2017-07-13 10:26:03 +02:00
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/*
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* Graphics.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2011-12-14 00:23:17 +03:00
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#include "StdInc.h"
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2008-06-13 11:16:51 +03:00
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#include "Graphics.h"
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2011-12-14 00:23:17 +03:00
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include <vcmi/Entity.h>
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#include <vcmi/ArtifactService.h>
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#include <vcmi/CreatureService.h>
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#include <vcmi/FactionService.h>
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#include <vcmi/HeroTypeService.h>
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#include <vcmi/SkillService.h>
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#include <vcmi/spells/Service.h>
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2023-02-01 20:42:06 +02:00
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#include "../renderSDL/SDL_Extensions.h"
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#include "../renderSDL/CBitmapFont.h"
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#include "../renderSDL/CBitmapHanFont.h"
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#include "../renderSDL/CTrueTypeFont.h"
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#include "../render/CAnimation.h"
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#include "../render/IImage.h"
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2013-07-28 17:49:50 +03:00
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#include "../lib/filesystem/Filesystem.h"
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2013-07-08 23:55:22 +03:00
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#include "../lib/filesystem/CBinaryReader.h"
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2022-06-22 10:41:02 +02:00
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#include "../lib/CModHandler.h"
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2009-05-21 03:55:30 +03:00
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#include "CGameInfo.h"
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2009-05-09 19:18:27 +03:00
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#include "../lib/VCMI_Lib.h"
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2009-07-20 04:47:49 +03:00
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#include "../CCallback.h"
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2010-12-20 23:22:53 +02:00
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#include "../lib/CGeneralTextHandler.h"
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2011-08-20 21:46:52 +03:00
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#include "../lib/JsonNode.h"
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2011-10-08 04:23:46 +03:00
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#include "../lib/vcmi_endian.h"
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2011-12-17 21:59:59 +03:00
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#include "../lib/CStopWatch.h"
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
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#include "../lib/CHeroHandler.h"
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2009-10-26 17:01:12 +02:00
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2023-01-31 01:28:11 +02:00
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#include <SDL_surface.h>
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2013-06-26 14:18:27 +03:00
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Graphics * graphics = nullptr;
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2009-04-15 17:03:31 +03:00
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2008-06-30 03:06:41 +03:00
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void Graphics::loadPaletteAndColors()
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{
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2013-07-28 17:49:50 +03:00
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auto textFile = CResourceHandler::get()->load(ResourceID("DATA/PLAYERS.PAL"))->readAll();
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2012-08-01 15:02:54 +03:00
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std::string pals((char*)textFile.first.get(), textFile.second);
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2008-06-30 03:06:41 +03:00
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playerColorPalette = new SDL_Color[256];
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neutralColor = new SDL_Color;
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2013-03-03 20:06:03 +03:00
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playerColors = new SDL_Color[PlayerColor::PLAYER_LIMIT_I];
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2008-06-30 03:06:41 +03:00
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int startPoint = 24; //beginning byte; used to read
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for(int i=0; i<256; ++i)
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{
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SDL_Color col;
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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2015-09-02 17:49:29 +02:00
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col.a = SDL_ALPHA_OPAQUE;
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2012-08-29 17:55:31 +03:00
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startPoint++;
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2008-06-30 03:06:41 +03:00
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playerColorPalette[i] = col;
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}
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2009-06-30 18:36:12 +03:00
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neutralColorPalette = new SDL_Color[32];
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2013-07-08 23:55:22 +03:00
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auto stream = CResourceHandler::get()->load(ResourceID("config/NEUTRAL.PAL"));
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CBinaryReader reader(stream.get());
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2009-06-30 18:36:12 +03:00
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for(int i=0; i<32; ++i)
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{
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2013-07-08 23:55:22 +03:00
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neutralColorPalette[i].r = reader.readUInt8();
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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2014-08-07 19:52:40 +03:00
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reader.readUInt8(); // this is "flags" entry, not alpha
