDL_FreeSurface ( curBack ) ;
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curBack = SDL_DisplayFormat ( background ) ;
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//primary skills & exp and mana
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blitAt ( graphics - > pskillsm - > ourImages [ 0 ] . bitmap , 32 , 111 , curBack ) ;
blitAt ( graphics - > pskillsm - > ourImages [ 1 ] . bitmap , 102 , 111 , curBack ) ;
blitAt ( graphics - > pskillsm - > ourImages [ 2 ] . bitmap , 172 , 111 , curBack ) ;
blitAt ( graphics - > pskillsm - > ourImages [ 5 ] . bitmap , 242 , 111 , curBack ) ;
blitAt ( graphics - > pskillsm - > ourImages [ 4 ] . bitmap , 20 , 230 , curBack ) ;
blitAt ( graphics - > pskillsm - > ourImages [ 3 ] . bitmap , 162 , 230 , curBack ) ;
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//blitting portrait
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blitAt ( graphics - > portraitLarge [ curHero - > portrait ] , 19 , 19 , curBack ) ;
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//printing hero's name
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CSDL_Ext : : printAtMiddle ( curHero - > name , 190 , 38 , FONT_BIG , tytulowy , curBack ) ;
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//printing hero's level
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std : : string secondLine = CGI - > generaltexth - > allTexts [ 342 ] ;
boost : : algorithm : : replace_first ( secondLine , " %d " , boost : : lexical_cast < std : : string > ( curHero - > level ) ) ;
boost : : algorithm : : replace_first ( secondLine , " %s " , curHero - > type - > heroClass - > name ) ;
CSDL_Ext : : printAtMiddle ( secondLine , 190 , 65 , FONT_MEDIUM , zwykly , curBack ) ;
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//primary skills names
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CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > jktexts [ 1 ] , 52 , 99 , FONT_SMALL , tytulowy , curBack ) ;
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > jktexts [ 2 ] , 123 , 99 , FONT_SMALL , tytulowy , curBack ) ;
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > jktexts [ 3 ] , 193 , 99 , FONT_SMALL , tytulowy , curBack ) ;
CSDL_Ext : : printAtMiddle ( CGI - > generaltexth - > jktexts [ 4 ] , 262 , 99 , FONT_SMALL , tytulowy , curBack ) ;
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//dismiss / quest log
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std : : vector < std : : string > toPrin = CMessage : : breakText ( CGI - > generaltexth - > jktexts [ 8 ] . substr ( 1 , CGI - > generaltexth - > jktexts [ 8 ] . size ( ) - 2 ) ) ;
if ( toPrin . size ( ) = = 1 )
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{
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CSDL_Ext : : printAt ( toPrin [ 0 ] , 372 , 439 , FONT_SMALL , zwykly , curBack ) ;
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}
else
{
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CSDL_Ext : : printAt ( toPrin [ 0 ] , 372 , 430 , FONT_SMALL , zwykly , curBack ) ;
CSDL_Ext : : printAt ( toPrin [ 1 ] , 372 , 446 , FONT_SMALL , zwykly , curBack ) ;
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}
toPrin = CMessage : : breakText ( CGI - > generaltexth - > jktexts [ 9 ] . substr ( 1 , CGI - > generaltexth - > jktexts [ 9 ] . size ( ) - 2 ) ) ;
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if ( toPrin . size ( ) = = 1 )
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{
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CSDL_Ext : : printAt ( toPrin [ 0 ] , 512 , 439 , FONT_SMALL , zwykly , curBack ) ;
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}
else
{
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CSDL_Ext : : printAt ( toPrin [ 0 ] , 512 , 430 , FONT_SMALL , zwykly , curBack ) ;
CSDL_Ext : : printAt ( toPrin [ 1 ] , 512 , 446 , FONT_SMALL , zwykly , curBack ) ;
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}
//printing primary skills' amounts
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for ( int m = 0 ; m < 4 ; + + m )
{
std : : ostringstream primarySkill ;
primarySkill < < curHero - > getPrimSkillLevel ( m ) ;
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CSDL_Ext : : printAtMiddle ( primarySkill . str ( ) , 53 + 70 * m , 166 , FONT_SMALL , zwykly , curBack ) ;
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}
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//morale and luck printing
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blitAt ( graphics - > luck42 - > ourImages [ curHero - > LuckVal ( ) + 3 ] . bitmap , 239 , 182 , curBack ) ;
blitAt ( graphics - > morale42 - > ourImages [ curHero - > MoraleVal ( ) + 3 ] . bitmap , 181 , 182 , curBack ) ;
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blitAt ( flags - > ourImages [ player ] . bitmap , 606 , 8 , curBack ) ;
