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vcmi/lib/mapObjects/CQuest.cpp

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/*
* CQuest.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CQuest.h"
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#include <vcmi/spells/Spell.h>
#include "../NetPacks.h"
#include "../CSoundBase.h"
#include "../CGeneralTextHandler.h"
#include "../CHeroHandler.h"
#include "CObjectClassesHandler.h"
#include "MiscObjects.h"
#include "../IGameCallback.h"
#include "../CGameState.h"
#include "../serializer/JsonSerializeFormat.h"
#include "../CModHandler.h"
#include "../GameConstants.h"
#include "../StringConstants.h"
#include "../CSkillHandler.h"
#include "../mapping/CMap.h"
std::map <PlayerColor, std::set <ui8> > CGKeys::playerKeyMap;
CQuest::CQuest()
: qid(-1), missionType(MISSION_NONE), progress(NOT_ACTIVE), lastDay(-1), m13489val(0),
textOption(0), completedOption(0), stackDirection(0), heroPortrait(-1),
isCustomFirst(false), isCustomNext(false), isCustomComplete(false)
{
}
///helpers
static void showInfoDialog(const PlayerColor playerID, const ui32 txtID, const ui16 soundID = 0)
{
InfoWindow iw;
iw.soundID = soundID;
iw.player = playerID;
iw.text.addTxt(MetaString::ADVOB_TXT,txtID);
IObjectInterface::cb->sendAndApply(&iw);
}
static void showInfoDialog(const CGHeroInstance* h, const ui32 txtID, const ui16 soundID = 0)
{
const PlayerColor playerID = h->getOwner();
showInfoDialog(playerID,txtID,soundID);
}
static std::string & visitedTxt(const bool visited)
{
int id = visited ? 352 : 353;
return VLC->generaltexth->allTexts[id];
}
bool CQuest::checkMissionArmy(const CQuest * q, const CCreatureSet * army)
{
std::vector<CStackBasicDescriptor>::const_iterator cre;
TSlots::const_iterator it;
ui32 count;
ui32 slotsCount = 0;
bool hasExtraCreatures = false;
for(cre = q->m6creatures.begin(); cre != q->m6creatures.end(); ++cre)
{
for(count = 0, it = army->Slots().begin(); it != army->Slots().end(); ++it)
{
if(it->second->type == cre->type)
{
count += it->second->count;
slotsCount++;
}
}
if((TQuantity)count < cre->count) //not enough creatures of this kind
return false;
hasExtraCreatures |= (TQuantity)count > cre->count;
}
return hasExtraCreatures || slotsCount < army->Slots().size();
}
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bool CQuest::checkQuest(const CGHeroInstance * h) const
{
switch (missionType)
{
case MISSION_NONE:
return true;
case MISSION_LEVEL:
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if(m13489val <= h->level)
return true;
return false;
case MISSION_PRIMARY_STAT:
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for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
{
if(h->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)) < (int)m2stats[i])
return false;
}
return true;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!h->cb->getObjByQuestIdentifier(m13489val))
return true;
return false;
case MISSION_ART:
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for(auto & elem : m5arts)
{
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if(h->hasArt(elem, false, true))
continue;
return false; //if the artifact was not found
}
return true;
case MISSION_ARMY:
return checkMissionArmy(this, h);
case MISSION_RESOURCES:
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for(Res::ERes i = Res::WOOD; i <= Res::GOLD; vstd::advance(i, +1)) //including Mithril ?
