2010-07-29 17:00:34 +00:00
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/*
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* CArtHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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2017-07-13 11:26:03 +03:00
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#pragma once
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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#include <vcmi/Artifact.h>
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#include <vcmi/ArtifactService.h>
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2023-05-01 20:29:53 +03:00
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#include "bonuses/Bonus.h"
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2023-04-30 17:35:15 +03:00
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#include "bonuses/CBonusSystemNode.h"
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2017-07-13 11:26:03 +03:00
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#include "GameConstants.h"
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#include "IHandlerBase.h"
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2013-03-02 16:55:51 +00:00
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2022-07-26 16:07:42 +03:00
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VCMI_LIB_NAMESPACE_BEGIN
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2013-03-02 16:55:51 +00:00
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class CArtHandler;
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2010-12-26 14:34:11 +00:00
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class CGHeroInstance;
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2012-04-14 02:20:22 +00:00
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class CArtifactSet;
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2012-07-16 16:18:02 +00:00
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class CArtifactInstance;
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2014-03-17 19:51:07 +00:00
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class CRandomGenerator;
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2016-02-13 19:43:05 +03:00
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class CMap;
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2016-11-13 13:38:42 +03:00
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class JsonSerializeFormat;
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2010-07-29 17:00:34 +00:00
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2012-12-10 13:55:54 +00:00
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#define ART_BEARER_LIST \
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ART_BEARER(HERO)\
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ART_BEARER(CREATURE)\
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ART_BEARER(COMMANDER)
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2012-04-14 02:20:22 +00:00
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namespace ArtBearer
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{
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2013-02-07 17:34:50 +00:00
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enum ArtBearer
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2012-04-14 02:20:22 +00:00
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{
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2012-12-10 13:55:54 +00:00
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#define ART_BEARER(x) x,
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ART_BEARER_LIST
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#undef ART_BEARER
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2011-12-13 21:23:17 +00:00
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};
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}
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2023-06-29 18:34:07 +03:00
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class DLL_LINKAGE CCombinedArtifact
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{
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protected:
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CCombinedArtifact() = default;
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2023-07-03 19:15:40 +03:00
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std::vector<CArtifact*> constituents; // Artifacts IDs a combined artifact consists of, or nullptr.
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std::vector<CArtifact*> partOf; // Reverse map of constituents - combined arts that include this art
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public:
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2023-06-29 18:34:07 +03:00
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bool isCombined() const;
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2023-07-03 19:15:40 +03:00
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const std::vector<CArtifact*> & getConstituents() const;
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const std::vector<CArtifact*> & getPartOf() const;
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2023-06-29 18:34:07 +03:00
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & constituents;
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h & partOf;
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}
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};
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class DLL_LINKAGE CScrollArtifact
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{
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protected:
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CScrollArtifact() = default;
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public:
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bool isScroll() const;
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};
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class DLL_LINKAGE CGrowingArtifact
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{
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protected:
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CGrowingArtifact() = default;
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2023-07-03 19:15:40 +03:00
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2023-06-29 18:34:07 +03:00
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std::vector <std::pair<ui16, Bonus>> bonusesPerLevel; // Bonus given each n levels
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std::vector <std::pair<ui16, Bonus>> thresholdBonuses; // After certain level they will be added once
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2023-07-03 19:15:40 +03:00
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public:
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2023-06-29 18:34:07 +03:00
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bool isGrowing() const;
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2023-07-03 19:15:40 +03:00
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std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel();
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const std::vector <std::pair<ui16, Bonus>> & getBonusesPerLevel() const;
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std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses();
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const std::vector <std::pair<ui16, Bonus>> & getThresholdBonuses() const;
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2023-06-29 18:34:07 +03:00
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & bonusesPerLevel;
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h & thresholdBonuses;
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}
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};
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// Container for artifacts. Not for instances.
