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vcmi/client/render/Graphics.cpp

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/*
* Graphics.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "Graphics.h"
#include <vcmi/Entity.h>
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
#include "../renderSDL/SDL_Extensions.h"
#include "../renderSDL/CBitmapFont.h"
#include "../renderSDL/CBitmapHanFont.h"
#include "../renderSDL/CTrueTypeFont.h"
#include "../render/CAnimation.h"
#include "../render/IImage.h"
#include "../lib/filesystem/Filesystem.h"
#include "../lib/filesystem/CBinaryReader.h"
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#include "../lib/CModHandler.h"
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#include "CGameInfo.h"
#include "../lib/VCMI_Lib.h"
#include "../CCallback.h"
#include "../lib/CGeneralTextHandler.h"
#include "../lib/JsonNode.h"
#include "../lib/vcmi_endian.h"
#include "../lib/CStopWatch.h"
#include "../lib/CHeroHandler.h"
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#include <SDL_surface.h>
Graphics * graphics = nullptr;
void Graphics::loadPaletteAndColors()
{
auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
std::string pals((char*)textFile.first.get(), textFile.second);
playerColorPalette = new SDL_Color[256];
neutralColor = new SDL_Color;
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playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
int startPoint = 24; //beginning byte; used to read
for(int i=0; i<256; ++i)
{
SDL_Color col;
col.r = pals[startPoint++];
col.g = pals[startPoint++];
col.b = pals[startPoint++];
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col.a = SDL_ALPHA_OPAQUE;
startPoint++;
playerColorPalette[i] = col;
}
neutralColorPalette = new SDL_Color[32];
auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
CBinaryReader reader(stream.get());
for(int i=0; i<32; ++i)
{
neutralColorPalette[i].r = reader.readUInt8();
neutralColorPalette[i].g = reader.readUInt8();
neutralColorPalette[i].b = reader.readUInt8();
reader.readUInt8(); // this is "flags" entry, not alpha
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neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
}
//colors initialization
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SDL_Color colors[] = {
{0xff,0, 0, SDL_ALPHA_OPAQUE},
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
for(int i=0;i<8;i++)
{
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playerColors[i] = colors[i];
}
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//gray
neutralColor->r = 0x84;
neutralColor->g = 0x84;
neutralColor->b = 0x84;
neutralColor->a = SDL_ALPHA_OPAQUE;
}
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void Graphics::initializeBattleGraphics()
{
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auto allConfigs = VLC->modh->getActiveMods();
allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
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for(auto & mod : allConfigs)
{
if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json")))
continue;
const JsonNode config(mod, ResourceID("config/battles_graphics.json"));
//initialization of AC->def name mapping
if(!config["ac_mapping"].isNull())
for(const JsonNode &ac : config["ac_mapping"].Vector())
{
int ACid = static_cast<int>(ac["id"].Float());
std::vector< std::string > toAdd;
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for(const JsonNode &defname : ac["defnames"].Vector())
{
toAdd.push_back(defname.String());
}
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battleACToDef[ACid] = toAdd;
}
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}
}
Graphics::Graphics()
{
#if 0
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std::vector<Task> tasks; //preparing list of graphics to load
tasks += std::bind(&Graphics::loadFonts,this);
tasks += std::bind(&Graphics::loadPaletteAndColors,this);
tasks += std::bind(&Graphics::initializeBattleGraphics,this);
tasks += std::bind(&Graphics::loadErmuToPicture,this);
tasks += std::bind(&Graphics::initializeImageLists,this);
CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
th.run();
#else
loadFonts();
loadPaletteAndColors();
initializeBattleGraphics();
loadErmuToPicture();
initializeImageLists();
#endif
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//(!) do not load any CAnimation here
}
Graphics::~Graphics()
{
delete[] playerColors;
delete neutralColor;
delete[] playerColorPalette;
delete[] neutralColorPalette;
}
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void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
{
if(sur->format->palette)
{
SDL_Color * palette = nullptr;
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if(player < PlayerColor::PLAYER_LIMIT)
{
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palette = playerColorPalette + 32*player.getNum();
}
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else if(player == PlayerColor::NEUTRAL)
{
palette = neutralColorPalette;
}
else
{
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logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
return;
}
//FIXME: not all player colored images have player palette at last 32 indexes
//NOTE: following code is much more correct but still not perfect (bugged with status bar)
CSDL_Ext::setColors(sur, palette, 224, 32);
#if 0
SDL_Color * bluePalette = playerColorPalette + 32;
SDL_Palette * oldPalette = sur->format->palette;
SDL_Palette * newPalette = SDL_AllocPalette(256);
for(size_t destIndex = 0; destIndex < 256; destIndex++)
{
SDL_Color old = oldPalette->colors[destIndex];
bool found = false;
for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
{
if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
{
found = true;
newPalette->colors[destIndex] = palette[srcIndex];
break;
}
}
if(!found)
newPalette->colors[destIndex] = old;
}
SDL_SetSurfacePalette(sur, newPalette);
SDL_FreePalette(newPalette);
#endif // 0
}
else
{
//TODO: implement. H3 method works only for images with palettes.
// Add some kind of player-colored overlay?
// Or keep palette approach here and replace only colors of specific value(s)
// Or just wait for OpenGL support?
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logGlobal->warn("Image must have palette to be player-colored!");
}
}
void Graphics::loadFonts()
{
const JsonNode config(ResourceID("config/fonts.json"));
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const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
const JsonNode & hanConf = config["bitmapHan"];
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assert(bmpConf.size() == FONTS_NUMBER);
for (size_t i=0; i<FONTS_NUMBER; i++)
{
std::string filename = bmpConf[i].String();
if (!hanConf[filename].isNull())
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fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
else if (!ttfConf[filename].isNull()) // no ttf override
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fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
else
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fonts[i] = std::make_shared<CBitmapFont>(filename);
}
}
void Graphics::loadErmuToPicture()
{
//loading ERMU to picture
const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
int etp_idx = 0;
for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
int idx = 0;
for(const JsonNode &n : etp.Vector()) {
ERMUtoPicture[idx][etp_idx] = n.String();
idx ++;
}
assert (idx == std::size(ERMUtoPicture));
etp_idx ++;
}
assert (etp_idx == 44);
}
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
{
if (!imageName.empty())
{
JsonNode entry;
if (group != 0)
entry["group"].Integer() = group;
entry["frame"].Integer() = index;
entry["file"].String() = imageName;
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
}
}
void Graphics::addImageListEntries(const EntityService * service)
{
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
auto loopCb = [&](const Entity * entity, bool & stop)
{
entity->registerIcons(cb);
};
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service->forEachBase(loopCb);
}
void Graphics::initializeImageLists()
{
addImageListEntries(CGI->creatures());
addImageListEntries(CGI->heroTypes());
addImageListEntries(CGI->artifacts());
addImageListEntries(CGI->factions());
addImageListEntries(CGI->spells());
addImageListEntries(CGI->skills());
}