{ //Quest has no direct access to callback
if(h->cb->getResource (h->tempOwner, i) < (int)m7resources[i])
return false;
}
return true;
case MISSION_HERO:
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if(m13489val == h->type->ID.getNum())
return true;
return false;
case MISSION_PLAYER:
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if(m13489val == h->getOwner().getNum())
return true;
return false;
default:
return false;
}
}
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void CQuest::getVisitText(MetaString &iwText, std::vector<Component> &components, bool isCustom, bool firstVisit, const CGHeroInstance * h) const
{
std::string text;
bool failRequirements = (h ? !checkQuest(h) : true);
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if(firstVisit)
{
isCustom = isCustomFirst;
iwText << (text = firstVisitText);
}
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else if(failRequirements)
{
isCustom = isCustomNext;
iwText << (text = nextVisitText);
}
switch (missionType)
{
case MISSION_LEVEL:
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components.push_back(Component(Component::EXPERIENCE, 0, m13489val, 0));
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if(!isCustom)
iwText.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
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for(int i = 0; i < 4; ++i)
{
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if(m2stats[i])
{
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components.push_back(Component(Component::PRIM_SKILL, i, m2stats[i], 0));
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
components.push_back(Component(Component::HERO_PORTRAIT, heroPortrait, 0, 0));
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if(!isCustom)
addReplacements(iwText, text);
break;
case MISSION_HERO:
//FIXME: portrait may not match hero, if custom portrait was set in map editor
components.push_back(Component(Component::HERO_PORTRAIT, VLC->heroh->objects[m13489val]->imageIndex, 0, 0));
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if(!isCustom)
iwText.addReplacement(VLC->heroh->objects[m13489val]->name);
break;
case MISSION_KILL_CREATURE:
{
components.push_back(Component(stackToKill));
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if(!isCustom)
{
addReplacements(iwText, text);
}
}
break;
case MISSION_ART:
{
MetaString loot;
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for(auto & elem : m5arts)
{
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components.push_back(Component(Component::ARTIFACT, elem, 0, 0));
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}
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if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
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for(auto & elem : m6creatures)
{
components.push_back(Component(elem));
loot << "%s";
loot.addReplacement(elem);
}
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if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
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for(int i = 0; i < 7; ++i)
{
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if(m7resources[i])
{
components.push_back(Component (Component::RESOURCE, i, m7resources[i], 0));
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
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if(!isCustom)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_PLAYER:
components.push_back(Component (Component::FLAG, m13489val, 0, 0));
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if(!isCustom)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
}
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void CQuest::getRolloverText(MetaString &ms, bool onHover) const
{
// Quests with MISSION_NONE type don't have a text for them
assert(missionType != MISSION_NONE);
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if(onHover)
ms << "\n\n";
ms << VLC->generaltexth->quests[missionType-1][onHover ? 3 : 4][textOption];
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switch(missionType)
{
case MISSION_LEVEL:
ms.addReplacement(m13489val);
break;
case MISSION_PRIMARY_STAT:
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
ms.addReplacement(heroName);
break;
case MISSION_KILL_CREATURE:
ms.addReplacement(stackToKill);
break;
case MISSION_ART:
{
MetaString loot;
for (auto & elem : m5arts)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_ARMY:
{
MetaString loot;
for (auto & elem : m6creatures)
{
loot << "%s";
loot.addReplacement(elem);
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
ms.addReplacement(loot.buildList());
}
break;
case MISSION_HERO:
ms.addReplacement(VLC->heroh->objects[m13489val]->name);
break;
case MISSION_PLAYER:
ms.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
default:
break;
}
}
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void CQuest::getCompletionText(MetaString &iwText, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
iwText << completedText;
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switch(missionType)
{
case CQuest::MISSION_LEVEL:
if (!isCustomComplete)
iwText.addReplacement(m13489val);
break;
case CQuest::MISSION_PRIMARY_STAT:
if (vstd::contains (completedText,'%')) //there's one case when there's nothing to replace
{
MetaString loot;
for (int i = 0; i < 4; ++i)
{
if (m2stats[i])
{
loot << "%d %s";
loot.addReplacement(m2stats[i]);
loot.addReplacement(VLC->generaltexth->primarySkillNames[i]);
}
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ART:
{
MetaString loot;
for (auto & elem : m5arts)
{
loot << "%s";
loot.addReplacement(MetaString::ART_NAMES, elem);
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_ARMY:
{
MetaString loot;
for (auto & elem : m6creatures)
{
loot << "%s";
loot.addReplacement(elem);
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case CQuest::MISSION_RESOURCES:
{
MetaString loot;
for (int i = 0; i < 7; ++i)
{
if (m7resources[i])
{
loot << "%d %s";
loot.addReplacement(m7resources[i]);
loot.addReplacement(MetaString::RES_NAMES, i);
}
}
if (!isCustomComplete)
iwText.addReplacement(loot.buildList());
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
if (!isCustomComplete)
addReplacements(iwText, completedText);
break;
case MISSION_HERO:
if (!isCustomComplete)
iwText.addReplacement(VLC->heroh->objects[m13489val]->name);
break;
case MISSION_PLAYER:
if (!isCustomComplete)
iwText.addReplacement(VLC->generaltexth->colors[m13489val]);
break;
}
}
void CQuest::serializeJson(JsonSerializeFormat & handler, const std::string & fieldName)
{
auto q = handler.enterStruct(fieldName);
handler.serializeString("firstVisitText", firstVisitText);
handler.serializeString("nextVisitText", nextVisitText);
handler.serializeString("completedText", completedText);
if(!handler.saving)
{
isCustomFirst = firstVisitText.size() > 0;
isCustomNext = nextVisitText.size() > 0;
isCustomComplete = completedText.size() > 0;
}
static const std::vector<std::string> MISSION_TYPE_JSON =
{
"None", "Level", "PrimaryStat", "KillHero", "KillCreature", "Artifact", "Army", "Resources", "Hero", "Player"
};
handler.serializeEnum("missionType", missionType, Emission::MISSION_NONE, MISSION_TYPE_JSON);
handler.serializeInt("timeLimit", lastDay, -1);
switch (missionType)
{
case MISSION_NONE:
break;
case MISSION_LEVEL:
handler.serializeInt("heroLevel", m13489val, -1);
break;
case MISSION_PRIMARY_STAT:
{
auto primarySkills = handler.enterStruct("primarySkills");
if(!handler.saving)
m2stats.resize(GameConstants::PRIMARY_SKILLS);
for(int i = 0; i < GameConstants::PRIMARY_SKILLS; ++i)
handler.serializeInt(PrimarySkill::names[i], m2stats[i], 0);
}
break;
case MISSION_KILL_HERO:
case MISSION_KILL_CREATURE:
handler.serializeInstance<ui32>("killTarget", m13489val, ui32(-1));
break;
case MISSION_ART:
//todo: ban artifacts
Spells configuration version 2 (effect-based) * Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
2017-07-20 06:08:49 +02:00
handler.serializeIdArray<ui16, ArtifactID>("artifacts", m5arts);
break;
case MISSION_ARMY:
{
auto a = handler.enterArray("creatures");
a.serializeStruct(m6creatures);
}
break;
case MISSION_RESOURCES:
{
auto r = handler.enterStruct("resources");
if(!handler.saving)
m7resources.resize(GameConstants::RESOURCE_QUANTITY-1);
for(size_t idx = 0; idx < (GameConstants::RESOURCE_QUANTITY - 1); idx++)
{
handler.serializeInt(GameConstants::RESOURCE_NAMES[idx], m7resources[idx], 0);
}
}
break;
case MISSION_HERO:
handler.serializeId<ui32, ui32, HeroTypeID>("hero", m13489val, 0);
break;
case MISSION_PLAYER:
handler.serializeEnum("player", m13489val, PlayerColor::CANNOT_DETERMINE.getNum(), GameConstants::PLAYER_COLOR_NAMES);
break;
default:
logGlobal->error("Invalid quest mission type");
break;
}
}
CGSeerHut::CGSeerHut() : IQuestObject(),
rewardType(NOTHING), rID(-1), rVal(-1)
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{
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quest->lastDay = -1;
quest->isCustomFirst = false;
quest->isCustomNext = false;
quest->isCustomComplete = false;
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}
void CGSeerHut::setObjToKill()
{
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if(quest->missionType == CQuest::MISSION_KILL_CREATURE)
{
quest->stackToKill = getCreatureToKill(false)->getStack(SlotID(0)); //FIXME: stacks tend to disappear (desync?) on server :?
assert(quest->stackToKill.type);
quest->stackToKill.count = 0; //no count in info window
quest->stackDirection = checkDirection();
}
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else if(quest->missionType == CQuest::MISSION_KILL_HERO)
{
quest->heroName = getHeroToKill(false)->name;
quest->heroPortrait = getHeroToKill(false)->portrait;
}
}
void CGSeerHut::init(CRandomGenerator & rand)
{
seerName = *RandomGeneratorUtil::nextItem(VLC->generaltexth->seerNames, rand);
quest->textOption = rand.nextInt(2);
quest->completedOption = rand.nextInt(1, 3);
}
void CGSeerHut::initObj(CRandomGenerator & rand)
{
init(rand);
quest->progress = CQuest::NOT_ACTIVE;
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if(quest->missionType)
{
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if(!quest->isCustomFirst)
quest->firstVisitText = VLC->generaltexth->quests[quest->missionType-1][0][quest->textOption];
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if(!quest->isCustomNext)
quest->nextVisitText = VLC->generaltexth->quests[quest->missionType-1][1][quest->textOption];
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if(!quest->isCustomComplete)
quest->completedText = VLC->generaltexth->quests[quest->missionType-1][2][quest->textOption];
}
else
{
quest->progress = CQuest::COMPLETE;
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quest->firstVisitText = VLC->generaltexth->seerEmpty[quest->completedOption];
}
}
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void CGSeerHut::getRolloverText(MetaString &text, bool onHover) const
{
quest->getRolloverText (text, onHover);//TODO: simplify?