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class DLL_LINKAGE CArtifact
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: public Artifact, public CBonusSystemNode, public CCombinedArtifact, public CScrollArtifact, public CGrowingArtifact
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2010-07-29 17:00:34 +00:00
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{
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2023-01-02 15:58:56 +02:00
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ArtifactID id;
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2023-07-03 23:11:56 +03:00
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std::string image;
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std::string large; // big image for custom artifacts, used in drag & drop
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std::string advMapDef; // used for adventure map object
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2023-01-02 15:58:56 +02:00
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std::string modScope;
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std::string identifier;
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2023-07-03 23:11:56 +03:00
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int32_t iconIndex;
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uint32_t price;
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CreatureID warMachine;
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// Bearer Type => ids of slots where artifact can be placed
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std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> possibleSlots;
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2023-01-02 15:58:56 +02:00
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2010-07-29 17:00:34 +00:00
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public:
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enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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2016-01-24 02:27:14 +03:00
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2023-03-14 00:26:44 +03:00
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EartClass aClass = ART_SPECIAL;
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2023-07-17 17:21:28 +02:00
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bool onlyOnWaterMap;
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2012-12-10 13:55:54 +00:00
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|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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int32_t getIndex() const override;
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int32_t getIconIndex() const override;
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2023-01-18 23:56:01 +02:00
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std::string getJsonKey() const override;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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void registerIcons(const IconRegistar & cb) const override;
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ArtifactID getId() const override;
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2023-04-05 03:26:29 +03:00
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virtual const IBonusBearer * getBonusBearer() const override;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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2023-01-02 15:58:56 +02:00
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std::string getDescriptionTranslated() const override;
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std::string getEventTranslated() const override;
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std::string getNameTranslated() const override;
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std::string getDescriptionTextID() const override;
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std::string getEventTextID() const override;
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std::string getNameTextID() const override;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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uint32_t getPrice() const override;
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CreatureID getWarMachine() const override;
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bool isBig() const override;
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bool isTradable() const override;
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2011-03-12 21:55:31 +00:00
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2010-07-29 17:00:34 +00:00
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int getArtClassSerial() const; //0 - treasure, 1 - minor, 2 - major, 3 - relic, 4 - spell scroll, 5 - other
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2013-03-12 14:56:23 +00:00
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std::string nodeName() const override;
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2016-09-19 23:36:35 +02:00
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void addNewBonus(const std::shared_ptr<Bonus>& b) override;
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2023-07-03 23:11:56 +03:00
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const std::map<ArtBearer::ArtBearer, std::vector<ArtifactPosition>> & getPossibleSlots() const;
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2010-07-29 17:00:34 +00:00
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2023-03-21 12:13:53 +02:00
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virtual bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE,
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bool assumeDestRemoved = false) const;
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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void updateFrom(const JsonNode & data);
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2023-07-03 23:11:56 +03:00
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// Is used for testing purposes only
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void setImage(int32_t iconIndex, std::string image, std::string large);
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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2023-06-29 18:34:07 +03:00
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template <typename Handler> void serialize(Handler & h, const int version)
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2010-07-29 17:00:34 +00:00
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{
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2011-01-18 18:56:14 +00:00
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h & static_cast<CBonusSystemNode&>(*this);
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2023-06-29 18:34:07 +03:00
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h & static_cast<CCombinedArtifact&>(*this);
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h & static_cast<CGrowingArtifact&>(*this);
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2017-07-31 16:35:42 +03:00
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h & image;
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h & large;
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h & advMapDef;
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h & iconIndex;
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h & price;
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h & possibleSlots;
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h & aClass;
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h & id;
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2023-01-02 15:58:56 +02:00
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h & modScope;
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2022-06-20 17:39:50 +03:00
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h & identifier;
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h & warMachine;
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2023-07-17 17:21:28 +02:00
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h & onlyOnWaterMap;
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2010-07-29 17:00:34 +00:00
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}
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CArtifact();
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~CArtifact();
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2013-03-02 16:55:51 +00:00
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friend class CArtHandler;
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2010-07-29 17:00:34 +00:00
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};
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Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
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class DLL_LINKAGE CArtHandler : public CHandlerBase<ArtifactID, Artifact, CArtifact, ArtifactService>
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2010-07-29 17:00:34 +00:00
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{
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public:
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2023-09-29 15:55:31 +03:00
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/// Stores number of times each artifact was placed on map via randomization
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std::map<ArtifactID, int> allocatedArtifacts;
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2013-02-12 22:24:48 +00:00
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2023-09-29 15:55:31 +03:00
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/// List of artifacts allowed on the map
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2010-07-29 17:00:34 +00:00
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std::vector<CArtifact *> allowedArtifacts;
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2013-03-02 16:55:51 +00:00
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void addBonuses(CArtifact *art, const JsonNode &bonusList);
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2013-02-18 22:37:22 +00:00
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2023-03-14 00:26:44 +03:00
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static CArtifact::EartClass stringToClass(const std::string & className); //TODO: rework EartClass to make this a constructor
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2014-06-22 13:39:40 +03:00
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2014-03-17 19:51:07 +00:00
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/// Gets a artifact ID randomly and removes the selected artifact from this handler.