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2015-09-02 17:49:29 +02:00
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neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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2009-06-30 18:36:12 +03:00
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}
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2008-06-30 03:06:41 +03:00
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//colors initialization
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2016-10-16 01:47:03 +02:00
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SDL_Color colors[] = {
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{0xff,0, 0, SDL_ALPHA_OPAQUE},
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2014-07-02 19:12:15 +03:00
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{0x31,0x52,0xff,SDL_ALPHA_OPAQUE},
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{0x9c,0x73,0x52,SDL_ALPHA_OPAQUE},
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{0x42,0x94,0x29,SDL_ALPHA_OPAQUE},
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2016-10-16 01:47:03 +02:00
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2014-07-02 19:12:15 +03:00
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{0xff,0x84,0, SDL_ALPHA_OPAQUE},
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{0x8c,0x29,0xa5,SDL_ALPHA_OPAQUE},
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{0x09,0x9c,0xa5,SDL_ALPHA_OPAQUE},
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2016-10-16 01:47:03 +02:00
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{0xc6,0x7b,0x8c,SDL_ALPHA_OPAQUE}};
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2014-05-21 19:04:34 +03:00
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for(int i=0;i<8;i++)
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{
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2014-07-02 19:12:15 +03:00
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playerColors[i] = colors[i];
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2014-05-21 19:04:34 +03:00
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}
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2015-09-02 17:49:29 +02:00
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//gray
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neutralColor->r = 0x84;
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neutralColor->g = 0x84;
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neutralColor->b = 0x84;
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neutralColor->a = SDL_ALPHA_OPAQUE;
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2008-12-23 15:59:03 +02:00
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}
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2008-07-02 11:39:56 +03:00
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void Graphics::initializeBattleGraphics()
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{
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2022-06-22 10:41:02 +02:00
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auto allConfigs = VLC->modh->getActiveMods();
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2022-12-07 15:18:19 +02:00
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allConfigs.insert(allConfigs.begin(), CModHandler::scopeBuiltin());
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2022-06-22 10:41:02 +02:00
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for(auto & mod : allConfigs)
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{
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if(!CResourceHandler::get(mod)->existsResource(ResourceID("config/battles_graphics.json")))
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continue;
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const JsonNode config(mod, ResourceID("config/battles_graphics.json"));
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//initialization of AC->def name mapping
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if(!config["ac_mapping"].isNull())
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for(const JsonNode &ac : config["ac_mapping"].Vector())
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{
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int ACid = static_cast<int>(ac["id"].Float());
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std::vector< std::string > toAdd;
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2011-08-31 04:11:41 +03:00
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2022-06-22 10:41:02 +02:00
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for(const JsonNode &defname : ac["defnames"].Vector())
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{
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toAdd.push_back(defname.String());
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}
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2008-07-02 11:39:56 +03:00
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2022-06-22 10:41:02 +02:00
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battleACToDef[ACid] = toAdd;
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2008-10-19 18:41:18 +03:00
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}
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2016-10-16 01:47:03 +02:00
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}
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2008-06-30 03:06:41 +03:00
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}
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2008-06-13 11:16:51 +03:00
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Graphics::Graphics()
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{
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2014-05-21 21:43:44 +03:00
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#if 0
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2016-10-16 01:47:03 +02:00
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2008-06-16 17:56:48 +03:00
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std::vector<Task> tasks; //preparing list of graphics to load
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2014-08-04 21:33:59 +03:00
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tasks += std::bind(&Graphics::loadFonts,this);
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tasks += std::bind(&Graphics::loadPaletteAndColors,this);
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tasks += std::bind(&Graphics::initializeBattleGraphics,this);
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tasks += std::bind(&Graphics::loadErmuToPicture,this);
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tasks += std::bind(&Graphics::initializeImageLists,this);
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2008-06-16 17:56:48 +03:00
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2011-12-14 00:23:17 +03:00
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CThreadHelper th(&tasks,std::max((ui32)1,boost::thread::hardware_concurrency()));
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2008-06-16 17:56:48 +03:00
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th.run();