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if(!onHover)
text.addReplacement(seerName);
}
std::string CGSeerHut::getHoverText(PlayerColor player) const
{
std::string hoverName = getObjectName();
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if(ID == Obj::SEER_HUT && quest->progress != CQuest::NOT_ACTIVE)
{
hoverName = VLC->generaltexth->allTexts[347];
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boost::algorithm::replace_first(hoverName, "%s", seerName);
}
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if(quest->progress & quest->missionType) //rollover when the quest is active
{
MetaString ms;
getRolloverText (ms, true);
hoverName += ms.toString();
}
return hoverName;
}
void CQuest::addReplacements(MetaString &out, const std::string &base) const
{
switch(missionType)
{
case MISSION_KILL_CREATURE:
out.addReplacement(stackToKill);
if (std::count(base.begin(), base.end(), '%') == 2) //say where is placed monster
{
out.addReplacement(VLC->generaltexth->arraytxt[147+stackDirection]);
}
break;
case MISSION_KILL_HERO:
out.addReplacement(heroName);
break;
}
}
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IQuestObject::IQuestObject():
quest(new CQuest())
{
}
IQuestObject::~IQuestObject()
{
///Information about quest should remain accessible even if IQuestObject removed from map
///All CQuest objects are freed in CMap destructor
//delete quest;
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}
bool IQuestObject::checkQuest(const CGHeroInstance* h) const
{
return quest->checkQuest(h);
}
void IQuestObject::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
{
quest->getVisitText (text,components, isCustom, FirstVisit, h);
}
void IQuestObject::afterAddToMapCommon(CMap * map)
{
map->addNewQuestInstance(quest);
}
void CGSeerHut::getCompletionText(MetaString &text, std::vector<Component> &components, bool isCustom, const CGHeroInstance * h) const
{
quest->getCompletionText (text, components, isCustom, h);
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switch(rewardType)
{
case EXPERIENCE: components.push_back(Component (Component::EXPERIENCE, 0, (si32)h->calculateXp(rVal), 0));
break;
case MANA_POINTS: components.push_back(Component (Component::PRIM_SKILL, 5, rVal, 0));
break;
case MORALE_BONUS: components.push_back(Component (Component::MORALE, 0, rVal, 0));
break;
case LUCK_BONUS: components.push_back(Component (Component::LUCK, 0, rVal, 0));
break;
case RESOURCES: components.push_back(Component (Component::RESOURCE, rID, rVal, 0));
break;
case PRIMARY_SKILL: components.push_back(Component (Component::PRIM_SKILL, rID, rVal, 0));
break;
case SECONDARY_SKILL: components.push_back(Component (Component::SEC_SKILL, rID, rVal, 0));
break;
case ARTIFACT: components.push_back(Component (Component::ARTIFACT, rID, 0, 0));
break;
case SPELL: components.push_back(Component (Component::SPELL, rID, 0, 0));
break;
case CREATURE: components.push_back(Component (Component::CREATURE, rID, rVal, 0));
break;
}
}
void CGSeerHut::setPropertyDer (ui8 what, ui32 val)
{
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switch(what)
{
case 10:
quest->progress = static_cast<CQuest::Eprogress>(val);
break;
}
}
void CGSeerHut::newTurn(CRandomGenerator & rand) const
{
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if(quest->lastDay >= 0 && quest->lastDay <= cb->getDate() - 1) //time is up
{
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE);
}
}
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void CGSeerHut::onHeroVisit(const CGHeroInstance * h) const
{
InfoWindow iw;
iw.player = h->getOwner();
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if(quest->progress < CQuest::COMPLETE)
{
bool firstVisit = !quest->progress;
bool failRequirements = !checkQuest(h);
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bool isCustom = false;
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if(firstVisit)
{
isCustom = quest->isCustomFirst;
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cb->setObjProperty(id, CGSeerHut::OBJPROP_VISITED, CQuest::IN_PROGRESS);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
aq.player = h->tempOwner;
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cb->sendAndApply(&aq); //TODO: merge with setObjProperty?