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ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags);
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2014-06-22 13:39:40 +03:00
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ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts);
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ArtifactID pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts);
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2023-09-29 15:55:31 +03:00
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ArtifactID pickRandomArtifact(CRandomGenerator & rand, std::set<ArtifactID> filtered);
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2014-06-22 13:39:40 +03:00
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2023-03-14 00:26:44 +03:00
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bool legalArtifact(const ArtifactID & id);
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2013-02-04 21:58:42 +00:00
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void initAllowedArtifactsList(const std::vector<bool> &allowed); //allowed[art_id] -> 0 if not allowed, 1 if allowed
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2023-03-14 00:26:44 +03:00
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static void makeItCreatureArt(CArtifact * a, bool onlyCreature = true);
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static void makeItCommanderArt(CArtifact * a, bool onlyCommander = true);
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2013-04-21 12:49:26 +00:00
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2010-07-29 17:00:34 +00:00
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~CArtHandler();
|
|
|
|
|
2023-03-15 21:34:29 +02:00
|
|
|
std::vector<JsonNode> loadLegacyData() override;
|
2013-04-21 12:49:26 +00:00
|
|
|
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data) override;
|
|
|
|
void loadObject(std::string scope, std::string name, const JsonNode & data, size_t index) override;
|
2013-07-21 14:19:29 +00:00
|
|
|
void afterLoadFinalization() override;
|
2013-04-21 12:49:26 +00:00
|
|
|
|
|
|
|
std::vector<bool> getDefaultAllowed() const override;
|
2013-01-06 19:30:12 +00:00
|
|
|
|
2010-07-29 17:00:34 +00:00
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
|
|
|
h & objects;
|
2017-07-31 16:35:42 +03:00
|
|
|
h & allowedArtifacts;
|
2023-09-29 15:55:31 +03:00
|
|
|
h & allocatedArtifacts;
|
2010-07-29 17:00:34 +00:00
|
|
|
}
|
2014-03-17 19:51:07 +00:00
|
|
|
|
Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2018-03-17 17:58:30 +03:00
|
|
|
protected:
|
|
|
|
const std::vector<std::string> & getTypeNames() const override;
|
|
|
|
CArtifact * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override;
|
|
|
|
|
2014-03-17 19:51:07 +00:00
|
|
|
private:
|
2023-03-14 00:26:44 +03:00
|
|
|
void addSlot(CArtifact * art, const std::string & slotID) const;
|
|
|
|
void loadSlots(CArtifact * art, const JsonNode & node) const;
|
|
|
|
void loadClass(CArtifact * art, const JsonNode & node) const;
|
|
|
|
void loadType(CArtifact * art, const JsonNode & node) const;