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//hero list blitting
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for ( int pos = 0 , g = 0 ; g < LOCPLINT - > wanderingHeroes . size ( ) ; + + g )
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{
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const CGHeroInstance * cur = LOCPLINT - > wanderingHeroes [ g ] ;
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if ( cur - > inTownGarrison )
// Only display heroes that are not in garrison
continue ;
blitAt ( graphics - > portraitSmall [ cur - > portrait ] , 611 , 87 + pos * 54 , curBack ) ;
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//printing yellow border
if ( cur - > name = = curHero - > name )
{
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for ( int f = 0 ; f < graphics - > portraitSmall [ cur - > portrait ] - > w ; + + f )
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{
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for ( int h = 0 ; h < graphics - > portraitSmall [ cur - > portrait ] - > h ; + + h )
if ( f = = 0 | | h = = 0 | | f = = graphics - > portraitSmall [ cur - > portrait ] - > w - 1 | | h = = graphics - > portraitSmall [ cur - > portrait ] - > h - 1 )
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{
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CSDL_Ext : : SDL_PutPixelWithoutRefresh ( curBack , 611 + f , 87 + pos * 54 + h , 240 , 220 , 120 ) ;
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}
}
}
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pos + + ;
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}
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//secondary skills
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for ( size_t v = 0 ; v < std : : min ( secSkillAreas . size ( ) , curHero - > secSkills . size ( ) ) ; + + v )
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{
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blitAt ( graphics - > abils44 - > ourImages [ curHero - > secSkills [ v ] . first * 3 + 3 + curHero - > secSkills [ v ] . second - 1 ] . bitmap , v % 2 ? 161 : 18 , 276 + 48 * ( v / 2 ) , curBack ) ;
CSDL_Ext : : printAt ( CGI - > generaltexth - > levels [ curHero - > secSkills [ v ] . second - 1 ] , v % 2 ? 212 : 68 , 280 + 48 * ( v / 2 ) , FONT_SMALL , zwykly , curBack ) ;
CSDL_Ext : : printAt ( CGI - > generaltexth - > skillName [ curHero - > secSkills [ v ] . first ] , v % 2 ? 212 : 68 , 300 + 48 * ( v / 2 ) , FONT_SMALL , zwykly , curBack ) ;
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}
//printing special ability
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blitAt ( graphics - > un44 - > ourImages [ curHero - > subID ] . bitmap , 18 , 180 , curBack ) ;
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CSDL_Ext : : printAt ( CGI - > generaltexth - > jktexts [ 5 ] . substr ( 1 , CGI - > generaltexth - > jktexts [ 5 ] . size ( ) - 2 ) , 69 , 183 , FONT_SMALL , tytulowy , curBack ) ;
CSDL_Ext : : printAt ( CGI - > generaltexth - > hTxts [ curHero - > subID ] . bonusName , 69 , 205 , FONT_SMALL , zwykly , curBack ) ;
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//printing necessery texts
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CSDL_Ext : : printAt ( CGI - > generaltexth - > jktexts [ 6 ] . substr ( 1 , CGI - > generaltexth - > jktexts [ 6 ] . size ( ) - 2 ) , 69 , 232 , FONT_SMALL , tytulowy , curBack ) ;
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std : : ostringstream expstr ;
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expstr < < curHero - > exp ;
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CSDL_Ext : : printAt ( expstr . str ( ) , 68 , 252 , FONT_SMALL , zwykly , curBack ) ;
CSDL_Ext : : printAt ( CGI - > generaltexth - > jktexts [ 7 ] . substr ( 1 , CGI - > generaltexth - > jktexts [ 7 ] . size ( ) - 2 ) , 213 , 232 , FONT_SMALL , tytulowy , curBack ) ;
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std : : ostringstream manastr ;
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manastr < < curHero - > mana < < ' / ' < < curHero - > manaLimit ( ) ;
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CSDL_Ext : : printAt ( manastr . str ( ) , 211 , 252 , FONT_SMALL , zwykly , curBack ) ;
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}
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void CHeroWindow : : dispose ( )
{
SDL_FreeSurface ( curBack ) ;
curBack = NULL ;
curHero = NULL ;
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artifs - > dispose ( ) ;
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}
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void CHeroWindow : : setPlayer ( int Player )
{
player = Player ;
graphics - > blueToPlayersAdv ( background , player ) ;
}