}
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else if(failRequirements)
{
isCustom = quest->isCustomNext;
}
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if(firstVisit || failRequirements)
{
getVisitText (iw.text, iw.components, isCustom, firstVisit, h);
cb->showInfoDialog(&iw);
}
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if(!failRequirements) // propose completion, also on first visit
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
getCompletionText (bd.text, bd.components, isCustom, h);
cb->showBlockingDialog (&bd);
return;
}
}
else
{
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iw.text << VLC->generaltexth->seerEmpty[quest->completedOption];
if (ID == Obj::SEER_HUT)
iw.text.addReplacement(seerName);
cb->showInfoDialog(&iw);
}
}
int CGSeerHut::checkDirection() const
{
int3 cord = getCreatureToKill()->pos;
if ((double)cord.x/(double)cb->getMapSize().x < 0.34) //north
{
if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //northwest
return 8;
else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //north
return 1;
else //northeast
return 2;
}
else if ((double)cord.x/(double)cb->getMapSize().x < 0.67) //horizontal
{
if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //west
return 7;
else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //central
return 9;
else //east
return 3;
}
else //south
{
if ((double)cord.y/(double)cb->getMapSize().y < 0.34) //southwest
return 6;
else if ((double)cord.y/(double)cb->getMapSize().y < 0.67) //south
return 5;
else //southeast
return 4;
}
}
void CGSeerHut::finishQuest(const CGHeroInstance * h, ui32 accept) const
{
if (accept)
{
switch (quest->missionType)
{
case CQuest::MISSION_ART:
for (auto & elem : quest->m5arts)
{
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if(!h->hasArt(elem))
{
// first we need to disassemble this backpack artifact
auto assembly = h->getAssemblyByConstituent(elem);
assert(assembly);
for(auto & ci : assembly->constituentsInfo)
{
cb->giveHeroNewArtifact(h, ci.art->artType, ArtifactPosition::PRE_FIRST);
}
// remove the assembly
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(assembly)));
}
cb->removeArtifact(ArtifactLocation(h, h->getArtPos(elem, false)));
}
break;
case CQuest::MISSION_ARMY:
cb->takeCreatures(h->id, quest->m6creatures);
break;
case CQuest::MISSION_RESOURCES:
for (int i = 0; i < 7; ++i)
{
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(i), -(int)quest->m7resources[i]);
}
break;
default:
break;
}
cb->setObjProperty (id, CGSeerHut::OBJPROP_VISITED, CQuest::COMPLETE); //mission complete
completeQuest(h); //make sure to remove QuestGuard at the very end
}
}
void CGSeerHut::completeQuest (const CGHeroInstance * h) const //reward
{
switch (rewardType)
{
case EXPERIENCE:
{
TExpType expVal = h->calculateXp(rVal);
cb->changePrimSkill(h, PrimarySkill::EXPERIENCE, expVal, false);
break;
}
case MANA_POINTS:
{
cb->setManaPoints(h->id, h->mana+rVal);
break;
}
case MORALE_BONUS: case LUCK_BONUS:
{
Bonus hb(Bonus::ONE_WEEK, (rewardType == 3 ? Bonus::MORALE : Bonus::LUCK),
Bonus::OBJECT, rVal, h->id.getNum(), "", -1);
GiveBonus gb;
gb.id = h->id.getNum();
gb.bonus = hb;
cb->giveHeroBonus(&gb);
}
break;
case RESOURCES:
cb->giveResource(h->getOwner(), static_cast<Res::ERes>(rID), rVal);
break;
case PRIMARY_SKILL:
cb->changePrimSkill(h, static_cast<PrimarySkill::PrimarySkill>(rID), rVal, false);
break;
case SECONDARY_SKILL:
cb->changeSecSkill(h, SecondarySkill(rID), rVal, false);
break;
case ARTIFACT:
cb->giveHeroNewArtifact(h, VLC->arth->objects[rID],ArtifactPosition::FIRST_AVAILABLE);
break;
case SPELL:
{
std::set<SpellID> spell;
spell.insert (SpellID(rID));