|
2014-03-17 19:51:07 +00:00
|
|
|
void loadComponents(CArtifact * art, const JsonNode & node);
|
2010-07-29 17:00:34 +00:00
|
|
|
};
|
|
|
|
|
2011-12-13 21:23:17 +00:00
|
|
|
struct DLL_LINKAGE ArtSlotInfo
|
2011-06-24 17:43:02 +00:00
|
|
|
{
|
|
|
|
ConstTransitivePtr<CArtifactInstance> artifact;
|
|
|
|
ui8 locked; //if locked, then artifact points to the combined artifact
|
|
|
|
|
2016-01-22 12:53:01 +03:00
|
|
|
ArtSlotInfo() : locked(false) {}
|
2022-11-06 23:54:50 +02:00
|
|
|
const CArtifactInstance * getArt() const;
|
2016-01-22 12:53:01 +03:00
|
|
|
|
2022-11-06 23:54:50 +02:00
|
|
|
template <typename Handler> void serialize(Handler & h, const int version)
|
2011-06-24 17:43:02 +00:00
|
|
|
{
|
2017-07-31 16:35:42 +03:00
|
|
|
h & artifact;
|
|
|
|
h & locked;
|
2011-06-24 17:43:02 +00:00
|
|
|
}
|
|
|
|
};
|
|
|
|
|
2012-04-14 02:20:22 +00:00
|
|
|
class DLL_LINKAGE CArtifactSet
|
2014-03-17 19:51:07 +00:00
|
|
|
{
|
|
|
|
public:
|
2023-07-24 19:09:17 +03:00
|
|
|
using ArtPlacementMap = std::map<CArtifactInstance*, ArtifactPosition>;
|
|
|
|
|
2014-03-17 19:51:07 +00:00
|
|
|
std::vector<ArtSlotInfo> artifactsInBackpack; //hero's artifacts from bag
|
|
|
|
std::map<ArtifactPosition, ArtSlotInfo> artifactsWorn; //map<position,artifact_id>; positions: 0 - head; 1 - shoulders; 2 - neck; 3 - right hand; 4 - left hand; 5 - torso; 6 - right ring; 7 - left ring; 8 - feet; 9 - misc1; 10 - misc2; 11 - misc3; 12 - misc4; 13 - mach1; 14 - mach2; 15 - mach3; 16 - mach4; 17 - spellbook; 18 - misc5
|
2022-12-29 20:39:01 +02:00
|
|
|
std::vector<ArtSlotInfo> artifactsTransitionPos; // Used as transition position for dragAndDrop artifact exchange
|
2014-03-17 19:51:07 +00:00
|
|
|
|
2023-07-24 19:09:17 +03:00
|
|
|
void setNewArtSlot(const ArtifactPosition & slot, ConstTransitivePtr<CArtifactInstance> art, bool locked);
|
2023-03-14 00:26:44 +03:00
|
|
|
void eraseArtSlot(const ArtifactPosition & slot);
|
2011-06-24 17:43:02 +00:00
|
|
|
|
2023-03-14 00:26:44 +03:00
|
|
|
const ArtSlotInfo * getSlot(const ArtifactPosition & pos) const;
|
|
|
|
const CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true) const; //nullptr - no artifact
|
|
|
|
CArtifactInstance * getArt(const ArtifactPosition & pos, bool excludeLocked = true); //nullptr - no artifact
|
2016-01-22 12:53:01 +03:00
|
|
|
/// Looks for equipped artifact with given ID and returns its slot ID or -1 if none
|
|
|
|
/// (if more than one such artifact lower ID is returned)
|
2023-03-14 00:26:44 +03:00
|
|
|
ArtifactPosition getArtPos(const ArtifactID & aid, bool onlyWorn = true, bool allowLocked = true) const;
|
2013-02-12 19:49:40 +00:00
|
|
|
ArtifactPosition getArtPos(const CArtifactInstance *art) const;
|
2023-03-14 00:26:44 +03:00
|
|
|
std::vector<ArtifactPosition> getAllArtPositions(const ArtifactID & aid, bool onlyWorn, bool allowLocked, bool getAll) const;
|
|
|
|
std::vector<ArtifactPosition> getBackpackArtPositions(const ArtifactID & aid) const;
|
|
|
|
const CArtifactInstance * getArtByInstanceId(const ArtifactInstanceID & artInstId) const;
|