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2014-05-21 21:43:44 +03:00
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#else
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loadFonts();
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loadPaletteAndColors();
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initializeBattleGraphics();
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loadErmuToPicture();
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initializeImageLists();
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#endif
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2008-06-16 17:56:48 +03:00
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2016-10-18 09:31:31 +02:00
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//(!) do not load any CAnimation here
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}
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2016-11-25 14:45:09 +02:00
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Graphics::~Graphics()
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{
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delete[] playerColors;
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delete neutralColor;
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delete[] playerColorPalette;
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delete[] neutralColorPalette;
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}
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2013-03-03 20:06:03 +03:00
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void Graphics::blueToPlayersAdv(SDL_Surface * sur, PlayerColor player)
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2008-06-30 03:06:41 +03:00
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{
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2013-09-08 16:02:34 +03:00
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if(sur->format->palette)
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2008-06-30 03:06:41 +03:00
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{
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2018-04-07 13:34:11 +02:00
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SDL_Color * palette = nullptr;
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2013-03-03 20:06:03 +03:00
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if(player < PlayerColor::PLAYER_LIMIT)
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2009-06-30 18:36:12 +03:00
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{
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2013-03-03 20:06:03 +03:00
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palette = playerColorPalette + 32*player.getNum();
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2009-06-30 18:36:12 +03:00
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}
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2013-03-03 20:06:03 +03:00
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else if(player == PlayerColor::NEUTRAL)
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2009-06-30 18:36:12 +03:00
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{
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palette = neutralColorPalette;
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}
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else
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{
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2017-08-12 13:36:04 +02:00
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logGlobal->error("Wrong player id in blueToPlayersAdv (%s)!", player.getStr());
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2009-06-30 18:36:12 +03:00
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return;
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}
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2018-04-07 13:34:11 +02:00
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//FIXME: not all player colored images have player palette at last 32 indexes
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//NOTE: following code is much more correct but still not perfect (bugged with status bar)
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2023-01-17 22:01:35 +02:00
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CSDL_Ext::setColors(sur, palette, 224, 32);
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2018-04-07 13:34:11 +02:00
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#if 0
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SDL_Color * bluePalette = playerColorPalette + 32;
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SDL_Palette * oldPalette = sur->format->palette;
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SDL_Palette * newPalette = SDL_AllocPalette(256);
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for(size_t destIndex = 0; destIndex < 256; destIndex++)
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{
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SDL_Color old = oldPalette->colors[destIndex];
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bool found = false;
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for(size_t srcIndex = 0; srcIndex < 32; srcIndex++)
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{
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if(old.b == bluePalette[srcIndex].b && old.g == bluePalette[srcIndex].g && old.r == bluePalette[srcIndex].r)
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{
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found = true;
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newPalette->colors[destIndex] = palette[srcIndex];
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break;
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}
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}
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if(!found)
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newPalette->colors[destIndex] = old;
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}
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SDL_SetSurfacePalette(sur, newPalette);
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SDL_FreePalette(newPalette);
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#endif // 0
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2008-06-30 03:06:41 +03:00
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}
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2013-09-08 16:02:34 +03:00
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else
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2008-06-30 03:06:41 +03:00
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{
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2013-09-08 16:02:34 +03:00
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//TODO: implement. H3 method works only for images with palettes.
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// Add some kind of player-colored overlay?
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// Or keep palette approach here and replace only colors of specific value(s)
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// Or just wait for OpenGL support?