cb->changeSpells(h, true, spell);
}
break;
case CREATURE:
{
CCreatureSet creatures;
creatures.setCreature(SlotID(0), CreatureID(rID), rVal);
cb->giveCreatures(this, h, creatures, false);
}
break;
default:
break;
}
}
const CGHeroInstance * CGSeerHut::getHeroToKill(bool allowNull) const
{
const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
if(allowNull && !o)
return nullptr;
assert(o && (o->ID == Obj::HERO || o->ID == Obj::PRISON));
return static_cast<const CGHeroInstance*>(o);
}
const CGCreature * CGSeerHut::getCreatureToKill(bool allowNull) const
{
const CGObjectInstance *o = cb->getObjByQuestIdentifier(quest->m13489val);
if(allowNull && !o)
return nullptr;
assert(o && o->ID == Obj::MONSTER);
return static_cast<const CGCreature*>(o);
}
void CGSeerHut::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
finishQuest(hero, answer);
}
void CGSeerHut::afterAddToMap(CMap* map)
{
IQuestObject::afterAddToMapCommon(map);
}
void CGSeerHut::serializeJsonOptions(JsonSerializeFormat & handler)
{
static const std::map<ERewardType, std::string> REWARD_MAP =
{
{NOTHING, ""},
{EXPERIENCE, "experience"},
{MANA_POINTS, "mana"},
{MORALE_BONUS, "morale"},
{LUCK_BONUS, "luck"},
{RESOURCES, "resource"},
{PRIMARY_SKILL, "primarySkill"},
{SECONDARY_SKILL,"secondarySkill"},
{ARTIFACT, "artifact"},
{SPELL, "spell"},
{CREATURE, "creature"}
};
static const std::map<std::string, ERewardType> REWARD_RMAP =
{
{"experience", EXPERIENCE},
{"mana", MANA_POINTS},
{"morale", MORALE_BONUS},
{"luck", LUCK_BONUS},
{"resource", RESOURCES},
{"primarySkill", PRIMARY_SKILL},
{"secondarySkill",SECONDARY_SKILL},
{"artifact", ARTIFACT},
{"spell", SPELL},
{"creature", CREATURE}
};
//quest and reward
quest->serializeJson(handler, "quest");
//only one reward is supported
//todo: full reward format support after CRewardInfo integration
auto s = handler.enterStruct("reward");
std::string fullIdentifier, metaTypeName, scope, identifier;
if(handler.saving)
{
si32 amount = rVal;
metaTypeName = REWARD_MAP.at(rewardType);
switch (rewardType)
{
case NOTHING:
break;
case EXPERIENCE:
case MANA_POINTS:
case MORALE_BONUS:
case LUCK_BONUS:
identifier = "";
break;
case RESOURCES:
identifier = GameConstants::RESOURCE_NAMES[rID];
break;
case PRIMARY_SKILL:
identifier = PrimarySkill::names[rID];
break;
case SECONDARY_SKILL:
identifier = CSkillHandler::encodeSkill(rID);
break;
case ARTIFACT:
identifier = ArtifactID(rID).toArtifact(VLC->artifacts())->getJsonKey();
amount = 1;
break;
case SPELL:
identifier = SpellID(rID).toSpell(VLC->spells())->getJsonKey();
amount = 1;
break;
case CREATURE:
identifier = CreatureID(rID).toCreature(VLC->creatures())->getJsonKey();
break;
default:
assert(false);
break;
}
if(rewardType != NOTHING)
{
fullIdentifier = CModHandler::makeFullIdentifier(scope, metaTypeName, identifier);
handler.serializeInt(fullIdentifier, amount);
}
}
else
{
rewardType = NOTHING;
const JsonNode & rewardsJson = handler.getCurrent();
fullIdentifier = "";
if(rewardsJson.Struct().empty())
return;
else
{
auto iter = rewardsJson.Struct().begin();
fullIdentifier = iter->first;
}
CModHandler::parseIdentifier(fullIdentifier, scope, metaTypeName, identifier);
auto it = REWARD_RMAP.find(metaTypeName);
if(it == REWARD_RMAP.end())
{
logGlobal->error("%s: invalid metatype in reward item %s", instanceName, fullIdentifier);
return;
}
else
{
rewardType = it->second;
}
bool doRequest = false;
switch (rewardType)
{
case NOTHING:
return;
case EXPERIENCE:
case MANA_POINTS:
case MORALE_BONUS:
case LUCK_BONUS:
break;
case PRIMARY_SKILL:
doRequest = true;
break;
case RESOURCES:
case SECONDARY_SKILL:
case ARTIFACT:
case SPELL:
case CREATURE:
doRequest = true;