2023-04-23 14:48:04 +03:00
|
|
|
const ArtifactPosition getSlotByInstance(const CArtifactInstance * artInst) const;
|
2016-01-22 12:53:01 +03:00
|
|
|
/// Search for constituents of assemblies in backpack which do not have an ArtifactPosition
|
2023-03-14 00:26:44 +03:00
|
|
|
const CArtifactInstance * getHiddenArt(const ArtifactID & aid) const;
|
2023-06-18 15:21:35 +03:00
|
|
|
const CArtifactInstance * getAssemblyByConstituent(const ArtifactID & aid) const;
|
2016-01-22 12:53:01 +03:00
|
|
|
/// Checks if hero possess artifact of given id (either in backack or worn)
|
2023-03-14 00:26:44 +03:00
|
|
|
bool hasArt(const ArtifactID & aid, bool onlyWorn = false, bool searchBackpackAssemblies = false, bool allowLocked = true) const;
|
|
|
|
bool hasArtBackpack(const ArtifactID & aid) const;
|
|
|
|
bool isPositionFree(const ArtifactPosition & pos, bool onlyLockCheck = false) const;
|
|
|
|
unsigned getArtPosCount(const ArtifactID & aid, bool onlyWorn = true, bool searchBackpackAssemblies = true, bool allowLocked = true) const;
|
2011-06-24 17:43:02 +00:00
|
|
|
|
2013-02-07 17:34:50 +00:00
|
|
|
virtual ArtBearer::ArtBearer bearerType() const = 0;
|
2023-07-24 19:09:17 +03:00
|
|
|
virtual ArtPlacementMap putArtifact(ArtifactPosition slot, CArtifactInstance * art);
|
2023-05-23 20:24:55 +03:00
|
|
|
virtual void removeArtifact(ArtifactPosition slot);
|
2016-11-13 13:38:42 +03:00
|
|
|
virtual ~CArtifactSet();
|
2011-06-24 17:43:02 +00:00
|
|
|
|
|
|
|
template <typename Handler> void serialize(Handler &h, const int version)
|
|
|
|
{
|
2017-07-31 16:35:42 +03:00
|
|
|
h & artifactsInBackpack;
|
|
|
|
h & artifactsWorn;
|
2011-06-24 17:43:02 +00:00
|
|
|
}
|
2013-01-21 18:27:00 +00:00
|
|
|
|
2012-04-14 02:20:22 +00:00
|
|
|
void artDeserializationFix(CBonusSystemNode *node);
|
2016-01-24 02:27:14 +03:00
|
|
|
|
2016-11-13 13:38:42 +03:00
|
|
|
void serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map);
|
2016-01-24 02:27:14 +03:00
|
|
|
protected:
|
2023-06-18 15:21:35 +03:00
|
|
|
std::pair<const CArtifactInstance *, const CArtifactInstance *> searchForConstituent(const ArtifactID & aid) const;
|
2016-01-24 15:39:41 +03:00
|
|
|
|
2016-11-13 13:38:42 +03:00
|
|
|
private:
|
|
|
|
void serializeJsonHero(JsonSerializeFormat & handler, CMap * map);
|
|
|
|
void serializeJsonCreature(JsonSerializeFormat & handler, CMap * map);
|
|
|
|
void serializeJsonCommander(JsonSerializeFormat & handler, CMap * map);
|
|
|
|
|
|
|
|
void serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map);//normal slots
|
2011-08-13 10:54:23 +00:00
|
|
|
};
|
2022-07-26 16:07:42 +03:00
|
|
|
|
2022-11-06 23:29:22 +02:00
|
|
|
// Used to try on artifacts before the claimed changes have been applied
|
|
|
|
class DLL_LINKAGE CArtifactFittingSet : public CArtifactSet
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
CArtifactFittingSet(ArtBearer::ArtBearer Bearer);
|
|
|
|
ArtBearer::ArtBearer bearerType() const override;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
ArtBearer::ArtBearer Bearer;
|
|
|
|
};
|
|
|
|
|
2022-07-26 16:07:42 +03:00
|
|
|
VCMI_LIB_NAMESPACE_END
|