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2017-08-10 18:39:27 +02:00
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logGlobal->warn("Image must have palette to be player-colored!");
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2008-06-30 03:06:41 +03:00
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}
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2008-08-04 12:05:52 +03:00
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}
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2009-08-17 11:50:31 +03:00
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2012-12-19 20:24:53 +03:00
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void Graphics::loadFonts()
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2009-08-17 11:50:31 +03:00
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{
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2012-12-19 20:24:53 +03:00
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const JsonNode config(ResourceID("config/fonts.json"));
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2010-11-05 22:48:54 +02:00
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2012-12-19 20:24:53 +03:00
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const JsonVector & bmpConf = config["bitmap"].Vector();
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const JsonNode & ttfConf = config["trueType"];
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2013-09-08 19:49:23 +03:00
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const JsonNode & hanConf = config["bitmapHan"];
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2010-11-05 22:48:54 +02:00
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2012-12-19 20:24:53 +03:00
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assert(bmpConf.size() == FONTS_NUMBER);
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2009-08-17 11:50:31 +03:00
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2012-12-19 20:24:53 +03:00
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for (size_t i=0; i<FONTS_NUMBER; i++)
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{
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std::string filename = bmpConf[i].String();
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2009-08-17 11:50:31 +03:00
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2013-09-08 19:49:23 +03:00
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if (!hanConf[filename].isNull())
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2016-11-07 23:19:53 +02:00
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fonts[i] = std::make_shared<CBitmapHanFont>(hanConf[filename]);
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2013-09-08 19:49:23 +03:00
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else if (!ttfConf[filename].isNull()) // no ttf override
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2016-11-07 23:19:53 +02:00
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fonts[i] = std::make_shared<CTrueTypeFont>(ttfConf[filename]);
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2013-09-08 16:02:34 +03:00
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else
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2016-11-07 23:19:53 +02:00
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fonts[i] = std::make_shared<CBitmapFont>(filename);
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2012-12-19 20:24:53 +03:00
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}
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2009-08-17 11:50:31 +03:00
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}
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2010-12-20 23:22:53 +02:00
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void Graphics::loadErmuToPicture()
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{
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//loading ERMU to picture
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2012-08-02 14:03:26 +03:00
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const JsonNode config(ResourceID("config/ERMU_to_picture.json"));
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2011-09-01 02:27:33 +03:00
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int etp_idx = 0;
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2013-06-29 16:05:48 +03:00
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for(const JsonNode &etp : config["ERMU_to_picture"].Vector()) {
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2011-09-01 02:27:33 +03:00
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int idx = 0;
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2013-06-29 16:05:48 +03:00
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for(const JsonNode &n : etp.Vector()) {
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2011-09-01 02:27:33 +03:00
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ERMUtoPicture[idx][etp_idx] = n.String();
|
|
|
|
idx ++;
|
2010-12-20 23:22:53 +02:00
|
|
|
}
|
2023-04-11 00:29:36 +02:00
|
|
|
assert (idx == std::size(ERMUtoPicture));
|
2010-12-20 23:22:53 +02:00
|
|
|
|
2011-09-01 02:27:33 +03:00
|
|
|
etp_idx ++;
|
|
|
|
}
|
|
|
|
assert (etp_idx == 44);
|
2010-12-20 23:22:53 +02:00
|
|
|
}
|
2013-04-22 22:51:22 +03:00
|
|
|
|
2022-11-29 14:47:51 +02:00
|
|
|
void Graphics::addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName)
|
2013-04-22 22:51:22 +03:00
|
|
|
{
|
|
|
|
if (!imageName.empty())
|
|
|
|
{
|
|
|
|
JsonNode entry;
|
2022-11-29 14:47:51 +02:00
|
|
|
if (group != 0)
|
|
|
|
entry["group"].Integer() = group;
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
entry["frame"].Integer() = index;
|
2013-04-22 22:51:22 +03:00
|
|
|
entry["file"].String() = imageName;
|
|
|
|
|
|
|
|
imageLists["SPRITES/" + listName]["images"].Vector().push_back(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void Graphics::addImageListEntries(const EntityService * service)
|
2013-04-22 22:51:22 +03:00
|
|
|
{
|
2022-11-29 14:47:51 +02:00
|
|
|
auto cb = std::bind(&Graphics::addImageListEntry, this, _1, _2, _3, _4);
|
2013-04-22 22:51:22 +03:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
auto loopCb = [&](const Entity * entity, bool & stop)
|
2013-04-22 22:51:22 +03:00
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
entity->registerIcons(cb);
|
|
|
|
};
|
2016-10-16 01:47:03 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
service->forEachBase(loopCb);
|
|
|
|
}
|
2018-03-31 07:56:40 +02:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 16:58:30 +02:00
|
|
|
void Graphics::initializeImageLists()
|
|
|
|
{
|
|
|
|
addImageListEntries(CGI->creatures());
|
|
|
|
addImageListEntries(CGI->heroTypes());
|
|
|
|
addImageListEntries(CGI->artifacts());
|
|
|
|
addImageListEntries(CGI->factions());
|
|
|
|
addImageListEntries(CGI->spells());
|
|
|
|
addImageListEntries(CGI->skills());
|
2013-04-22 22:51:22 +03:00
|
|
|
}
|