break;
default:
assert(false);
break;
}
if(doRequest)
{
auto rawId = VLC->modh->identifiers.getIdentifier("core", fullIdentifier, false);
if(rawId)
{
rID = rawId.get();
}
else
{
rewardType = NOTHING;//fallback in case of error
return;
}
}
handler.serializeInt(fullIdentifier, rVal);
}
}
void CGQuestGuard::init(CRandomGenerator & rand)
{
blockVisit = true;
quest->textOption = rand.nextInt(3, 5);
quest->completedOption = rand.nextInt(4, 5);
}
void CGQuestGuard::completeQuest(const CGHeroInstance *h) const
{
cb->removeObject(this);
}
void CGQuestGuard::serializeJsonOptions(JsonSerializeFormat & handler)
{
//quest only, do not call base class
quest->serializeJson(handler, "quest");
}
void CGKeys::reset()
{
playerKeyMap.clear();
}
void CGKeys::setPropertyDer (ui8 what, ui32 val) //101-108 - enable key for player 1-8
{
if (what >= 101 && what <= (100 + PlayerColor::PLAYER_LIMIT_I))
{
PlayerColor player(what-101);
playerKeyMap[player].insert((ui8)val);
}
else
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logGlobal->error("Unexpected properties requested to set: what=%d, val=%d", (int)what, val);
}
bool CGKeys::wasMyColorVisited (PlayerColor player) const
{
if(playerKeyMap.count(player) && vstd::contains(playerKeyMap[player], subID))
return true;
else
return false;
}
std::string CGKeys::getHoverText(PlayerColor player) const
{
return getObjectName() + "\n" + visitedTxt(wasMyColorVisited(player));
}
std::string CGKeys::getObjectName() const
{
return VLC->generaltexth->tentColors[subID] + " " + CGObjectInstance::getObjectName();
}
bool CGKeymasterTent::wasVisited (PlayerColor player) const
{
return wasMyColorVisited (player);
}
void CGKeymasterTent::onHeroVisit( const CGHeroInstance * h ) const
{
int txt_id;
if (!wasMyColorVisited (h->getOwner()) )
{
cb->setObjProperty(id, h->tempOwner.getNum()+101, subID);
txt_id=19;
}
else
txt_id=20;
showInfoDialog(h, txt_id);
}
void CGBorderGuard::initObj(CRandomGenerator & rand)
{
//ui32 m13489val = subID; //store color as quest info
blockVisit = true;
}
void CGBorderGuard::getVisitText (MetaString &text, std::vector<Component> &components, bool isCustom, bool FirstVisit, const CGHeroInstance * h) const
{
text << std::pair<ui8,ui32>(11,18);
}
void CGBorderGuard::getRolloverText (MetaString &text, bool onHover) const
{
if (!onHover)
text << VLC->generaltexth->tentColors[subID] << " " << VLC->objtypeh->getObjectName(Obj::KEYMASTER);
}
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bool CGBorderGuard::checkQuest(const CGHeroInstance * h) const
{
return wasMyColorVisited (h->tempOwner);
}
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void CGBorderGuard::onHeroVisit(const CGHeroInstance * h) const
{
if (wasMyColorVisited (h->getOwner()) )
{
BlockingDialog bd (true, false);
bd.player = h->getOwner();
bd.text.addTxt (MetaString::ADVOB_TXT, 17);
cb->showBlockingDialog (&bd);
}
else
{
showInfoDialog(h, 18);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq);
//TODO: add this quest only once OR check for multiple instances later
}
}
void CGBorderGuard::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
{
if (answer)
cb->removeObject(this);
}
void CGBorderGuard::afterAddToMap(CMap * map)
{
IQuestObject::afterAddToMapCommon(map);
}
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void CGBorderGate::onHeroVisit(const CGHeroInstance * h) const //TODO: passability
{
if (!wasMyColorVisited (h->getOwner()) )
{
showInfoDialog(h,18,0);
AddQuest aq;
aq.quest = QuestInfo (quest, this, visitablePos());
aq.player = h->tempOwner;
cb->sendAndApply (&aq);
}
}
bool CGBorderGate::passableFor(PlayerColor color) const
{
return wasMyColorVisited(color);
}